509cb4f0d9
Exact commands run were: python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format python3 setup.py build_ext --inplace
547 lines
19 KiB
Python
547 lines
19 KiB
Python
import copy
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import struct
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from typing import Any, Dict, Iterator, List, Optional, Tuple
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from bemani.protocol.stream import InputStream
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from bemani.protocol.node import Node
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class XmlEncodingException(Exception):
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"""
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An exception that is thrown when we encounter an error encoding to or decoding from XML.
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"""
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class XmlDecoder:
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"""
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A hand-rolled XML parser, suitable for parsing old-style XML documents in
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game data or from legacy game traffic. I did consider using lxml and other
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data stores, but they insist on mangling data inside binary/string blobs
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making them unsuitable for a protocol with exact specifications.
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"""
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def __init__(self, data: bytes, encoding: str) -> None:
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"""
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Initialize the XML decoder.
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Parameters:
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data - String XML data which should be decoded into Nodes.
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encoding - The expected encoding of the XML.
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"""
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self.stream = InputStream(data)
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self.root: Optional[Node] = None
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self.current: List[Node] = []
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self.encoding = encoding
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def __start_element(self, tag: bytes, attributes: Dict[str, str]) -> None:
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"""
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Called when we encounter an element open tag. Also called when we encounter
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an empty element. Creates a new node with the specified name and attributes.
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Parameters:
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tag - The string tag name.
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attributes - A dictionary keyed by attribute name and whose values are the string
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attribute values. This attribute values should already be decoded from
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the XML's encoding.
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"""
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data_type = attributes.get('__type')
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array_str = attributes.get('__count')
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if array_str is not None:
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array = True
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else:
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array = False
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if data_type is None:
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# Special case for nodes that don't have a type
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node = Node(name=tag.decode('ascii'), type=Node.NODE_TYPE_VOID)
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else:
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# Get the data value
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type_int = Node.typename_to_type(data_type)
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if type_int is None:
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raise XmlEncodingException(f'Invalid node type {data_type} for node {tag.decode("ascii")}')
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node = Node(name=tag.decode('ascii'), type=type_int, array=array)
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# Now, do the attributes
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for attr in attributes:
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if attr == '__type' or attr == '__count':
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# Skip these, handled
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continue
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else:
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node.set_attribute(attr, attributes.get(attr))
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self.current.append(node)
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def __end_element(self, tag: bytes) -> None:
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"""
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Called when we encounter an element close tag. Also called when we encounter an empty element,
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after __start_element is called. Does bookkeeping related to element order.
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Parameters:
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tag - The string tag name.
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"""
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node = self.current.pop()
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if node.name != tag.decode('ascii'):
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raise Exception(f'Logic error, expected {tag.decode("ascii")} but got {node.name}')
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if len(self.current) == 0:
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self.root = node
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else:
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parent = self.current[-1]
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parent.add_child(node)
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def __yield_values(self, text: str) -> Iterator[str]:
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value = ''
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for c in text:
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if c.isspace():
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if len(value) > 0:
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yield value
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value = ''
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else:
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value = value + c
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if len(value) > 0:
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yield value
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def __text(self, text: bytes) -> None:
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"""
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Called when we finish parsing arbitrary non-element text. Note that the text passed in is in
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the XML document's encoding and it is this function's responsibility to decode it.
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Parameters:
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text - String text value of the node, as encoded by the XML document's encoding.
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"""
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try:
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value = text.decode(self.encoding)
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except UnicodeDecodeError:
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raise XmlEncodingException('Failed to decode text node with given encoding')
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if len(self.current) > 0:
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data_type = self.current[-1].data_type
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composite = self.current[-1].is_composite
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array = self.current[-1].is_array
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if data_type == 'void':
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# We can't handle this
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return
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if data_type == 'str':
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# Do nothing, already fine
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value = value.replace('&', '&')
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value = value.replace('<', '<')
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value = value.replace('>', '>')
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value = value.replace(''', '\'')
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value = value.replace('"', '\"')
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if self.current[-1].value is None:
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self.current[-1].set_value(value)
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else:
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self.current[-1].set_value(self.current[-1].value + value)
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elif data_type == 'bin':
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# Convert from a hex string
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def hex_to_bin(hexval: str) -> bytes:
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intval = int(hexval, 16)
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return struct.pack('>B', intval)
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# Remove any spaces first
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value = ''.join([c for c in value if not c.isspace()])
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if self.current[-1].value is None:
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self.current[-1].set_value(b''.join([hex_to_bin(value[i:(i + 2)]) for i in range(0, len(value), 2)]))
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else:
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self.current[-1].set_value(self.current[-1].value + b''.join([hex_to_bin(value[i:(i + 2)]) for i in range(0, len(value), 2)]))
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elif data_type == 'ip4':
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# Do nothing, already fine
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self.current[-1].set_value(value)
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elif data_type == 'bool':
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def conv_bool(val: str) -> bool:
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if val and val.lower() in ['0', 'false']:
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return False
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else:
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return True
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if array or composite:
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self.current[-1].set_value([conv_bool(v) for v in self.__yield_values(value)])
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else:
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self.current[-1].set_value(conv_bool(value))
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elif data_type == 'float':
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if array or composite:
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self.current[-1].set_value([float(v) for v in self.__yield_values(value)])
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else:
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self.current[-1].set_value(float(value))
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else:
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if array or composite:
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self.current[-1].set_value([int(v) for v in self.__yield_values(value)])
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else:
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self.current[-1].set_value(int(value))
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def __parse_attributes(self, attributes: bytes) -> Dict[str, str]:
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"""
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Given a string representing zero or more possible attributes, parse them into
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a dictionary.
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Returns:
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A dictionary keyed by the attribute name and who's values are unescaped strings.
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If no attributes exist, this returns an empty dictionary.
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"""
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attr_stream = InputStream(attributes)
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parsed_attrs: Dict[str, str] = {}
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state = 'space'
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attr = b''
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val = b''
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def unescape(value: bytes) -> str:
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val = value.decode(self.encoding)
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val = val.replace('&', '&')
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val = val.replace('<', '<')
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val = val.replace('>', '>')
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val = val.replace(''', '\'')
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val = val.replace('"', '\"')
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val = val.replace(' ', '\r')
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return val.replace(' ', '\n')
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while True:
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c = attr_stream.read_byte()
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if c is None:
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return parsed_attrs
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if state == 'space':
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if not c.isspace():
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state = 'attr'
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attr = c
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elif state == 'attr':
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if c == b'=':
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attr = attr.strip()
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state = 'valstart'
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else:
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attr = attr + c
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elif state == 'valstart':
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if c == b'"':
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state = 'valdouble'
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val = b''
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elif c == b'\'':
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state = 'valsingle'
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val = b''
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elif state == 'valdouble':
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if c == b'"':
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state = 'space'
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parsed_attrs[attr.decode('ascii')] = unescape(val)
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else:
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val = val + c
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elif state == 'valsingle':
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if c == b'\'':
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state = 'space'
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parsed_attrs[attr.decode('ascii')] = unescape(val)
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else:
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val = val + c
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def __split_node(self, content: bytes) -> Tuple[bytes, bytes]:
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node_stream = InputStream(content)
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tag = b''
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attributes = b''
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state = "tag"
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while True:
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c = node_stream.read_byte()
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if c is None:
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break
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if state == "tag":
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if c.isspace():
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state = "space"
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else:
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tag = tag + c
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elif state == "space":
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if not c.isspace():
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attributes = c
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state = "attributes"
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elif state == "attributes":
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attributes = attributes + c
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return (tag, attributes)
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def __handle_node(self, content: bytes) -> None:
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"""
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Called whenever we encounter any node type. Filters out special nodes,
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determines whether this is a start, end or empty node, and fires off
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calls to the respective __start_element and __end_element functions.
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Parameters:
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The node contents, minus the < and > characters. This will be encoded
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in the XML document's encoding.
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"""
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if content[:1] == b'?' and content[-1:] == b'?':
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# Special node, parse to get the encoding.
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tag, attributes = self.__split_node(content[1:-1])
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if tag == b'xml':
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attributes_dict = self.__parse_attributes(attributes)
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if 'encoding' in attributes_dict:
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self.encoding = attributes_dict['encoding']
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return
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if content[:1] == b'/':
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# We got an element end
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self.__end_element(content[1:])
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else:
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# We got a start element
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if content[-1:] == b'/':
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# This is an empty element
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empty = True
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content = content[:-1]
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else:
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# This node has subnodes or text
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empty = False
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tag, attributes = self.__split_node(content)
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self.__start_element(tag, self.__parse_attributes(attributes))
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if empty:
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self.__end_element(tag)
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def get_tree(self) -> Node:
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"""
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Walk the XML document and parse into nodes.
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Returns:
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A Node object representing the root of the XML document.
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"""
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state = 'text'
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text = b''
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node = b''
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while True:
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c = self.stream.read_byte()
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if c is None:
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return self.root
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elif state == 'text':
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if c == b'<':
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self.__text(text)
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state = 'node'
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node = b''
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else:
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text = text + c
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elif state == 'node':
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if c == b'>':
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self.__handle_node(node)
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state = 'text'
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text = b''
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else:
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node = node + c
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class XmlEncoder:
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def __init__(self, tree: Node, encoding: str) -> None:
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"""
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Initialize the XML encoder.
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Parameters:
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tree - A binary blob of data to be decoded
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encoding - A string representing the text encoding for string elements. Should be either
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'shift-jis', 'euc-jp' or 'utf-8'
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"""
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self.tree = tree
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self.encoding = encoding
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def get_data(self) -> bytes:
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magic = f'<?xml version="1.0" encoding="{self.encoding}"?>'.encode('ascii')
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payload = self.to_xml(self.tree)
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return magic + payload
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def to_xml(self, node: Node) -> bytes:
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"""
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Convert this node, attributes and all children to an XML-like representation of the tree.
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Parameters:
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node: A Node representing the root of the tree to be encoded.
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Returns:
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Bytes representing the XML-like data for this node and all children.
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"""
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attrs_dict = copy.deepcopy(node.attributes)
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order = sorted(attrs_dict.keys())
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if node.data_length != 0:
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# Represent type and length
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if node.is_array:
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if node.value is None:
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attrs_dict['__count'] = '0'
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else:
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attrs_dict['__count'] = str(len(node.value))
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order.insert(0, '__count')
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attrs_dict['__type'] = node.data_type
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order.insert(0, '__type')
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def escape(val: Any, attr: bool=False) -> bytes:
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if isinstance(val, str):
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val = val.replace('&', '&')
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val = val.replace('<', '<')
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val = val.replace('>', '>')
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val = val.replace('\'', ''')
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val = val.replace('\"', '"')
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if attr:
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val = val.replace('\r', ' ')
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val = val.replace('\n', ' ')
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return val.encode(self.encoding)
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else:
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return str(val).encode('ascii')
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if attrs_dict:
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attrs = b' ' + b' '.join([b''.join([attr.encode('ascii'), b'="', escape(attrs_dict[attr], attr=True), b'"']) for attr in order])
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else:
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attrs = b''
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if node.children:
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# Has children nodes
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children = [self.to_xml(child) for child in node.children]
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string = b''.join([
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b'<',
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node.name.encode('ascii'),
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attrs,
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b'>',
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b''.join(children),
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b'</',
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node.name.encode('ascii'),
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b'>',
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])
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else:
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# Doesn't have children nodes
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if node.data_length == 0:
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# Void node
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string = b''.join([
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b'<',
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node.name.encode('ascii'),
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attrs,
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b'/>',
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])
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else:
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# Node with values
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if node.is_array or node.is_composite:
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if node.value is None:
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vals = ''
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else:
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if node.data_type == 'bool':
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vals = ' '.join([('1' if val else '0') for val in node.value])
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else:
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vals = ' '.join([str(val) for val in node.value])
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binary = vals.encode('ascii')
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elif node.data_type == 'str':
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binary = escape(node.value)
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elif node.data_type == 'bool':
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binary = b'1' if node.value else b'0'
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elif node.data_type == 'ip4':
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vals = '.'.join([str(val) for val in node.value])
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binary = vals.encode('ascii')
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elif node.data_type == 'bin':
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# Convert to a hex string
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def bin_to_hex(binary: int) -> str:
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val = hex(binary)[2:]
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while len(val) < 2:
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val = '0' + val
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return val
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vals = ''.join([bin_to_hex(v) for v in node.value])
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binary = vals.encode('ascii')
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else:
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vals = str(node.value)
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binary = vals.encode('ascii')
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string = b''.join([
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b'<',
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node.name.encode('ascii'),
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attrs,
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b'>',
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binary,
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b'</',
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node.name.encode('ascii'),
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b'>',
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])
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return string
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class XmlEncoding:
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"""
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Wrapper class representing an XML encoding.
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"""
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# The string values should match the constants in EAmuseProtocol.
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# I have no better way to link these than to write this comment,
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# as otherwise we would have a circular dependency.
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ACCEPTED_ENCODINGS = ['shift-jis', 'euc-jp', 'utf-8', 'ascii']
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def __init__(self) -> None:
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"""
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Initialize the encoding object.
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"""
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self.encoding: Optional[str] = None
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def __fix_encoding(self, encoding: str) -> str:
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"""
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Given an encoding, try to normalize it, looking for specific ways that
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older games might send it back.
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Parameters:
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encoding - The encoding we want to normalize.
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Returns:
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A new encoding string that is equivalent but normalized.
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"""
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encoding = encoding.lower()
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encoding = encoding.replace('_', '-')
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return encoding
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def decode(self, data: bytes, skip_on_exceptions: bool=False) -> Optional[Node]:
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"""
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Given a data blob, decode the data with the current encoding. Will set
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the class property value 'encoding' to the encoding used on the last
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decode.
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Parameters:
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data - Blob of text representing the data to decode.
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Returns:
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Node object representing the root of the decoded tree, or None
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if we couldn't decode the object for some reason.
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"""
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# Always assume this, unless we get told otherwise in the XML
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self.encoding = 'shift-jis'
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# Decode property/value
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try:
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xml = XmlDecoder(data, self.encoding)
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tree = xml.get_tree()
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self.encoding = xml.encoding
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return tree
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except XmlEncodingException:
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if skip_on_exceptions:
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return None
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else:
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raise
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def encode(self, tree: Node, encoding: Optional[str]=None) -> bytes:
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"""
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Given a tree of Node objects, encode the data with the current encoding.
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Parameters:
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tree - Node tree representing the data to encode
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encoding - The text encoding to use. If None, will try to use the encoding from
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the last successful decode
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Returns:
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String blob representing encoded data as XML.
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"""
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# Ensure we got the right encoding
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if encoding is None:
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encoding = self.encoding
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if encoding is None:
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raise XmlEncodingException('Unknown encoding')
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encoding = self.__fix_encoding(encoding)
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if encoding not in XmlEncoding.ACCEPTED_ENCODINGS:
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# XML pages only support shift-jis
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raise XmlEncodingException(f"Invalid text encoding {encoding}")
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xml = XmlEncoder(tree, encoding)
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return xml.get_data()
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