1
0
mirror of synced 2024-12-16 08:11:14 +01:00
bemaniutils/bemani/client/bishi/bishi.py
Jennifer Taylor 509cb4f0d9 Convert most of the format() string calls to f-strings using libcst.
Exact commands run were:

  python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
  python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00

223 lines
7.9 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import base64
import time
from typing import Optional
from bemani.client.base import BaseClient
from bemani.protocol import Node
class TheStarBishiBashiClient(BaseClient):
NAME = ''
def verify_eventlog_write(self, location: str) -> None:
call = self.call_node()
# Construct node
eventlog = Node.void('eventlog')
call.add_child(eventlog)
eventlog.set_attribute('method', 'write')
eventlog.add_child(Node.u32('retrycnt', 0))
data = Node.void('data')
eventlog.add_child(data)
data.add_child(Node.string('eventid', 'S_PWRON'))
data.add_child(Node.s32('eventorder', 0))
data.add_child(Node.u64('pcbtime', int(time.time() * 1000)))
data.add_child(Node.s64('gamesession', -1))
data.add_child(Node.string('strdata1', '1.7.6'))
data.add_child(Node.string('strdata2', ''))
data.add_child(Node.s64('numdata1', 1))
data.add_child(Node.s64('numdata2', 0))
data.add_child(Node.string('locationid', location))
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/eventlog/gamesession")
self.assert_path(resp, "response/eventlog/logsendflg")
self.assert_path(resp, "response/eventlog/logerrlevel")
self.assert_path(resp, "response/eventlog/evtidnosendflg")
def verify_system_getmaster(self) -> None:
call = self.call_node()
# Construct node
system = Node.void('system')
call.add_child(system)
system.set_attribute('method', 'getmaster')
data = Node.void('data')
system.add_child(data)
data.add_child(Node.string('gamekind', 'IBB'))
data.add_child(Node.string('datatype', 'S_SRVMSG'))
data.add_child(Node.string('datakey', 'INFO'))
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/system/result")
def verify_usergamedata_send(self, ref_id: str, msg_type: str) -> None:
call = self.call_node()
# Set up profile write
profiledata = [
b'ffffffff',
b'IBBDAT00',
b'1',
b'0',
b'0',
b'0',
b'0',
b'0',
b'e474c1b',
b'0',
b'0',
b'ff',
b'0',
b'0',
b'0',
b'0',
b'0',
b'0',
b'0',
b'0.000000',
b'0.000000',
b'0.000000',
b'0.000000',
b'0.000000',
b'0.000000',
b'0.000000',
b'0.000000',
b'',
b'',
b'',
b'\x96\xa2\x90\xdd\x92\xe8',
b'\x8d\x81\x8d`',
b'',
b'',
b'',
]
if msg_type == 'new':
# New profile gets blank name, because we save over it at the end of the round.
profiledata[27] = b''
elif msg_type == 'existing':
# Exiting profile gets our hardcoded name saved.
profiledata[27] = self.NAME.encode('shift-jis')
# Construct node
playerdata = Node.void('playerdata')
call.add_child(playerdata)
playerdata.set_attribute('method', 'usergamedata_send')
playerdata.add_child(Node.u32('retrycnt', 0))
data = Node.void('data')
playerdata.add_child(data)
data.add_child(Node.string('eaid', ref_id))
data.add_child(Node.string('gamekind', 'IBB'))
data.add_child(Node.u32('datanum', 1))
record = Node.void('record')
data.add_child(record)
d = Node.string('d', base64.b64encode(b','.join(profiledata)).decode('ascii'))
record.add_child(d)
d.add_child(Node.string('bin1', ''))
# Swap with server
resp = self.exchange('', call)
self.assert_path(resp, "response/playerdata/result")
def verify_usergamedata_recv(self, ref_id: str) -> str:
call = self.call_node()
# Construct node
playerdata = Node.void('playerdata')
call.add_child(playerdata)
playerdata.set_attribute('method', 'usergamedata_recv')
data = Node.void('data')
playerdata.add_child(data)
data.add_child(Node.string('eaid', ref_id))
data.add_child(Node.string('gamekind', 'IBB'))
data.add_child(Node.u32('recv_num', 1))
data.add_child(Node.string('recv_csv', 'IBBDAT00,3fffffffff'))
# Swap with server
resp = self.exchange('', call)
self.assert_path(resp, "response/playerdata/result")
self.assert_path(resp, "response/playerdata/player/record/d/bin1")
self.assert_path(resp, "response/playerdata/player/record_num")
# Grab binary data, parse out name
bindata = resp.child_value('playerdata/player/record/d')
profiledata = base64.b64decode(bindata).split(b',')
# We lob off the first two values in returning profile, so the name is offset by two
return profiledata[25].decode('shift-jis')
def verify(self, cardid: Optional[str]) -> None:
# Verify boot sequence is okay
self.verify_services_get(
expected_services=[
'pcbtracker',
'pcbevent',
'local',
'message',
'facility',
'cardmng',
'package',
'posevent',
'pkglist',
'dlstatus',
'eacoin',
'lobby',
'ntp',
'keepalive'
]
)
paseli_enabled = self.verify_pcbtracker_alive()
self.verify_message_get()
self.verify_package_list()
location = self.verify_facility_get()
self.verify_pcbevent_put()
self.verify_eventlog_write(location)
self.verify_system_getmaster()
# Verify card registration and profile lookup
if cardid is not None:
card = cardid
else:
card = self.random_card()
print(f"Generated random card ID {card} for use.")
if cardid is None:
self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled)
ref_id = self.verify_cardmng_getrefid(card)
if len(ref_id) != 16:
raise Exception(f'Invalid refid \'{ref_id}\' returned when registering card')
if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled):
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
# Bishi doesn't read a new profile, it just writes out CSV for a blank one
self.verify_usergamedata_send(ref_id, msg_type='new')
else:
print("Skipping new card checks for existing card")
ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled)
# Verify pin handling and return card handling
self.verify_cardmng_authpass(ref_id, correct=True)
self.verify_cardmng_authpass(ref_id, correct=False)
if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled):
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
if cardid is None:
# Verify profile saving
name = self.verify_usergamedata_recv(ref_id)
if name != '':
raise Exception('New profile has a name associated with it!')
self.verify_usergamedata_send(ref_id, msg_type='existing')
name = self.verify_usergamedata_recv(ref_id)
if name != self.NAME:
raise Exception('Existing profile has no name associated with it!')
else:
print("Skipping score checks for existing card")