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bemaniutils/bemani/backend/reflec/volzzabase.py
Jennifer Taylor 509cb4f0d9 Convert most of the format() string calls to f-strings using libcst.
Exact commands run were:

  python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
  python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00

505 lines
21 KiB
Python

from typing import Dict, List, Tuple
from bemani.backend.reflec.base import ReflecBeatBase
from bemani.common import ID, Time, ValidatedDict
from bemani.data import Attempt, UserID
from bemani.protocol import Node
class ReflecBeatVolzzaBase(ReflecBeatBase):
# Clear types according to the game
GAME_CLEAR_TYPE_NO_PLAY = 0
GAME_CLEAR_TYPE_EARLY_FAILED = 1
GAME_CLEAR_TYPE_FAILED = 2
GAME_CLEAR_TYPE_CLEARED = 9
GAME_CLEAR_TYPE_HARD_CLEARED = 10
GAME_CLEAR_TYPE_S_HARD_CLEARED = 11
# Combo types according to the game (actually a bitmask, where bit 0 is
# full combo status, and bit 2 is just reflec status). But we don't support
# saving just reflec without full combo, so we downgrade it.
GAME_COMBO_TYPE_NONE = 0
GAME_COMBO_TYPE_ALL_JUST = 2
GAME_COMBO_TYPE_FULL_COMBO = 1
GAME_COMBO_TYPE_FULL_COMBO_ALL_JUST = 3
def _db_to_game_clear_type(self, db_status: int) -> int:
return {
self.CLEAR_TYPE_NO_PLAY: self.GAME_CLEAR_TYPE_NO_PLAY,
self.CLEAR_TYPE_FAILED: self.GAME_CLEAR_TYPE_FAILED,
self.CLEAR_TYPE_CLEARED: self.GAME_CLEAR_TYPE_CLEARED,
self.CLEAR_TYPE_HARD_CLEARED: self.GAME_CLEAR_TYPE_HARD_CLEARED,
self.CLEAR_TYPE_S_HARD_CLEARED: self.GAME_CLEAR_TYPE_S_HARD_CLEARED,
}[db_status]
def _game_to_db_clear_type(self, status: int) -> int:
return {
self.GAME_CLEAR_TYPE_NO_PLAY: self.CLEAR_TYPE_NO_PLAY,
self.GAME_CLEAR_TYPE_EARLY_FAILED: self.CLEAR_TYPE_FAILED,
self.GAME_CLEAR_TYPE_FAILED: self.CLEAR_TYPE_FAILED,
self.GAME_CLEAR_TYPE_CLEARED: self.CLEAR_TYPE_CLEARED,
self.GAME_CLEAR_TYPE_HARD_CLEARED: self.CLEAR_TYPE_HARD_CLEARED,
self.GAME_CLEAR_TYPE_S_HARD_CLEARED: self.CLEAR_TYPE_S_HARD_CLEARED,
}[status]
def _db_to_game_combo_type(self, db_combo: int) -> int:
return {
self.COMBO_TYPE_NONE: self.GAME_COMBO_TYPE_NONE,
self.COMBO_TYPE_ALMOST_COMBO: self.GAME_COMBO_TYPE_NONE,
self.COMBO_TYPE_FULL_COMBO: self.GAME_COMBO_TYPE_FULL_COMBO,
self.COMBO_TYPE_FULL_COMBO_ALL_JUST: self.GAME_COMBO_TYPE_FULL_COMBO_ALL_JUST,
}[db_combo]
def _game_to_db_combo_type(self, game_combo: int, miss_count: int) -> int:
if game_combo in [
self.GAME_COMBO_TYPE_NONE,
self.GAME_COMBO_TYPE_ALL_JUST,
]:
if miss_count >= 0 and miss_count <= 2:
return self.COMBO_TYPE_ALMOST_COMBO
else:
return self.COMBO_TYPE_NONE
if game_combo == self.GAME_COMBO_TYPE_FULL_COMBO:
return self.COMBO_TYPE_FULL_COMBO
if game_combo == self.GAME_COMBO_TYPE_FULL_COMBO_ALL_JUST:
return self.COMBO_TYPE_FULL_COMBO_ALL_JUST
raise Exception(f'Invalid game_combo value {game_combo}')
def _add_event_info(self, root: Node) -> None:
# Overridden in subclasses
pass
def _add_shop_score(self, root: Node) -> None:
shop_score = Node.void('shop_score')
root.add_child(shop_score)
today = Node.void('today')
shop_score.add_child(today)
yesterday = Node.void('yesterday')
shop_score.add_child(yesterday)
all_profiles = self.data.local.user.get_all_profiles(self.game, self.version)
all_attempts = self.data.local.music.get_all_attempts(self.game, self.version, timelimit=(Time.beginning_of_today() - Time.SECONDS_IN_DAY))
machine = self.data.local.machine.get_machine(self.config['machine']['pcbid'])
if machine.arcade is not None:
lids = [
machine.id for machine in self.data.local.machine.get_all_machines(machine.arcade)
]
else:
lids = [machine.id]
relevant_profiles = [
profile for profile in all_profiles
if profile[1].get_int('lid', -1) in lids
]
for (rootnode, timeoffset) in [
(today, 0),
(yesterday, Time.SECONDS_IN_DAY),
]:
# Grab all attempts made in the relevant day
relevant_attempts = [
attempt for attempt in all_attempts
if (
attempt[1].timestamp >= (Time.beginning_of_today() - timeoffset) and
attempt[1].timestamp <= (Time.end_of_today() - timeoffset)
)
]
# Calculate scores based on attempt
scores_by_user: Dict[UserID, Dict[int, Dict[int, Attempt]]] = {}
for (userid, attempt) in relevant_attempts:
if userid not in scores_by_user:
scores_by_user[userid] = {}
if attempt.id not in scores_by_user[userid]:
scores_by_user[userid][attempt.id] = {}
if attempt.chart not in scores_by_user[userid][attempt.id]:
# No high score for this yet, just use this attempt
scores_by_user[userid][attempt.id][attempt.chart] = attempt
else:
# If this attempt is better than the stored one, replace it
if scores_by_user[userid][attempt.id][attempt.chart].points < attempt.points:
scores_by_user[userid][attempt.id][attempt.chart] = attempt
# Calculate points earned by user in the day
points_by_user: Dict[UserID, int] = {}
for userid in scores_by_user:
points_by_user[userid] = 0
for mid in scores_by_user[userid]:
for chart in scores_by_user[userid][mid]:
points_by_user[userid] = points_by_user[userid] + scores_by_user[userid][mid][chart].points
# Output that day's earned points
for (userid, profile) in relevant_profiles:
data = Node.void('data')
rootnode.add_child(data)
data.add_child(Node.s16('day_id', int((Time.now() - timeoffset) / Time.SECONDS_IN_DAY)))
data.add_child(Node.s32('user_id', profile.get_int('extid')))
data.add_child(Node.s16('icon_id', profile.get_dict('config').get_int('icon_id')))
data.add_child(Node.s16('point', min(points_by_user.get(userid, 0), 32767)))
data.add_child(Node.s32('update_time', Time.now()))
data.add_child(Node.string('name', profile.get_str('name')))
rootnode.add_child(Node.s32('time', Time.beginning_of_today() - timeoffset))
def handle_info_rb5_info_read_request(self, request: Node) -> Node:
root = Node.void('info')
self._add_event_info(root)
return root
def handle_info_rb5_info_read_hit_chart_request(self, request: Node) -> Node:
version = request.child_value('ver')
root = Node.void('info')
root.add_child(Node.s32('ver', version))
ranking = Node.void('ranking')
root.add_child(ranking)
def add_hitchart(name: str, start: int, end: int, hitchart: List[Tuple[int, int]]) -> None:
base = Node.void(name)
ranking.add_child(base)
base.add_child(Node.s32('bt', start))
base.add_child(Node.s32('et', end))
new = Node.void('new')
base.add_child(new)
for (mid, plays) in hitchart:
d = Node.void('d')
new.add_child(d)
d.add_child(Node.s16('mid', mid))
d.add_child(Node.s32('cnt', plays))
# Weekly hit chart
add_hitchart(
'weekly',
Time.now() - Time.SECONDS_IN_WEEK,
Time.now(),
self.data.local.music.get_hit_chart(self.game, self.version, 1024, 7),
)
# Monthly hit chart
add_hitchart(
'monthly',
Time.now() - Time.SECONDS_IN_DAY * 30,
Time.now(),
self.data.local.music.get_hit_chart(self.game, self.version, 1024, 30),
)
# All time hit chart
add_hitchart(
'total',
Time.now() - Time.SECONDS_IN_DAY * 365,
Time.now(),
self.data.local.music.get_hit_chart(self.game, self.version, 1024, 365),
)
return root
def handle_info_rb5_info_read_shop_ranking_request(self, request: Node) -> Node:
start_music_id = request.child_value('min')
end_music_id = request.child_value('max')
root = Node.void('info')
shop_score = Node.void('shop_score')
root.add_child(shop_score)
shop_score.add_child(Node.s32('time', Time.now()))
profiles: Dict[UserID, ValidatedDict] = {}
for songid in range(start_music_id, end_music_id + 1):
allscores = self.data.local.music.get_all_scores(
self.game,
self.version,
songid=songid,
)
for ng in [
self.CHART_TYPE_BASIC,
self.CHART_TYPE_MEDIUM,
self.CHART_TYPE_HARD,
self.CHART_TYPE_SPECIAL,
]:
scores = sorted(
[score for score in allscores if score[1].chart == ng],
key=lambda score: score[1].points,
reverse=True,
)
for i in range(len(scores)):
userid, score = scores[i]
if userid not in profiles:
profiles[userid] = self.get_any_profile(userid)
profile = profiles[userid]
data = Node.void('data')
shop_score.add_child(data)
data.add_child(Node.s32('rank', i + 1))
data.add_child(Node.s16('music_id', songid))
data.add_child(Node.s8('note_grade', score.chart))
data.add_child(Node.s8('clear_type', self._db_to_game_clear_type(score.data.get_int('clear_type'))))
data.add_child(Node.s32('user_id', profile.get_int('extid')))
data.add_child(Node.s16('icon_id', profile.get_dict('config').get_int('icon_id')))
data.add_child(Node.s32('score', score.points))
data.add_child(Node.s32('time', score.timestamp))
data.add_child(Node.string('name', profile.get_str('name')))
return root
def handle_lobby_rb5_lobby_entry_request(self, request: Node) -> Node:
root = Node.void('lobby')
root.add_child(Node.s32('interval', 120))
root.add_child(Node.s32('interval_p', 120))
# Create a lobby entry for this user
extid = request.child_value('e/uid')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
profile = self.get_profile(userid)
info = self.data.local.lobby.get_play_session_info(self.game, self.version, userid)
if profile is None or info is None:
return root
self.data.local.lobby.put_lobby(
self.game,
self.version,
userid,
{
'mid': request.child_value('e/mid'),
'ng': request.child_value('e/ng'),
'mopt': request.child_value('e/mopt'),
'lid': request.child_value('e/lid'),
'sn': request.child_value('e/sn'),
'pref': request.child_value('e/pref'),
'stg': request.child_value('e/stg'),
'pside': request.child_value('e/pside'),
'eatime': request.child_value('e/eatime'),
'ga': request.child_value('e/ga'),
'gp': request.child_value('e/gp'),
'la': request.child_value('e/la'),
'ver': request.child_value('e/ver'),
}
)
lobby = self.data.local.lobby.get_lobby(
self.game,
self.version,
userid,
)
root.add_child(Node.s32('eid', lobby.get_int('id')))
e = Node.void('e')
root.add_child(e)
e.add_child(Node.s32('eid', lobby.get_int('id')))
e.add_child(Node.u16('mid', lobby.get_int('mid')))
e.add_child(Node.u8('ng', lobby.get_int('ng')))
e.add_child(Node.s32('uid', profile.get_int('extid')))
e.add_child(Node.s32('uattr', profile.get_int('uattr')))
e.add_child(Node.string('pn', profile.get_str('name')))
e.add_child(Node.s32('plyid', info.get_int('id')))
e.add_child(Node.s16('mg', profile.get_int('mg')))
e.add_child(Node.s32('mopt', lobby.get_int('mopt')))
e.add_child(Node.string('lid', lobby.get_str('lid')))
e.add_child(Node.string('sn', lobby.get_str('sn')))
e.add_child(Node.u8('pref', lobby.get_int('pref')))
e.add_child(Node.s8('stg', lobby.get_int('stg')))
e.add_child(Node.s8('pside', lobby.get_int('pside')))
e.add_child(Node.s16('eatime', lobby.get_int('eatime')))
e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4)))
e.add_child(Node.u16('gp', lobby.get_int('gp')))
e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4)))
e.add_child(Node.u8('ver', lobby.get_int('ver')))
return root
def handle_lobby_rb5_lobby_read_request(self, request: Node) -> Node:
root = Node.void('lobby')
root.add_child(Node.s32('interval', 120))
root.add_child(Node.s32('interval_p', 120))
# Look up all lobbies matching the criteria specified
ver = request.child_value('var')
mg = request.child_value('m_grade') # noqa: F841
extid = request.child_value('uid')
limit = request.child_value('max')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
lobbies = self.data.local.lobby.get_all_lobbies(self.game, self.version)
for (user, lobby) in lobbies:
if limit <= 0:
break
if user == userid:
# If we have our own lobby, don't return it
continue
if ver != lobby.get_int('ver'):
# Don't return lobby data for different versions
continue
profile = self.get_profile(user)
info = self.data.local.lobby.get_play_session_info(self.game, self.version, userid)
if profile is None or info is None:
# No profile info, don't return this lobby
return root
e = Node.void('e')
root.add_child(e)
e.add_child(Node.s32('eid', lobby.get_int('id')))
e.add_child(Node.u16('mid', lobby.get_int('mid')))
e.add_child(Node.u8('ng', lobby.get_int('ng')))
e.add_child(Node.s32('uid', profile.get_int('extid')))
e.add_child(Node.s32('uattr', profile.get_int('uattr')))
e.add_child(Node.string('pn', profile.get_str('name')))
e.add_child(Node.s32('plyid', info.get_int('id')))
e.add_child(Node.s16('mg', profile.get_int('mg')))
e.add_child(Node.s32('mopt', lobby.get_int('mopt')))
e.add_child(Node.string('lid', lobby.get_str('lid')))
e.add_child(Node.string('sn', lobby.get_str('sn')))
e.add_child(Node.u8('pref', lobby.get_int('pref')))
e.add_child(Node.s8('stg', lobby.get_int('stg')))
e.add_child(Node.s8('pside', lobby.get_int('pside')))
e.add_child(Node.s16('eatime', lobby.get_int('eatime')))
e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4)))
e.add_child(Node.u16('gp', lobby.get_int('gp')))
e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4)))
e.add_child(Node.u8('ver', lobby.get_int('ver')))
limit = limit - 1
return root
def handle_lobby_rb5_lobby_delete_entry_request(self, request: Node) -> Node:
eid = request.child_value('eid')
self.data.local.lobby.destroy_lobby(eid)
return Node.void('lobby')
def handle_pcb_rb5_pcb_boot_request(self, request: Node) -> Node:
shop_id = ID.parse_machine_id(request.child_value('lid'))
machine = self.get_machine_by_id(shop_id)
if machine is not None:
machine_name = machine.name
close = machine.data.get_bool('close')
hour = machine.data.get_int('hour')
minute = machine.data.get_int('minute')
else:
machine_name = ''
close = False
hour = 0
minute = 0
root = Node.void('pcb')
sinfo = Node.void('sinfo')
root.add_child(sinfo)
sinfo.add_child(Node.string('nm', machine_name))
sinfo.add_child(Node.bool('cl_enbl', close))
sinfo.add_child(Node.u8('cl_h', hour))
sinfo.add_child(Node.u8('cl_m', minute))
sinfo.add_child(Node.bool('shop_flag', True))
return root
def handle_pcb_rb5_pcb_error_request(self, request: Node) -> Node:
return Node.void('pcb')
def handle_pcb_rb5_pcb_update_request(self, request: Node) -> Node:
return Node.void('pcb')
def handle_shop_rb5_shop_write_setting_request(self, request: Node) -> Node:
return Node.void('shop')
def handle_shop_rb5_shop_write_info_request(self, request: Node) -> Node:
self.update_machine_name(request.child_value('sinfo/nm'))
self.update_machine_data({
'close': request.child_value('sinfo/cl_enbl'),
'hour': request.child_value('sinfo/cl_h'),
'minute': request.child_value('sinfo/cl_m'),
'pref': request.child_value('sinfo/prf'),
})
return Node.void('shop')
def handle_player_rb5_player_start_request(self, request: Node) -> Node:
root = Node.void('player')
# Create a new play session based on info from the request
refid = request.child_value('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
self.data.local.lobby.put_play_session_info(
self.game,
self.version,
userid,
{
'ga': request.child_value('ga'),
'gp': request.child_value('gp'),
'la': request.child_value('la'),
'pnid': request.child_value('pnid'),
},
)
info = self.data.local.lobby.get_play_session_info(
self.game,
self.version,
userid,
)
if info is not None:
play_id = info.get_int('id')
else:
play_id = 0
else:
play_id = 0
# Session stuff, and resend global defaults
root.add_child(Node.s32('plyid', play_id))
root.add_child(Node.u64('start_time', Time.now() * 1000))
self._add_event_info(root)
return root
def handle_player_rb5_player_end_request(self, request: Node) -> Node:
# Destroy play session based on info from the request
refid = request.child_value('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
# Kill any lingering lobbies by this user
lobby = self.data.local.lobby.get_lobby(
self.game,
self.version,
userid,
)
if lobby is not None:
self.data.local.lobby.destroy_lobby(lobby.get_int('id'))
self.data.local.lobby.destroy_play_session_info(self.game, self.version, userid)
return Node.void('player')
def handle_player_rb5_player_delete_request(self, request: Node) -> Node:
return Node.void('player')
def handle_player_rb5_player_succeed_request(self, request: Node) -> Node:
refid = request.child_value('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
previous_version = self.previous_version()
profile = previous_version.get_profile(userid)
else:
profile = None
root = Node.void('player')
if profile is None:
# Return empty succeed to say this is new
root.add_child(Node.string('name', ''))
root.add_child(Node.s32('grd', -1))
root.add_child(Node.s32('ap', -1))
root.add_child(Node.s32('uattr', 0))
else:
# Return previous profile formatted to say this is data succession
root.add_child(Node.string('name', profile.get_str('name')))
root.add_child(Node.s32('grd', profile.get_int('mg'))) # This is a guess
root.add_child(Node.s32('ap', profile.get_int('ap')))
root.add_child(Node.s32('uattr', profile.get_int('uattr')))
return root
def handle_player_rb5_player_read_request(self, request: Node) -> Node:
refid = request.child_value('rid')
profile = self.get_profile_by_refid(refid)
if profile:
return profile
return Node.void('player')