509cb4f0d9
Exact commands run were: python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format python3 setup.py build_ext --inplace
443 lines
18 KiB
Python
443 lines
18 KiB
Python
import random
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import time
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from typing import Optional, Dict, List, Tuple, Any
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class PopnMusicFantasiaClient(BaseClient):
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NAME = 'TEST'
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def verify_game_active(self) -> None:
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call = self.call_node()
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# Construct node
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game = Node.void('game')
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call.add_child(game)
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game.set_attribute('method', 'active')
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# Add what Pop'n 20 would add after full unlock
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game.set_attribute('method', 'active')
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game.add_child(Node.s8('event', 0))
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game.add_child(Node.s8('card_use', 0))
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game.add_child(Node.string('name', ''))
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game.add_child(Node.string('location_id', 'JP-1'))
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game.add_child(Node.string('shop_name_facility', '.'))
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game.add_child(Node.s8('pref', 50))
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game.add_child(Node.string('shop_addr', '127.0.0.1 10000'))
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game.add_child(Node.string('shop_name', ''))
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game.add_child(Node.string('eacoin_price', '200,260,200,200'))
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game.add_child(Node.s8('eacoin_available', 1))
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game.add_child(Node.s8('dipswitch', 0))
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game.add_child(Node.u8('max_stage', 1))
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game.add_child(Node.u8('difficult', 4))
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game.add_child(Node.s8('free_play', 1))
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game.add_child(Node.s8('event_mode', 0))
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game.add_child(Node.s8('popn_card', 0))
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game.add_child(Node.s16('close_time', -1))
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game.add_child(Node.s32('game_phase', 2))
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game.add_child(Node.s32('net_phase', 0))
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game.add_child(Node.s32('event_phase', 0))
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game.add_child(Node.s32('card_phase', 3))
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game.add_child(Node.s32('ir_phase', 0))
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game.add_child(Node.u8('coin_to_credit', 1))
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game.add_child(Node.u8('credit_to_start', 2))
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game.add_child(Node.s32('sound_attract', 100))
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game.add_child(Node.s8('bookkeeping', 0))
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game.add_child(Node.s8('set_clock', 0))
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game.add_child(Node.s32('local_clock_sec', 80011))
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game.add_child(Node.s32('revision_sec', 0))
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game.add_child(Node.string('crash_log', ''))
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# Swap with server
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resp = self.exchange('pnm20/game', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/@status")
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def verify_game_get(self) -> None:
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call = self.call_node()
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# Construct node
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game = Node.void('game')
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call.add_child(game)
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game.set_attribute('location_id', 'JP-1')
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game.set_attribute('method', 'get')
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game.add_child(Node.s8('card_enable', 0))
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game.add_child(Node.s8('card_soldout', 1))
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# Swap with server
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resp = self.exchange('pnm20/game', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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for name in [
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'game_phase',
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'ir_phase',
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'event_phase',
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'netvs_phase',
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'illust_phase',
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'psp_phase',
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'other_phase',
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'jubeat_phase',
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'public_phase',
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'kac_phase',
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'local_matching',
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'n_matching_sec',
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'l_matching_sec',
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'is_check_cpu',
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'week_no',
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]:
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node = resp.child('game').child(name)
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if node is None:
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raise Exception(f'Missing node \'{name}\' in response!')
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if node.data_type != 's32':
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raise Exception(f'Node \'{name}\' has wrong data type!')
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sel_ranking = resp.child('game').child('sel_ranking')
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up_ranking = resp.child('game').child('up_ranking')
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ng_illust = resp.child('game').child('ng_illust')
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for nodepair in [
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('sel_ranking', sel_ranking, 's16'),
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('up_ranking', up_ranking, 's16'),
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('ng_illust', ng_illust, 's32'),
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]:
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name = nodepair[0]
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node = nodepair[1]
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dtype = nodepair[2]
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if node is None:
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raise Exception(f'Missing node \'{name}\' in response!')
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if node.data_type != dtype:
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raise Exception(f'Node \'{name}\' has wrong data type!')
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if not node.is_array:
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raise Exception(f'Node \'{name}\' is not array!')
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if len(node.value) != 10:
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raise Exception(f'Node \'{name}\' is wrong array length!')
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def verify_playerdata_get(self, ref_id: str, msg_type: str) -> Optional[Dict[str, Any]]:
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call = self.call_node()
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# Construct node
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playerdata = Node.void('playerdata')
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call.add_child(playerdata)
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playerdata.set_attribute('method', 'get')
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if msg_type == 'new':
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playerdata.set_attribute('model', self.config['old_profile_model'].split(':')[0])
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playerdata.add_child(Node.string('ref_id', ref_id))
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playerdata.add_child(Node.string('shop_name', ''))
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playerdata.add_child(Node.s8('pref', 50))
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playerdata.add_child(Node.s32('navigate', 1))
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# Swap with server
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resp = self.exchange('pnm20/playerdata', call)
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if msg_type == 'new':
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# Verify that response is correct
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self.assert_path(resp, "response/playerdata/@status")
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status = int(resp.child('playerdata').attribute('status'))
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if status != 109:
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raise Exception(f'Reference ID \'{ref_id}\' returned invalid status \'{status}\'')
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# No score data
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return None
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elif msg_type == 'query':
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# Verify that the response is correct
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self.assert_path(resp, "response/playerdata/base/g_pm_id")
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self.assert_path(resp, "response/playerdata/base/name")
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self.assert_path(resp, "response/playerdata/base/my_best")
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self.assert_path(resp, "response/playerdata/base/latest_music")
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self.assert_path(resp, "response/playerdata/base/clear_medal")
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self.assert_path(resp, "response/playerdata/base/clear_medal_sub")
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self.assert_path(resp, "response/playerdata/player_card")
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self.assert_path(resp, "response/playerdata/player_card_ex")
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self.assert_path(resp, "response/playerdata/hiscore")
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self.assert_path(resp, "response/playerdata/netvs")
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self.assert_path(resp, "response/playerdata/sp_data")
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self.assert_path(resp, "response/playerdata/reflec_data")
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self.assert_path(resp, "response/playerdata/navigate")
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name = resp.child('playerdata').child('base').child('name').value
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if name != self.NAME:
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raise Exception(f'Invalid name \'{name}\' returned for Ref ID \'{ref_id}\'')
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# Extract and return score data
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self.assert_path(resp, "response/playerdata/base/clear_medal")
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def transform_medals(medal: int) -> Tuple[int, int, int, int]:
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return (
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(medal >> 0) & 0xF,
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(medal >> 4) & 0xF,
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(medal >> 8) & 0xF,
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(medal >> 12) & 0xF,
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)
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medals = [transform_medals(medal) for medal in resp.child('playerdata').child('base').child('clear_medal').value]
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hiscore = resp.child('playerdata').child('hiscore').value
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hiscores = []
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for i in range(0, len(hiscore) * 8, 17):
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byte_offset = int(i / 8)
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bit_offset = int(i % 8)
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value = hiscore[byte_offset]
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value = value + (hiscore[byte_offset + 1] << 8)
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value = value + (hiscore[byte_offset + 2] << 16)
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value = value >> bit_offset
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hiscores.append(value & 0x1FFFF)
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scores = [(hiscores[x], hiscores[x + 1], hiscores[x + 2], hiscores[x + 3]) for x in range(0, len(hiscores), 4)]
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return {'medals': medals, 'scores': scores}
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else:
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raise Exception(f'Unrecognized message type \'{msg_type}\'')
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def verify_playerdata_set(self, ref_id: str, scores: List[Dict[str, Any]]) -> None:
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call = self.call_node()
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# Construct node
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playerdata = Node.void('playerdata')
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call.add_child(playerdata)
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playerdata.set_attribute('method', 'set')
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playerdata.set_attribute('ref_id', ref_id)
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playerdata.set_attribute('shop_name', '')
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# Add required children
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playerdata.add_child(Node.s16('chara', 1543))
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# Add requested scores
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for score in scores:
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stage = Node.void('stage')
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playerdata.add_child(stage)
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stage.add_child(Node.s16('no', score['id']))
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stage.add_child(Node.u8('sheet', {
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0: 2,
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1: 0,
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2: 1,
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3: 3,
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}[score['chart']]))
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stage.add_child(Node.u16('n_data', (score['medal'] << (4 * score['chart']))))
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stage.add_child(Node.u8('e_data', 0))
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stage.add_child(Node.s32('score', score['score']))
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stage.add_child(Node.u8('ojama_1', 0))
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stage.add_child(Node.u8('ojama_2', 0))
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# Swap with server
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resp = self.exchange('pnm20/playerdata', call)
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# Verify nodes that cause crashes if they don't exist
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self.assert_path(resp, "response/playerdata/name")
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name = resp.child('playerdata').child('name').value
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if name != self.NAME:
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raise Exception(f'Invalid name \'{name}\' returned for Ref ID \'{ref_id}\'')
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def verify_playerdata_new(self, ref_id: str) -> None:
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call = self.call_node()
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# Construct node
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playerdata = Node.void('playerdata')
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call.add_child(playerdata)
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playerdata.set_attribute('method', 'new')
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playerdata.add_child(Node.string('ref_id', ref_id))
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playerdata.add_child(Node.string('name', self.NAME))
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playerdata.add_child(Node.string('shop_name', ''))
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playerdata.add_child(Node.s8('pref', 51))
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# Swap with server
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resp = self.exchange('pnm20/playerdata', call)
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# Verify nodes that cause crashes if they don't exist
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self.assert_path(resp, "response/playerdata/base/g_pm_id")
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self.assert_path(resp, "response/playerdata/base/name")
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self.assert_path(resp, "response/playerdata/base/my_best")
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self.assert_path(resp, "response/playerdata/base/latest_music")
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self.assert_path(resp, "response/playerdata/base/clear_medal")
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self.assert_path(resp, "response/playerdata/base/clear_medal_sub")
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self.assert_path(resp, "response/playerdata/player_card")
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self.assert_path(resp, "response/playerdata/player_card_ex")
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self.assert_path(resp, "response/playerdata/hiscore")
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self.assert_path(resp, "response/playerdata/netvs")
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self.assert_path(resp, "response/playerdata/sp_data")
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self.assert_path(resp, "response/playerdata/reflec_data")
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self.assert_path(resp, "response/playerdata/navigate")
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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'pcbtracker',
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'pcbevent',
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'local',
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'message',
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'facility',
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'cardmng',
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'package',
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'posevent',
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'pkglist',
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'dlstatus',
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'eacoin',
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'lobby',
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'ntp',
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'keepalive'
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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self.verify_facility_get()
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self.verify_pcbevent_put()
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self.verify_game_active()
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self.verify_game_get()
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# Verify card registration and profile lookup
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if cardid is not None:
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card = cardid
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else:
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card = self.random_card()
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print(f"Generated random card ID {card} for use.")
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if cardid is None:
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self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled)
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ref_id = self.verify_cardmng_getrefid(card)
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if len(ref_id) != 16:
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raise Exception(f'Invalid refid \'{ref_id}\' returned when registering card')
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if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled):
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raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
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self.verify_playerdata_get(ref_id, msg_type='new')
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self.verify_playerdata_new(ref_id)
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else:
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print("Skipping new card checks for existing card")
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ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled)
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# Verify pin handling and return card handling
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self.verify_cardmng_authpass(ref_id, correct=True)
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self.verify_cardmng_authpass(ref_id, correct=False)
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if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled):
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raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
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if cardid is None:
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# Verify score handling
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scores = self.verify_playerdata_get(ref_id, msg_type='query')
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if scores is None:
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raise Exception('Expected to get scores back, didn\'t get anything!')
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for medal in scores['medals']:
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for i in range(4):
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if medal[i] != 0:
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raise Exception('Got nonzero medals count on a new card!')
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for score in scores['scores']:
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for i in range(4):
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if score[i] != 0:
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raise Exception('Got nonzero scores count on a new card!')
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for phase in [1, 2]:
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if phase == 1:
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dummyscores = [
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# An okay score on a chart
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{
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'id': 987,
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'chart': 2,
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'medal': 5,
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'score': 76543,
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},
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# A good score on an easier chart of the same song
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{
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'id': 987,
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'chart': 0,
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'medal': 6,
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'score': 99999,
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},
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# A bad score on a hard chart
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{
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'id': 741,
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'chart': 3,
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'medal': 2,
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'score': 45000,
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},
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# A terrible score on an easy chart
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{
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'id': 742,
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'chart': 1,
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'medal': 2,
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'score': 1,
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},
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]
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# Random score to add in
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songid = random.randint(907, 950)
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chartid = random.randint(0, 3)
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score = random.randint(0, 100000)
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medal = random.choice([1, 2, 3, 5, 6, 7, 9, 10, 11, 15])
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dummyscores.append({
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'id': songid,
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'chart': chartid,
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'medal': medal,
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'score': score,
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})
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if phase == 2:
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dummyscores = [
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# A better score on the same chart
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{
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'id': 987,
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'chart': 2,
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'medal': 5,
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'score': 98765,
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},
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# A worse score on another same chart
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{
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'id': 987,
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'chart': 0,
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'medal': 3,
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'score': 12345,
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'expected_score': 99999,
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'expected_medal': 6,
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},
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]
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self.verify_playerdata_set(ref_id, dummyscores)
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scores = self.verify_playerdata_get(ref_id, msg_type='query')
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for score in dummyscores:
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newscore = scores['scores'][score['id']][score['chart']]
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newmedal = scores['medals'][score['id']][score['chart']]
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if 'expected_score' in score:
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expected_score = score['expected_score']
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else:
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expected_score = score['score']
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if 'expected_medal' in score:
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expected_medal = score['expected_medal']
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else:
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expected_medal = score['medal']
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if newscore != expected_score:
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raise Exception(f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{newscore}\'')
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if newmedal != expected_medal:
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raise Exception(f'Expected a medal of \'{expected_medal}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got medal \'{newmedal}\'')
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# Sleep so we don't end up putting in score history on the same second
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time.sleep(1)
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else:
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print("Skipping score checks for existing card")
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# Verify paseli handling
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if paseli_enabled:
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print("PASELI enabled for this PCBID, executing PASELI checks")
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else:
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print("PASELI disabled for this PCBID, skipping PASELI checks")
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return
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sessid, balance = self.verify_eacoin_checkin(card)
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if balance == 0:
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print("Skipping PASELI consume check because card has 0 balance")
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else:
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self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
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self.verify_eacoin_checkout(sessid)
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