509cb4f0d9
Exact commands run were: python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format python3 setup.py build_ext --inplace
604 lines
25 KiB
Python
604 lines
25 KiB
Python
import random
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import time
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from typing import Any, Dict, List, Optional
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class Museca1PlusClient(BaseClient):
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NAME = 'TEST'
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def verify_eventlog_write(self, location: str) -> None:
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call = self.call_node()
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# Construct node
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eventlog = Node.void('eventlog')
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call.add_child(eventlog)
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eventlog.set_attribute('method', 'write')
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eventlog.add_child(Node.u32('retrycnt', 0))
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data = Node.void('data')
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eventlog.add_child(data)
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data.add_child(Node.string('eventid', 'S_PWRON'))
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data.add_child(Node.s32('eventorder', 0))
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data.add_child(Node.u64('pcbtime', int(time.time() * 1000)))
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data.add_child(Node.s64('gamesession', -1))
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data.add_child(Node.string('strdata1', '2.4.0'))
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data.add_child(Node.string('strdata2', ''))
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data.add_child(Node.s64('numdata1', 1))
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data.add_child(Node.s64('numdata2', 0))
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data.add_child(Node.string('locationid', location))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/eventlog/gamesession")
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self.assert_path(resp, "response/eventlog/logsendflg")
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self.assert_path(resp, "response/eventlog/logerrlevel")
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self.assert_path(resp, "response/eventlog/evtidnosendflg")
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def verify_game_hiscore(self, location: str) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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game.set_attribute('ver', '0')
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game.set_attribute('method', 'hiscore')
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game.add_child(Node.string('locid', location))
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call.add_child(game)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/hitchart/info/id")
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self.assert_path(resp, "response/game_3/hitchart/info/cnt")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/id")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/type")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/name")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/seq")
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self.assert_path(resp, "response/game_3/hiscore_allover/info/score")
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self.assert_path(resp, "response/game_3/hiscore_location/info/id")
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self.assert_path(resp, "response/game_3/hiscore_location/info/type")
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self.assert_path(resp, "response/game_3/hiscore_location/info/name")
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self.assert_path(resp, "response/game_3/hiscore_location/info/seq")
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self.assert_path(resp, "response/game_3/hiscore_location/info/score")
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self.assert_path(resp, "response/game_3/clear_rate/d/id")
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self.assert_path(resp, "response/game_3/clear_rate/d/type")
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self.assert_path(resp, "response/game_3/clear_rate/d/cr")
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def verify_game_exception(self, location: str) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('method', 'exception')
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game.add_child(Node.string('text', ''))
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game.add_child(Node.string('lid', location))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/@status")
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def verify_game_shop(self, location: str) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('method', 'shop')
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game.set_attribute('ver', '0')
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game.add_child(Node.string('locid', location))
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game.add_child(Node.string('regcode', '.'))
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game.add_child(Node.string('locname', ''))
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game.add_child(Node.u8('loctype', 0))
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game.add_child(Node.string('cstcode', ''))
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game.add_child(Node.string('cpycode', ''))
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game.add_child(Node.s32('latde', 0))
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game.add_child(Node.s32('londe', 0))
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game.add_child(Node.u8('accu', 0))
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game.add_child(Node.string('linid', '.'))
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game.add_child(Node.u8('linclass', 0))
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game.add_child(Node.ipv4('ipaddr', '0.0.0.0'))
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game.add_child(Node.string('hadid', '00010203040506070809'))
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game.add_child(Node.string('licid', '00010203040506070809'))
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game.add_child(Node.string('actid', self.pcbid))
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game.add_child(Node.s8('appstate', 0))
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game.add_child(Node.s8('c_need', 1))
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game.add_child(Node.s8('c_credit', 2))
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game.add_child(Node.s8('s_credit', 2))
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game.add_child(Node.bool('free_p', True))
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game.add_child(Node.bool('close', False))
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game.add_child(Node.s32('close_t', 1380))
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game.add_child(Node.u32('playc', 0))
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game.add_child(Node.u32('playn', 0))
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game.add_child(Node.u32('playe', 0))
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game.add_child(Node.u32('test_m', 0))
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game.add_child(Node.u32('service', 0))
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game.add_child(Node.bool('paseli', True))
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game.add_child(Node.u32('update', 0))
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game.add_child(Node.string('shopname', ''))
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game.add_child(Node.bool('newpc', False))
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game.add_child(Node.s32('s_paseli', 206))
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game.add_child(Node.s32('monitor', 1))
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game.add_child(Node.string('romnumber', '-'))
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game.add_child(Node.string('etc', 'TaxMode:1,BasicRate:100/1,FirstFree:0'))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/nxt_time")
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def verify_game_new(self, location: str, refid: str) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('method', 'new')
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game.set_attribute('ver', '0')
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game.add_child(Node.string('dataid', refid))
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game.add_child(Node.string('refid', refid))
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game.add_child(Node.string('name', self.NAME))
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game.add_child(Node.string('locid', location))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3")
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def verify_game_frozen(self, refid: str, time: int) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('ver', '0')
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game.set_attribute('method', 'frozen')
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game.add_child(Node.string('refid', refid))
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game.add_child(Node.u32('sec', time))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/result")
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def verify_game_save(self, location: str, refid: str, packet: int, block: int, blaster_energy: int) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('method', 'save')
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game.set_attribute('ver', '0')
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game.add_child(Node.string('refid', refid))
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game.add_child(Node.string('locid', location))
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game.add_child(Node.u8('headphone', 0))
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game.add_child(Node.u16('appeal_id', 1001))
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game.add_child(Node.u16('comment_id', 0))
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game.add_child(Node.s32('music_id', 29))
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game.add_child(Node.u8('music_type', 1))
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game.add_child(Node.u8('sort_type', 1))
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game.add_child(Node.u8('narrow_down', 0))
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game.add_child(Node.u8('gauge_option', 0))
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game.add_child(Node.u32('earned_gamecoin_packet', packet))
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game.add_child(Node.u32('earned_gamecoin_block', block))
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item = Node.void('item')
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game.add_child(item)
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info = Node.void('info')
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item.add_child(info)
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info.add_child(Node.u32('id', 1))
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info.add_child(Node.u32('type', 5))
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info.add_child(Node.u32('param', 333333376))
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info = Node.void('info')
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item.add_child(info)
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info.add_child(Node.u32('id', 1))
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info.add_child(Node.u32('type', 7))
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info.add_child(Node.u32('param', 1))
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info.add_child(Node.s32('diff_param', 1))
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game.add_child(Node.s32_array('hidden_param', [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]))
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game.add_child(Node.s16('skill_name_id', -1))
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game.add_child(Node.s32('earned_blaster_energy', blaster_energy))
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game.add_child(Node.u32('blaster_count', 0))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3")
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def verify_game_common(self) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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game.set_attribute('ver', '0')
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game.set_attribute('method', 'common')
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call.add_child(game)
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/music_limited")
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self.assert_path(resp, "response/game_3/event")
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def verify_game_load(self, cardid: str, refid: str, msg_type: str) -> Dict[str, Any]:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('method', 'load')
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game.set_attribute('ver', '0')
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game.add_child(Node.string('dataid', refid))
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game.add_child(Node.string('cardid', cardid))
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game.add_child(Node.string('refid', refid))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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if msg_type == "new":
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self.assert_path(resp, "response/game_3/result")
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if resp.child_value('game_3/result') != 1:
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raise Exception("Invalid result for new profile!")
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return None
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if msg_type == "existing":
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self.assert_path(resp, "response/game_3/name")
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self.assert_path(resp, "response/game_3/code")
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self.assert_path(resp, "response/game_3/gamecoin_packet")
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self.assert_path(resp, "response/game_3/gamecoin_block")
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self.assert_path(resp, "response/game_3/skill_name_id")
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self.assert_path(resp, "response/game_3/hidden_param")
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self.assert_path(resp, "response/game_3/blaster_energy")
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self.assert_path(resp, "response/game_3/blaster_count")
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self.assert_path(resp, "response/game_3/play_count")
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self.assert_path(resp, "response/game_3/daily_count")
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self.assert_path(resp, "response/game_3/play_chain")
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self.assert_path(resp, "response/game_3/ryusei_festa/ryusei_festa_trigger")
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self.assert_path(resp, "response/game_3/item")
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items: Dict[int, Dict[int, int]] = {}
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for child in resp.child('game_3/item').children:
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if child.name != 'info':
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continue
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itype = child.child_value('type')
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iid = child.child_value('id')
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param = child.child_value('param')
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if itype not in items:
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items[itype] = {}
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items[itype][iid] = param
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return {
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'name': resp.child_value('game_3/name'),
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'packet': resp.child_value('game_3/gamecoin_packet'),
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'block': resp.child_value('game_3/gamecoin_block'),
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'blaster_energy': resp.child_value('game_3/blaster_energy'),
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'items': items,
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}
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else:
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raise Exception(f"Invalid game load type {msg_type}")
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def verify_game_play_e(self, location: str, refid: str) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('ver', '0')
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game.set_attribute('method', 'play_e')
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game.add_child(Node.string('dataid', refid))
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game.add_child(Node.s8('mode', 0))
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game.add_child(Node.s16('track_num', 3))
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game.add_child(Node.s32('s_coin', 0))
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game.add_child(Node.s32('s_paseli', 0))
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game.add_child(Node.s16('blaster_count', 0))
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game.add_child(Node.s16('blaster_cartridge', 0))
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game.add_child(Node.string('locid', location))
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game.add_child(Node.u16('drop_frame', 396))
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game.add_child(Node.u16('drop_frame_max', 396))
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game.add_child(Node.u16('drop_count', 1))
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game.add_child(Node.string('etc', 'StoryID:0,StoryPrg:0,PrgPrm:0'))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3")
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def verify_game_lounge(self) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('method', 'lounge')
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game.set_attribute('ver', '0')
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/interval")
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def verify_game_load_m(self, refid: str) -> List[Dict[str, int]]:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('method', 'load_m')
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game.set_attribute('ver', '0')
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game.add_child(Node.string('dataid', refid))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3/new")
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scores = []
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for child in resp.child('game_3/new').children:
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if child.name != 'music':
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continue
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musicid = child.child_value('music_id')
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chart = child.child_value('music_type')
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clear_type = child.child_value('clear_type')
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score = child.child_value('score')
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grade = child.child_value('score_grade')
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scores.append({
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'id': musicid,
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'chart': chart,
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'clear_type': clear_type,
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'score': score,
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'grade': grade,
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})
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return scores
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def verify_game_save_m(self, location: str, refid: str, score: Dict[str, int]) -> None:
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call = self.call_node()
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game = Node.void('game_3')
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call.add_child(game)
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game.set_attribute('ver', '0')
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game.set_attribute('method', 'save_m')
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game.add_child(Node.string('refid', refid))
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game.add_child(Node.string('dataid', refid))
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game.add_child(Node.u32('music_id', score['id']))
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game.add_child(Node.u32('music_type', score['chart']))
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game.add_child(Node.u32('score', score['score']))
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game.add_child(Node.u32('clear_type', score['clear_type']))
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game.add_child(Node.u32('score_grade', score['grade']))
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game.add_child(Node.u32('max_chain', 0))
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game.add_child(Node.u32('critical', 0))
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game.add_child(Node.u32('near', 0))
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game.add_child(Node.u32('error', 0))
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game.add_child(Node.u32('effective_rate', 100))
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game.add_child(Node.u32('btn_rate', 0))
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game.add_child(Node.u32('long_rate', 0))
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game.add_child(Node.u32('vol_rate', 0))
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game.add_child(Node.u8('mode', 0))
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game.add_child(Node.u8('gauge_type', 0))
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game.add_child(Node.u16('online_num', 0))
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game.add_child(Node.u16('local_num', 0))
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game.add_child(Node.string('locid', location))
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# Swap with server
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resp = self.exchange('', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game_3")
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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'pcbtracker',
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'pcbevent',
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'local',
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'message',
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'facility',
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'cardmng',
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'package',
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'posevent',
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'pkglist',
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'dlstatus',
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'eacoin',
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'lobby',
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'ntp',
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'keepalive'
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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location = self.verify_facility_get()
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self.verify_pcbevent_put()
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self.verify_eventlog_write(location)
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self.verify_game_common()
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self.verify_game_shop(location)
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self.verify_game_exception(location)
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# Verify card registration and profile lookup
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if cardid is not None:
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card = cardid
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else:
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card = self.random_card()
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print(f"Generated random card ID {card} for use.")
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if cardid is None:
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self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled)
|
|
ref_id = self.verify_cardmng_getrefid(card)
|
|
if len(ref_id) != 16:
|
|
raise Exception(f'Invalid refid \'{ref_id}\' returned when registering card')
|
|
if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled):
|
|
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
|
|
# Museca doesn't read the new profile, it asks for the profile itself after calling new
|
|
self.verify_game_load(card, ref_id, msg_type='new')
|
|
self.verify_game_new(location, ref_id)
|
|
self.verify_game_load(card, ref_id, msg_type='existing')
|
|
else:
|
|
print("Skipping new card checks for existing card")
|
|
ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled)
|
|
|
|
# Verify pin handling and return card handling
|
|
self.verify_cardmng_authpass(ref_id, correct=True)
|
|
self.verify_cardmng_authpass(ref_id, correct=False)
|
|
if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled):
|
|
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
|
|
|
|
# Verify account freezing
|
|
self.verify_game_frozen(ref_id, 900)
|
|
self.verify_game_frozen(ref_id, 0)
|
|
self.verify_game_play_e(location, ref_id)
|
|
|
|
# Verify lobby functionality
|
|
self.verify_game_lounge()
|
|
|
|
if cardid is None:
|
|
# Verify profile loading and saving
|
|
profile = self.verify_game_load(card, ref_id, msg_type='existing')
|
|
if profile['name'] != self.NAME:
|
|
raise Exception(f'Profile has incorrect name {profile["name"]} associated with it!')
|
|
if profile['packet'] != 0:
|
|
raise Exception('Profile has nonzero blocks associated with it!')
|
|
if profile['block'] != 0:
|
|
raise Exception('Profile has nonzero packets associated with it!')
|
|
if profile['blaster_energy'] != 0:
|
|
raise Exception('Profile has nonzero blaster energy associated with it!')
|
|
|
|
self.verify_game_save(location, ref_id, packet=123, block=234, blaster_energy=42)
|
|
profile = self.verify_game_load(card, ref_id, msg_type='existing')
|
|
if profile['name'] != self.NAME:
|
|
raise Exception(f'Profile has incorrect name {profile["name"]} associated with it!')
|
|
if profile['packet'] != 123:
|
|
raise Exception('Profile has invalid blocks associated with it!')
|
|
if profile['block'] != 234:
|
|
raise Exception('Profile has invalid packets associated with it!')
|
|
if profile['blaster_energy'] != 42:
|
|
raise Exception('Profile has invalid blaster energy associated with it!')
|
|
|
|
# Verify empty profile has no scores on it
|
|
scores = self.verify_game_load_m(ref_id)
|
|
if len(scores) > 0:
|
|
raise Exception('Score on an empty profile!')
|
|
|
|
# Verify score saving and updating
|
|
for phase in [1, 2]:
|
|
if phase == 1:
|
|
dummyscores = [
|
|
# An okay score on a chart
|
|
{
|
|
'id': 1,
|
|
'chart': 1,
|
|
'grade': 3,
|
|
'clear_type': 2,
|
|
'score': 765432,
|
|
},
|
|
# A good score on an easier chart of the same song
|
|
{
|
|
'id': 1,
|
|
'chart': 0,
|
|
'grade': 6,
|
|
'clear_type': 4,
|
|
'score': 7654321,
|
|
},
|
|
# A bad score on a hard chart
|
|
{
|
|
'id': 2,
|
|
'chart': 2,
|
|
'grade': 1,
|
|
'clear_type': 1,
|
|
'score': 12345,
|
|
},
|
|
# A terrible score on an easy chart
|
|
{
|
|
'id': 3,
|
|
'chart': 0,
|
|
'grade': 1,
|
|
'clear_type': 1,
|
|
'score': 123,
|
|
},
|
|
]
|
|
if phase == 2:
|
|
dummyscores = [
|
|
# A better score on the same chart
|
|
{
|
|
'id': 1,
|
|
'chart': 1,
|
|
'grade': 5,
|
|
'clear_type': 4,
|
|
'score': 8765432,
|
|
},
|
|
# A worse score on another same chart
|
|
{
|
|
'id': 1,
|
|
'chart': 0,
|
|
'grade': 4,
|
|
'clear_type': 2,
|
|
'score': 6543210,
|
|
'expected_score': 7654321,
|
|
'expected_clear_type': 4,
|
|
'expected_grade': 6,
|
|
},
|
|
]
|
|
for dummyscore in dummyscores:
|
|
self.verify_game_save_m(location, ref_id, dummyscore)
|
|
|
|
scores = self.verify_game_load_m(ref_id)
|
|
for expected in dummyscores:
|
|
actual = None
|
|
for received in scores:
|
|
if received['id'] == expected['id'] and received['chart'] == expected['chart']:
|
|
actual = received
|
|
break
|
|
|
|
if actual is None:
|
|
raise Exception(f"Didn't find song {expected['id']} chart {expected['chart']} in response!")
|
|
|
|
if 'expected_score' in expected:
|
|
expected_score = expected['expected_score']
|
|
else:
|
|
expected_score = expected['score']
|
|
if 'expected_grade' in expected:
|
|
expected_grade = expected['expected_grade']
|
|
else:
|
|
expected_grade = expected['grade']
|
|
if 'expected_clear_type' in expected:
|
|
expected_clear_type = expected['expected_clear_type']
|
|
else:
|
|
expected_clear_type = expected['clear_type']
|
|
|
|
if actual['score'] != expected_score:
|
|
raise Exception(f'Expected a score of \'{expected_score}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got score \'{actual["score"]}\'')
|
|
if actual['grade'] != expected_grade:
|
|
raise Exception(f'Expected a grade of \'{expected_grade}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got grade \'{actual["grade"]}\'')
|
|
if actual['clear_type'] != expected_clear_type:
|
|
raise Exception(f'Expected a clear_type of \'{expected_clear_type}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got clear_type \'{actual["clear_type"]}\'')
|
|
|
|
# Sleep so we don't end up putting in score history on the same second
|
|
time.sleep(1)
|
|
|
|
else:
|
|
print("Skipping score checks for existing card")
|
|
|
|
# Verify high score tables
|
|
self.verify_game_hiscore(location)
|
|
|
|
# Verify paseli handling
|
|
if paseli_enabled:
|
|
print("PASELI enabled for this PCBID, executing PASELI checks")
|
|
else:
|
|
print("PASELI disabled for this PCBID, skipping PASELI checks")
|
|
return
|
|
|
|
sessid, balance = self.verify_eacoin_checkin(card)
|
|
if balance == 0:
|
|
print("Skipping PASELI consume check because card has 0 balance")
|
|
else:
|
|
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
|
|
self.verify_eacoin_checkout(sessid)
|