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bemaniutils/bemani/client/popn/fantasia.py
Jennifer Taylor 509cb4f0d9 Convert most of the format() string calls to f-strings using libcst.
Exact commands run were:

  python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
  python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00

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import random
import time
from typing import Optional, Dict, List, Tuple, Any
from bemani.client.base import BaseClient
from bemani.protocol import Node
class PopnMusicFantasiaClient(BaseClient):
NAME = ''
def verify_game_active(self) -> None:
call = self.call_node()
# Construct node
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'active')
# Add what Pop'n 20 would add after full unlock
game.set_attribute('method', 'active')
game.add_child(Node.s8('event', 0))
game.add_child(Node.s8('card_use', 0))
game.add_child(Node.string('name', ''))
game.add_child(Node.string('location_id', 'JP-1'))
game.add_child(Node.string('shop_name_facility', '.'))
game.add_child(Node.s8('pref', 50))
game.add_child(Node.string('shop_addr', '127.0.0.1 10000'))
game.add_child(Node.string('shop_name', ''))
game.add_child(Node.string('eacoin_price', '200,260,200,200'))
game.add_child(Node.s8('eacoin_available', 1))
game.add_child(Node.s8('dipswitch', 0))
game.add_child(Node.u8('max_stage', 1))
game.add_child(Node.u8('difficult', 4))
game.add_child(Node.s8('free_play', 1))
game.add_child(Node.s8('event_mode', 0))
game.add_child(Node.s8('popn_card', 0))
game.add_child(Node.s16('close_time', -1))
game.add_child(Node.s32('game_phase', 2))
game.add_child(Node.s32('net_phase', 0))
game.add_child(Node.s32('event_phase', 0))
game.add_child(Node.s32('card_phase', 3))
game.add_child(Node.s32('ir_phase', 0))
game.add_child(Node.u8('coin_to_credit', 1))
game.add_child(Node.u8('credit_to_start', 2))
game.add_child(Node.s32('sound_attract', 100))
game.add_child(Node.s8('bookkeeping', 0))
game.add_child(Node.s8('set_clock', 0))
game.add_child(Node.s32('local_clock_sec', 80011))
game.add_child(Node.s32('revision_sec', 0))
game.add_child(Node.string('crash_log', ''))
# Swap with server
resp = self.exchange('pnm20/game', call)
# Verify that response is correct
self.assert_path(resp, "response/game/@status")
def verify_game_get(self) -> None:
call = self.call_node()
# Construct node
game = Node.void('game')
call.add_child(game)
game.set_attribute('location_id', 'JP-1')
game.set_attribute('method', 'get')
game.add_child(Node.s8('card_enable', 0))
game.add_child(Node.s8('card_soldout', 1))
# Swap with server
resp = self.exchange('pnm20/game', call)
# Verify that response is correct
self.assert_path(resp, "response/game")
for name in [
'game_phase',
'ir_phase',
'event_phase',
'netvs_phase',
'illust_phase',
'psp_phase',
'other_phase',
'jubeat_phase',
'public_phase',
'kac_phase',
'local_matching',
'n_matching_sec',
'l_matching_sec',
'is_check_cpu',
'week_no',
]:
node = resp.child('game').child(name)
if node is None:
raise Exception(f'Missing node \'{name}\' in response!')
if node.data_type != 's32':
raise Exception(f'Node \'{name}\' has wrong data type!')
sel_ranking = resp.child('game').child('sel_ranking')
up_ranking = resp.child('game').child('up_ranking')
ng_illust = resp.child('game').child('ng_illust')
for nodepair in [
('sel_ranking', sel_ranking, 's16'),
('up_ranking', up_ranking, 's16'),
('ng_illust', ng_illust, 's32'),
]:
name = nodepair[0]
node = nodepair[1]
dtype = nodepair[2]
if node is None:
raise Exception(f'Missing node \'{name}\' in response!')
if node.data_type != dtype:
raise Exception(f'Node \'{name}\' has wrong data type!')
if not node.is_array:
raise Exception(f'Node \'{name}\' is not array!')
if len(node.value) != 10:
raise Exception(f'Node \'{name}\' is wrong array length!')
def verify_playerdata_get(self, ref_id: str, msg_type: str) -> Optional[Dict[str, Any]]:
call = self.call_node()
# Construct node
playerdata = Node.void('playerdata')
call.add_child(playerdata)
playerdata.set_attribute('method', 'get')
if msg_type == 'new':
playerdata.set_attribute('model', self.config['old_profile_model'].split(':')[0])
playerdata.add_child(Node.string('ref_id', ref_id))
playerdata.add_child(Node.string('shop_name', ''))
playerdata.add_child(Node.s8('pref', 50))
playerdata.add_child(Node.s32('navigate', 1))
# Swap with server
resp = self.exchange('pnm20/playerdata', call)
if msg_type == 'new':
# Verify that response is correct
self.assert_path(resp, "response/playerdata/@status")
status = int(resp.child('playerdata').attribute('status'))
if status != 109:
raise Exception(f'Reference ID \'{ref_id}\' returned invalid status \'{status}\'')
# No score data
return None
elif msg_type == 'query':
# Verify that the response is correct
self.assert_path(resp, "response/playerdata/base/g_pm_id")
self.assert_path(resp, "response/playerdata/base/name")
self.assert_path(resp, "response/playerdata/base/my_best")
self.assert_path(resp, "response/playerdata/base/latest_music")
self.assert_path(resp, "response/playerdata/base/clear_medal")
self.assert_path(resp, "response/playerdata/base/clear_medal_sub")
self.assert_path(resp, "response/playerdata/player_card")
self.assert_path(resp, "response/playerdata/player_card_ex")
self.assert_path(resp, "response/playerdata/hiscore")
self.assert_path(resp, "response/playerdata/netvs")
self.assert_path(resp, "response/playerdata/sp_data")
self.assert_path(resp, "response/playerdata/reflec_data")
self.assert_path(resp, "response/playerdata/navigate")
name = resp.child('playerdata').child('base').child('name').value
if name != self.NAME:
raise Exception(f'Invalid name \'{name}\' returned for Ref ID \'{ref_id}\'')
# Extract and return score data
self.assert_path(resp, "response/playerdata/base/clear_medal")
def transform_medals(medal: int) -> Tuple[int, int, int, int]:
return (
(medal >> 0) & 0xF,
(medal >> 4) & 0xF,
(medal >> 8) & 0xF,
(medal >> 12) & 0xF,
)
medals = [transform_medals(medal) for medal in resp.child('playerdata').child('base').child('clear_medal').value]
hiscore = resp.child('playerdata').child('hiscore').value
hiscores = []
for i in range(0, len(hiscore) * 8, 17):
byte_offset = int(i / 8)
bit_offset = int(i % 8)
value = hiscore[byte_offset]
value = value + (hiscore[byte_offset + 1] << 8)
value = value + (hiscore[byte_offset + 2] << 16)
value = value >> bit_offset
hiscores.append(value & 0x1FFFF)
scores = [(hiscores[x], hiscores[x + 1], hiscores[x + 2], hiscores[x + 3]) for x in range(0, len(hiscores), 4)]
return {'medals': medals, 'scores': scores}
else:
raise Exception(f'Unrecognized message type \'{msg_type}\'')
def verify_playerdata_set(self, ref_id: str, scores: List[Dict[str, Any]]) -> None:
call = self.call_node()
# Construct node
playerdata = Node.void('playerdata')
call.add_child(playerdata)
playerdata.set_attribute('method', 'set')
playerdata.set_attribute('ref_id', ref_id)
playerdata.set_attribute('shop_name', '')
# Add required children
playerdata.add_child(Node.s16('chara', 1543))
# Add requested scores
for score in scores:
stage = Node.void('stage')
playerdata.add_child(stage)
stage.add_child(Node.s16('no', score['id']))
stage.add_child(Node.u8('sheet', {
0: 2,
1: 0,
2: 1,
3: 3,
}[score['chart']]))
stage.add_child(Node.u16('n_data', (score['medal'] << (4 * score['chart']))))
stage.add_child(Node.u8('e_data', 0))
stage.add_child(Node.s32('score', score['score']))
stage.add_child(Node.u8('ojama_1', 0))
stage.add_child(Node.u8('ojama_2', 0))
# Swap with server
resp = self.exchange('pnm20/playerdata', call)
# Verify nodes that cause crashes if they don't exist
self.assert_path(resp, "response/playerdata/name")
name = resp.child('playerdata').child('name').value
if name != self.NAME:
raise Exception(f'Invalid name \'{name}\' returned for Ref ID \'{ref_id}\'')
def verify_playerdata_new(self, ref_id: str) -> None:
call = self.call_node()
# Construct node
playerdata = Node.void('playerdata')
call.add_child(playerdata)
playerdata.set_attribute('method', 'new')
playerdata.add_child(Node.string('ref_id', ref_id))
playerdata.add_child(Node.string('name', self.NAME))
playerdata.add_child(Node.string('shop_name', ''))
playerdata.add_child(Node.s8('pref', 51))
# Swap with server
resp = self.exchange('pnm20/playerdata', call)
# Verify nodes that cause crashes if they don't exist
self.assert_path(resp, "response/playerdata/base/g_pm_id")
self.assert_path(resp, "response/playerdata/base/name")
self.assert_path(resp, "response/playerdata/base/my_best")
self.assert_path(resp, "response/playerdata/base/latest_music")
self.assert_path(resp, "response/playerdata/base/clear_medal")
self.assert_path(resp, "response/playerdata/base/clear_medal_sub")
self.assert_path(resp, "response/playerdata/player_card")
self.assert_path(resp, "response/playerdata/player_card_ex")
self.assert_path(resp, "response/playerdata/hiscore")
self.assert_path(resp, "response/playerdata/netvs")
self.assert_path(resp, "response/playerdata/sp_data")
self.assert_path(resp, "response/playerdata/reflec_data")
self.assert_path(resp, "response/playerdata/navigate")
def verify(self, cardid: Optional[str]) -> None:
# Verify boot sequence is okay
self.verify_services_get(
expected_services=[
'pcbtracker',
'pcbevent',
'local',
'message',
'facility',
'cardmng',
'package',
'posevent',
'pkglist',
'dlstatus',
'eacoin',
'lobby',
'ntp',
'keepalive'
]
)
paseli_enabled = self.verify_pcbtracker_alive()
self.verify_message_get()
self.verify_package_list()
self.verify_facility_get()
self.verify_pcbevent_put()
self.verify_game_active()
self.verify_game_get()
# Verify card registration and profile lookup
if cardid is not None:
card = cardid
else:
card = self.random_card()
print(f"Generated random card ID {card} for use.")
if cardid is None:
self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled)
ref_id = self.verify_cardmng_getrefid(card)
if len(ref_id) != 16:
raise Exception(f'Invalid refid \'{ref_id}\' returned when registering card')
if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled):
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
self.verify_playerdata_get(ref_id, msg_type='new')
self.verify_playerdata_new(ref_id)
else:
print("Skipping new card checks for existing card")
ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled)
# Verify pin handling and return card handling
self.verify_cardmng_authpass(ref_id, correct=True)
self.verify_cardmng_authpass(ref_id, correct=False)
if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled):
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
if cardid is None:
# Verify score handling
scores = self.verify_playerdata_get(ref_id, msg_type='query')
if scores is None:
raise Exception('Expected to get scores back, didn\'t get anything!')
for medal in scores['medals']:
for i in range(4):
if medal[i] != 0:
raise Exception('Got nonzero medals count on a new card!')
for score in scores['scores']:
for i in range(4):
if score[i] != 0:
raise Exception('Got nonzero scores count on a new card!')
for phase in [1, 2]:
if phase == 1:
dummyscores = [
# An okay score on a chart
{
'id': 987,
'chart': 2,
'medal': 5,
'score': 76543,
},
# A good score on an easier chart of the same song
{
'id': 987,
'chart': 0,
'medal': 6,
'score': 99999,
},
# A bad score on a hard chart
{
'id': 741,
'chart': 3,
'medal': 2,
'score': 45000,
},
# A terrible score on an easy chart
{
'id': 742,
'chart': 1,
'medal': 2,
'score': 1,
},
]
# Random score to add in
songid = random.randint(907, 950)
chartid = random.randint(0, 3)
score = random.randint(0, 100000)
medal = random.choice([1, 2, 3, 5, 6, 7, 9, 10, 11, 15])
dummyscores.append({
'id': songid,
'chart': chartid,
'medal': medal,
'score': score,
})
if phase == 2:
dummyscores = [
# A better score on the same chart
{
'id': 987,
'chart': 2,
'medal': 5,
'score': 98765,
},
# A worse score on another same chart
{
'id': 987,
'chart': 0,
'medal': 3,
'score': 12345,
'expected_score': 99999,
'expected_medal': 6,
},
]
self.verify_playerdata_set(ref_id, dummyscores)
scores = self.verify_playerdata_get(ref_id, msg_type='query')
for score in dummyscores:
newscore = scores['scores'][score['id']][score['chart']]
newmedal = scores['medals'][score['id']][score['chart']]
if 'expected_score' in score:
expected_score = score['expected_score']
else:
expected_score = score['score']
if 'expected_medal' in score:
expected_medal = score['expected_medal']
else:
expected_medal = score['medal']
if newscore != expected_score:
raise Exception(f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{newscore}\'')
if newmedal != expected_medal:
raise Exception(f'Expected a medal of \'{expected_medal}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got medal \'{newmedal}\'')
# Sleep so we don't end up putting in score history on the same second
time.sleep(1)
else:
print("Skipping score checks for existing card")
# Verify paseli handling
if paseli_enabled:
print("PASELI enabled for this PCBID, executing PASELI checks")
else:
print("PASELI disabled for this PCBID, skipping PASELI checks")
return
sessid, balance = self.verify_eacoin_checkin(card)
if balance == 0:
print("Skipping PASELI consume check because card has 0 balance")
else:
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
self.verify_eacoin_checkout(sessid)