1
0
mirror of synced 2024-12-11 22:15:59 +01:00
bemaniutils/bemani/frontend/arcade/arcade.py
Jennifer Taylor 509cb4f0d9 Convert most of the format() string calls to f-strings using libcst.
Exact commands run were:

  python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
  python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00

376 lines
14 KiB
Python

from typing import Any, Dict, List
from flask import Blueprint, request, Response, abort, url_for, g # type: ignore
from bemani.backend.base import Base
from bemani.common import CardCipher, CardCipherException, ValidatedDict, GameConstants
from bemani.data import Arcade, Event, Machine
from bemani.frontend.app import loginrequired, jsonify, render_react, valid_pin
from bemani.frontend.templates import templates_location
from bemani.frontend.static import static_location
arcade_pages = Blueprint(
'arcade_pages',
__name__,
url_prefix='/arcade',
template_folder=templates_location,
static_folder=static_location,
)
def format_machine(machine: Machine) -> Dict[str, Any]:
if machine.game is None:
game = 'any game'
elif machine.version is None:
game = {
GameConstants.BISHI_BASHI: 'BishiBashi',
GameConstants.DDR: 'DDR',
GameConstants.IIDX: 'IIDX',
GameConstants.JUBEAT: 'Jubeat',
GameConstants.MUSECA: 'MÚSECA',
GameConstants.POPN_MUSIC: 'Pop\'n Music',
GameConstants.REFLEC_BEAT: 'Reflec Beat',
GameConstants.SDVX: 'SDVX',
}.get(machine.game)
elif machine.version > 0:
game = [
name for (game, version, name) in Base.all_games()
if game == machine.game and version == machine.version
][0]
elif machine.version < 0:
game = [
name for (game, version, name) in Base.all_games()
if game == machine.game and version == -machine.version
][0] + ' or older'
return {
'pcbid': machine.pcbid,
'name': machine.name,
'description': machine.description,
'port': machine.port,
'game': game,
}
def format_arcade(arcade: Arcade) -> Dict[str, Any]:
return {
'id': arcade.id,
'name': arcade.name,
'description': arcade.description,
'pin': arcade.pin,
'paseli_enabled': arcade.data.get_bool('paseli_enabled'),
'paseli_infinite': arcade.data.get_bool('paseli_infinite'),
'mask_services_url': arcade.data.get_bool('mask_services_url'),
'owners': arcade.owners,
}
def format_event(event: Event) -> Dict[str, Any]:
return {
'id': event.id,
'timestamp': event.timestamp,
'userid': event.userid,
'arcadeid': event.arcadeid,
'type': event.type,
'data': event.data,
}
def get_game_settings(arcade: Arcade) -> List[Dict[str, Any]]:
game_lut: Dict[str, Dict[int, str]] = {}
settings_lut: Dict[str, Dict[int, Dict[str, Any]]] = {}
all_settings = []
for (game, version, name) in Base.all_games():
if game not in game_lut:
game_lut[game] = {}
settings_lut[game] = {}
game_lut[game][version] = name
settings_lut[game][version] = {}
for (game, version, settings) in Base.all_settings():
if not settings:
continue
# First, set up the basics
game_settings: Dict[str, Any] = {
'game': game,
'version': version,
'name': game_lut[game][version],
'bools': [],
'ints': [],
}
# Now, look up the current setting for each returned setting
for bool_setting in settings.get('bools', []):
if bool_setting['category'] not in settings_lut[game][version]:
cached_setting = g.data.local.machine.get_settings(arcade.id, game, version, bool_setting['category'])
if cached_setting is None:
cached_setting = ValidatedDict()
settings_lut[game][version][bool_setting['category']] = cached_setting
current_settings = settings_lut[game][version][bool_setting['category']]
bool_setting['value'] = current_settings.get_bool(bool_setting['setting'])
game_settings['bools'].append(bool_setting)
# Now, look up the current setting for each returned setting
for int_setting in settings.get('ints', []):
if int_setting['category'] not in settings_lut[game][version]:
cached_setting = g.data.local.machine.get_settings(arcade.id, game, version, int_setting['category'])
if cached_setting is None:
cached_setting = ValidatedDict()
settings_lut[game][version][int_setting['category']] = cached_setting
current_settings = settings_lut[game][version][int_setting['category']]
int_setting['value'] = current_settings.get_int(int_setting['setting'])
game_settings['ints'].append(int_setting)
# Now, include it!
all_settings.append(game_settings)
return all_settings
@arcade_pages.route('/<int:arcadeid>')
@loginrequired
def viewarcade(arcadeid: int) -> Response:
arcade = g.data.local.machine.get_arcade(arcadeid)
if g.userID not in arcade.owners:
abort(403)
machines = [
format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id)
]
return render_react(
arcade.name,
'arcade/arcade.react.js',
{
'arcade': format_arcade(arcade),
'machines': machines,
'game_settings': get_game_settings(arcade),
'balances': {balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid)},
'users': {user.id: user.username for user in g.data.local.user.get_all_users()},
'events': [format_event(event) for event in g.data.local.network.get_events(arcadeid=arcadeid, event='paseli_transaction')],
'enforcing': g.config['server']['enforce_pcbid'],
},
{
'refresh': url_for('arcade_pages.listarcade', arcadeid=arcadeid),
'viewuser': url_for('admin_pages.viewuser', userid=-1),
'paseli_enabled': url_for('arcade_pages.updatearcade', arcadeid=arcadeid, attribute='paseli_enabled'),
'paseli_infinite': url_for('arcade_pages.updatearcade', arcadeid=arcadeid, attribute='paseli_infinite'),
'mask_services_url': url_for('arcade_pages.updatearcade', arcadeid=arcadeid, attribute='mask_services_url'),
'update_settings': url_for('arcade_pages.updatesettings', arcadeid=arcadeid),
'add_balance': url_for('arcade_pages.addbalance', arcadeid=arcadeid),
'update_balance': url_for('arcade_pages.updatebalance', arcadeid=arcadeid),
'update_pin': url_for('arcade_pages.updatepin', arcadeid=arcadeid),
},
)
@arcade_pages.route('/<int:arcadeid>/list')
@jsonify
@loginrequired
def listarcade(arcadeid: int) -> Dict[str, Any]:
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None:
raise Exception('Unable to find arcade to list!')
if g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to list!')
machines = [
format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id)
]
return {
'machines': machines,
'balances': {balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid)},
'users': {user.id: user.username for user in g.data.local.user.get_all_users()},
'events': [format_event(event) for event in g.data.local.network.get_events(arcadeid=arcadeid, event='paseli_transaction')],
}
@arcade_pages.route('/<int:arcadeid>/balance/add', methods=['POST'])
@jsonify
@loginrequired
def addbalance(arcadeid: int) -> Dict[str, Any]:
credits = request.get_json()['credits']
card = request.get_json()['card']
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None:
raise Exception('Unable to find arcade to update!')
if g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
try:
cardid = CardCipher.decode(card)
userid = g.data.local.user.from_cardid(cardid)
except CardCipherException:
userid = None
if userid is None:
raise Exception('Unable to find user by this card!')
# Update balance
balance = g.data.local.user.update_balance(userid, arcadeid, credits)
if balance is not None:
g.data.local.network.put_event(
'paseli_transaction',
{
'delta': credits,
'balance': balance,
'reason': 'arcade operator adjustment',
},
userid=userid,
arcadeid=arcadeid,
)
return {
'balances': {balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid)},
'users': {user.id: user.username for user in g.data.local.user.get_all_users()},
'events': [format_event(event) for event in g.data.local.network.get_events(arcadeid=arcadeid, event='paseli_transaction')],
}
@arcade_pages.route('/<int:arcadeid>/balance/update', methods=['POST'])
@jsonify
@loginrequired
def updatebalance(arcadeid: int) -> Dict[str, Any]:
credits = request.get_json()['credits']
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None:
raise Exception('Unable to find arcade to update!')
if g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
# Update balances
for userid in credits:
balance = g.data.local.user.update_balance(userid, arcadeid, credits[userid])
if balance is not None:
g.data.local.network.put_event(
'paseli_transaction',
{
'delta': credits[userid],
'balance': balance,
'reason': 'arcade operator adjustment',
},
userid=userid,
arcadeid=arcadeid,
)
return {
'balances': {balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid)},
'users': {user.id: user.username for user in g.data.local.user.get_all_users()},
'events': [format_event(event) for event in g.data.local.network.get_events(arcadeid=arcadeid, event='paseli_transaction')],
}
@arcade_pages.route('/<int:arcadeid>/pin/update', methods=['POST'])
@jsonify
@loginrequired
def updatepin(arcadeid: int) -> Dict[str, Any]:
pin = request.get_json()['pin']
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None:
raise Exception('Unable to find arcade to update!')
if g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
if not valid_pin(pin, 'arcade'):
raise Exception('Invalid PIN, must be exactly 8 digits!')
# Update and save
arcade.pin = pin
g.data.local.machine.put_arcade(arcade)
# Return nothing
return {'pin': pin}
@arcade_pages.route('/<int:arcadeid>/update/<string:attribute>', methods=['POST'])
@jsonify
@loginrequired
def updatearcade(arcadeid: int, attribute: str) -> Dict[str, Any]:
# Attempt to look this arcade up
new_value = request.get_json()['value']
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None:
raise Exception('Unable to find arcade to update!')
if g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
if attribute == 'paseli_enabled':
arcade.data.replace_bool('paseli_enabled', new_value)
elif attribute == 'paseli_infinite':
arcade.data.replace_bool('paseli_infinite', new_value)
elif attribute == 'mask_services_url':
arcade.data.replace_bool('mask_services_url', new_value)
else:
raise Exception(f'Unknown attribute {attribute} to update!')
g.data.local.machine.put_arcade(arcade)
# Return the updated value
return {
'value': new_value,
}
@arcade_pages.route('/<int:arcadeid>/settings/update', methods=['POST'])
@jsonify
@loginrequired
def updatesettings(arcadeid: int) -> Dict[str, Any]:
# Attempt to look this arcade up
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None:
raise Exception('Unable to find arcade to update!')
if g.userID not in arcade.owners:
raise Exception('You don\'t own this arcade, refusing to update!')
game = request.get_json()['game']
version = request.get_json()['version']
for game_setting in request.get_json()['bools']:
# Grab the value to update
category = game_setting['category']
setting = game_setting['setting']
new_value = game_setting['value']
# Update the value
current_settings = g.data.local.machine.get_settings(arcade.id, game, version, category)
if current_settings is None:
current_settings = ValidatedDict()
current_settings.replace_bool(setting, new_value)
# Save it back
g.data.local.machine.put_settings(arcade.id, game, version, category, current_settings)
for game_setting in request.get_json()['ints']:
# Grab the value to update
category = game_setting['category']
setting = game_setting['setting']
new_value = game_setting['value']
# Update the value
current_settings = g.data.local.machine.get_settings(arcade.id, game, version, category)
if current_settings is None:
current_settings = ValidatedDict()
current_settings.replace_int(setting, new_value)
# Save it back
g.data.local.machine.put_settings(arcade.id, game, version, category, current_settings)
# Return the updated value
return {
'game_settings': [
gs for gs in get_game_settings(arcade)
if gs['game'] == game and gs['version'] == version
][0],
}