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bemaniutils/bemani/client/ddr/ddrx2.py
Jennifer Taylor 509cb4f0d9 Convert most of the format() string calls to f-strings using libcst.
Exact commands run were:

  python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
  python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00

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import random
import time
from typing import Any, Dict, List, Optional
from bemani.client.base import BaseClient
from bemani.protocol import Node
class DDRX2Client(BaseClient):
NAME = 'TEST'
def verify_cardmng_getkeepspan(self) -> None:
call = self.call_node()
# Calculate model node
model = ':'.join(self.config['model'].split(':')[:4])
# Construct node
cardmng = Node.void('cardmng')
cardmng.set_attribute('method', 'getkeepspan')
cardmng.set_attribute('model', model)
call.add_child(cardmng)
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/cardmng/@keepspan")
def verify_game_shop(self, loc: str) -> None:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'shop')
game.set_attribute('diff', '3')
game.set_attribute('time', '60')
game.set_attribute('close', '0')
game.set_attribute('during', '1')
game.set_attribute('stage', '1')
game.set_attribute('ver', '1')
game.set_attribute('machine', '2')
game.set_attribute('area', '0')
game.set_attribute('soft', self.config['model'])
game.set_attribute('close_t', '0')
game.set_attribute('region', '.')
game.set_attribute('is_paseli', '1')
game.set_attribute('ip', '1.5.7.3')
game.set_attribute('pay', '0')
game.set_attribute('softid', self.pcbid)
game.set_attribute('first', '1')
game.set_attribute('boot', '34')
game.set_attribute('type', '0')
game.set_attribute('coin', '02.01.--.--.01.G')
game.set_attribute('name', '')
game.set_attribute('mac', '00:11:22:33:44:55')
game.set_attribute('loc', loc)
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game/@stop")
def verify_game_common(self) -> None:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'common')
game.set_attribute('ver', '1')
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game/flag/@id")
self.assert_path(resp, "response/game/flag/@s1")
self.assert_path(resp, "response/game/flag/@s2")
self.assert_path(resp, "response/game/flag/@t")
self.assert_path(resp, "response/game/cnt_music")
def verify_game_hiscore(self) -> None:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'hiscore')
game.set_attribute('ver', '1')
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game")
for child in resp.child('game').children:
self.assert_path(child, 'music/@reclink_num')
self.assert_path(child, 'music/type/@diff')
self.assert_path(child, 'music/type/name')
self.assert_path(child, 'music/type/score')
self.assert_path(child, 'music/type/area')
self.assert_path(child, 'music/type/rank')
self.assert_path(child, 'music/type/combo_type')
def verify_game_message(self) -> None:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'message')
game.set_attribute('ver', '1')
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_ranking(self) -> None:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'ranking')
game.set_attribute('ver', '1')
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_log(self) -> None:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'log')
game.set_attribute('type', '0')
game.set_attribute('soft', self.config['model'])
game.set_attribute('softid', self.pcbid)
game.set_attribute('ver', '1')
game.set_attribute('boot', '34')
game.set_attribute('mac', '00:11:22:33:44:55')
clear = Node.void('clear')
game.add_child(clear)
clear.set_attribute('book', '0')
clear.set_attribute('edit', '0')
clear.set_attribute('rank', '0')
clear.set_attribute('set', '0')
auto = Node.void('auto')
game.add_child(auto)
auto.set_attribute('book', '1')
auto.set_attribute('edit', '1')
auto.set_attribute('rank', '1')
auto.set_attribute('set', '1')
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_lock(self, ref_id: str, play: int) -> None:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('refid', ref_id)
game.set_attribute('method', 'lock')
game.set_attribute('ver', '1')
game.set_attribute('play', str(play))
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game/@now_login")
def verify_game_new(self, ref_id: str) -> None:
# Pad the name to 8 characters
name = self.NAME[:8]
while len(name) < 8:
name = name + ' '
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'new')
game.set_attribute('ver', '1')
game.set_attribute('name', name)
game.set_attribute('area', '51')
game.set_attribute('old', '0')
game.set_attribute('refid', ref_id)
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_load(self, ref_id: str, msg_type: str) -> Dict[str, Any]:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'load')
game.set_attribute('ver', '1')
game.set_attribute('refid', ref_id)
# Swap with server
resp = self.exchange('', call)
if msg_type == 'new':
# Verify that response is correct
self.assert_path(resp, "response/game/@none")
return {}
if msg_type == 'existing':
# Verify existing profile and return info
self.assert_path(resp, "response/game/seq")
self.assert_path(resp, "response/game/code")
self.assert_path(resp, "response/game/name")
self.assert_path(resp, "response/game/area")
self.assert_path(resp, "response/game/cnt_s")
self.assert_path(resp, "response/game/cnt_d")
self.assert_path(resp, "response/game/cnt_b")
self.assert_path(resp, "response/game/cnt_m0")
self.assert_path(resp, "response/game/cnt_m1")
self.assert_path(resp, "response/game/cnt_m2")
self.assert_path(resp, "response/game/cnt_m3")
self.assert_path(resp, "response/game/exp")
self.assert_path(resp, "response/game/exp_o")
self.assert_path(resp, "response/game/star")
self.assert_path(resp, "response/game/star_c")
self.assert_path(resp, "response/game/combo")
self.assert_path(resp, "response/game/timing_diff")
self.assert_path(resp, "response/game/chara")
self.assert_path(resp, "response/game/chara_opt")
self.assert_path(resp, "response/game/last/@cate")
self.assert_path(resp, "response/game/last/@cid")
self.assert_path(resp, "response/game/last/@ctype")
self.assert_path(resp, "response/game/last/@fri")
self.assert_path(resp, "response/game/last/@mid")
self.assert_path(resp, "response/game/last/@mode")
self.assert_path(resp, "response/game/last/@mtype")
self.assert_path(resp, "response/game/last/@sid")
self.assert_path(resp, "response/game/last/@sort")
self.assert_path(resp, "response/game/last/@style")
self.assert_path(resp, "response/game/gr_s/@gr1")
self.assert_path(resp, "response/game/gr_s/@gr2")
self.assert_path(resp, "response/game/gr_s/@gr3")
self.assert_path(resp, "response/game/gr_s/@gr4")
self.assert_path(resp, "response/game/gr_s/@gr5")
self.assert_path(resp, "response/game/gr_d/@gr1")
self.assert_path(resp, "response/game/gr_d/@gr2")
self.assert_path(resp, "response/game/gr_d/@gr3")
self.assert_path(resp, "response/game/gr_d/@gr4")
self.assert_path(resp, "response/game/gr_d/@gr5")
self.assert_path(resp, "response/game/opt")
self.assert_path(resp, "response/game/opt_ex")
self.assert_path(resp, "response/game/flag")
self.assert_path(resp, "response/game/rank")
gr_s = resp.child('game/gr_s')
gr_d = resp.child('game/gr_d')
return {
'name': resp.child_value('game/name'),
'single_plays': resp.child_value('game/cnt_s'),
'double_plays': resp.child_value('game/cnt_d'),
'groove_single': [
int(gr_s.attribute('gr1')),
int(gr_s.attribute('gr2')),
int(gr_s.attribute('gr3')),
int(gr_s.attribute('gr4')),
int(gr_s.attribute('gr5')),
],
'groove_double': [
int(gr_d.attribute('gr1')),
int(gr_d.attribute('gr2')),
int(gr_d.attribute('gr3')),
int(gr_d.attribute('gr4')),
int(gr_d.attribute('gr5')),
],
}
raise Exception('Unknown load type!')
def verify_game_load_m(self, ref_id: str) -> Dict[int, Dict[int, Dict[str, Any]]]:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('ver', '1')
game.set_attribute('all', '1')
game.set_attribute('refid', ref_id)
game.set_attribute('method', 'load_m')
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
scores: Dict[int, Dict[int, Dict[str, Any]]] = {}
self.assert_path(resp, "response/game")
for child in resp.child('game').children:
self.assert_path(child, 'music/@reclink')
reclink = int(child.attribute('reclink'))
for typenode in child.children:
self.assert_path(typenode, 'type/@diff')
self.assert_path(typenode, 'type/score')
self.assert_path(typenode, 'type/count')
self.assert_path(typenode, 'type/rank')
self.assert_path(typenode, 'type/combo_type')
chart = int(typenode.attribute('diff'))
vals = {
'score': typenode.child_value('score'),
'count': typenode.child_value('count'),
'rank': typenode.child_value('rank'),
'halo': typenode.child_value('combo_type'),
}
if reclink not in scores:
scores[reclink] = {}
scores[reclink][chart] = vals
return scores
def verify_game_load_c(self, ref_id: str) -> Dict[int, Dict[int, Dict[str, Any]]]:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'load_c')
game.set_attribute('refid', ref_id)
game.set_attribute('ver', '1')
# Swap with server
resp = self.exchange('', call)
courses: Dict[int, Dict[int, Dict[str, Any]]] = {}
self.assert_path(resp, "response/game/course")
courseblob = resp.child_value('game/course')
index = 0
for chunk in [courseblob[i:(i + 8)] for i in range(0, len(courseblob), 8)]:
if any([v != 0 for v in chunk]):
course = int(index / 4)
chart = index % 4
vals = {
'score': chunk[0] * 10000 + chunk[1],
'combo': chunk[2],
'rank': chunk[3],
'stage': chunk[5],
'combo_type': chunk[6],
}
if course not in courses:
courses[course] = {}
courses[course][chart] = vals
index = index + 1
return courses
def verify_game_save(self, ref_id: str, style: int, gauge: Optional[List[int]]=None) -> None:
gauge = gauge or [0, 0, 0, 0, 0]
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'save')
game.set_attribute('refid', ref_id)
game.set_attribute('ver', '1')
last = Node.void('last')
game.add_child(last)
last.set_attribute('mode', '1')
last.set_attribute('style', str(style))
gr = Node.void('gr')
game.add_child(gr)
gr.set_attribute('gr1', str(gauge[0]))
gr.set_attribute('gr2', str(gauge[1]))
gr.set_attribute('gr3', str(gauge[2]))
gr.set_attribute('gr4', str(gauge[3]))
gr.set_attribute('gr5', str(gauge[4]))
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_score(self, ref_id: str, songid: int, chart: int) -> List[int]:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('method', 'score')
game.set_attribute('mid', str(songid))
game.set_attribute('refid', ref_id)
game.set_attribute('ver', '1')
game.set_attribute('type', str(chart))
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game/@sc1")
self.assert_path(resp, "response/game/@sc2")
self.assert_path(resp, "response/game/@sc3")
self.assert_path(resp, "response/game/@sc4")
self.assert_path(resp, "response/game/@sc5")
return [
int(resp.child('game').attribute('sc1')),
int(resp.child('game').attribute('sc2')),
int(resp.child('game').attribute('sc3')),
int(resp.child('game').attribute('sc4')),
int(resp.child('game').attribute('sc5')),
]
def verify_game_save_m(self, ref_id: str, score: Dict[str, Any]) -> None:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('refid', ref_id)
game.set_attribute('ver', '1')
game.set_attribute('mtype', str(score['chart']))
game.set_attribute('mid', str(score['id']))
game.set_attribute('method', 'save_m')
data = Node.void('data')
game.add_child(data)
data.set_attribute('perf', '1' if score['halo'] >= 2 else '0')
data.set_attribute('score', str(score['score']))
data.set_attribute('rank', str(score['rank']))
data.set_attribute('phase', '1')
data.set_attribute('full', '1' if score['halo'] >= 1 else '0')
data.set_attribute('combo', str(score['combo']))
option = Node.void('option')
game.add_child(option)
option.set_attribute('opt0', '6')
option.set_attribute('opt6', '1')
game.add_child(Node.u8_array('trace', [0] * 512))
game.add_child(Node.u32('size', 512))
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_save_c(self, ref_id: str, course: Dict[str, Any]) -> None:
call = self.call_node()
game = Node.void('game')
call.add_child(game)
game.set_attribute('ctype', str(course['chart']))
game.set_attribute('cid', str(course['id']))
game.set_attribute('method', 'save_c')
game.set_attribute('ver', '1')
game.set_attribute('refid', ref_id)
data = Node.void('data')
game.add_child(data)
data.set_attribute('combo_type', str(course['combo_type']))
data.set_attribute('clear', '1')
data.set_attribute('combo', str(course['combo']))
data.set_attribute('opt', '32774')
data.set_attribute('per', '995')
data.set_attribute('score', str(course['score']))
data.set_attribute('stage', str(course['stage']))
data.set_attribute('rank', str(course['rank']))
game.add_child(Node.u8_array('trace', [0] * 4096))
game.add_child(Node.u32('size', 4096))
# Swap with server
resp = self.exchange('', call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify(self, cardid: Optional[str]) -> None:
# Verify boot sequence is okay
self.verify_services_get(
expected_services=[
'pcbtracker',
'pcbevent',
'local',
'message',
'facility',
'cardmng',
'package',
'posevent',
'pkglist',
'dlstatus',
'eacoin',
'lobby',
'ntp',
'keepalive'
]
)
paseli_enabled = self.verify_pcbtracker_alive()
self.verify_message_get()
self.verify_package_list()
location = self.verify_facility_get()
self.verify_pcbevent_put()
self.verify_cardmng_getkeepspan()
self.verify_game_shop(location)
self.verify_game_common()
self.verify_game_hiscore()
self.verify_game_message()
self.verify_game_ranking()
self.verify_game_log()
# Verify card registration and profile lookup
if cardid is not None:
card = cardid
else:
card = self.random_card()
print(f"Generated random card ID {card} for use.")
if cardid is None:
self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled)
ref_id = self.verify_cardmng_getrefid(card)
if len(ref_id) != 16:
raise Exception(f'Invalid refid \'{ref_id}\' returned when registering card')
if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled):
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
# Bishi doesn't read a new profile, it just writes out CSV for a blank one
self.verify_game_load(ref_id, msg_type='new')
self.verify_game_new(ref_id)
else:
print("Skipping new card checks for existing card")
ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled)
# Verify pin handling and return card handling
self.verify_cardmng_authpass(ref_id, correct=True)
self.verify_cardmng_authpass(ref_id, correct=False)
if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled):
raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card')
# Verify locking and unlocking profile ability
self.verify_game_lock(ref_id, 1)
self.verify_game_lock(ref_id, 0)
if cardid is None:
# Verify empty profile
profile = self.verify_game_load(ref_id, msg_type='existing')
if profile['name'] != self.NAME:
raise Exception('Profile has invalid name associated with it!')
if profile['single_plays'] != 0:
raise Exception('Profile has plays on single already!')
if profile['double_plays'] != 0:
raise Exception('Profile has plays on double already!')
if any([g != 0 for g in profile['groove_single']]):
raise Exception('Profile has single groove gauge values already!')
if any([g != 0 for g in profile['groove_double']]):
raise Exception('Profile has double groove gauge values already!')
# Verify empty scores
scores = self.verify_game_load_m(ref_id)
if len(scores) > 0:
raise Exception('Scores exist on new profile!')
# Verify empty courses
courses = self.verify_game_load_c(ref_id)
if len(courses) > 0:
raise Exception('Courses exist on new profile!')
# Verify profile saving
self.verify_game_save(ref_id, 0, [1, 2, 3, 4, 5])
profile = self.verify_game_load(ref_id, msg_type='existing')
if profile['name'] != self.NAME:
raise Exception('Profile has invalid name associated with it!')
if profile['single_plays'] != 1:
raise Exception('Profile has invalid plays on single!')
if profile['double_plays'] != 0:
raise Exception('Profile has invalid plays on double!')
if profile['groove_single'] != [1, 2, 3, 4, 5]:
raise Exception('Profile has invalid single groove gauge values!')
if any([g != 0 for g in profile['groove_double']]):
raise Exception('Profile has invalid double groove gauge values!')
self.verify_game_save(ref_id, 1, [5, 4, 3, 2, 1])
profile = self.verify_game_load(ref_id, msg_type='existing')
if profile['name'] != self.NAME:
raise Exception('Profile has invalid name associated with it!')
if profile['single_plays'] != 1:
raise Exception('Profile has invalid plays on single!')
if profile['double_plays'] != 1:
raise Exception('Profile has invalid plays on double!')
if profile['groove_single'] != [1, 2, 3, 4, 5]:
raise Exception('Profile has invalid single groove gauge values!')
if profile['groove_double'] != [5, 4, 3, 2, 1]:
raise Exception('Profile has invalid double groove gauge values!')
# Now, write some scores and verify saving
for phase in [1, 2]:
if phase == 1:
dummyscores = [
# An okay score on a chart
{
'id': 524,
'chart': 3,
'score': 800000,
'combo': 123,
'rank': 4,
'halo': 1,
},
# A good score on an easier chart same song
{
'id': 524,
'chart': 2,
'score': 990000,
'combo': 321,
'rank': 2,
'halo': 2,
},
# A perfect score
{
'id': 483,
'chart': 3,
'score': 1000000,
'combo': 400,
'rank': 1,
'halo': 3,
},
# A bad score
{
'id': 483,
'chart': 2,
'score': 100000,
'combo': 5,
'rank': 7,
'halo': 0,
},
]
if phase == 2:
dummyscores = [
# A better score on a chart
{
'id': 524,
'chart': 3,
'score': 850000,
'combo': 234,
'rank': 3,
'halo': 2,
},
# A worse score on another chart
{
'id': 524,
'chart': 2,
'score': 980000,
'combo': 300,
'rank': 3,
'halo': 0,
'expected_score': 990000,
'expected_rank': 2,
'expected_halo': 2,
},
]
# Verify empty scores for starters
if phase == 1:
for score in dummyscores:
last_five = self.verify_game_score(ref_id, score['id'], score['chart'])
if any([s != 0 for s in last_five]):
raise Exception('Score already found on song not played yet!')
for score in dummyscores:
self.verify_game_save_m(ref_id, score)
scores = self.verify_game_load_m(ref_id)
for score in dummyscores:
data = scores.get(score['id'], {}).get(score['chart'], None)
if data is None:
raise Exception(f'Expected to get score back for song {score["id"]} chart {score["chart"]}!')
# Verify the attributes of the score
expected_score = score.get('expected_score', score['score'])
expected_rank = score.get('expected_rank', score['rank'])
expected_halo = score.get('expected_halo', score['halo'])
if data['score'] != expected_score:
raise Exception(f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{data["score"]}\'')
if data['rank'] != expected_rank:
raise Exception(f'Expected a rank of \'{expected_rank}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got rank \'{data["rank"]}\'')
if data['halo'] != expected_halo:
raise Exception(f'Expected a halo of \'{expected_halo}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got halo \'{data["halo"]}\'')
# Verify that the last score is our score
last_five = self.verify_game_score(ref_id, score['id'], score['chart'])
if last_five[0] != score['score']:
raise Exception(f'Invalid score returned for last five scores on song {score["id"]} chart {score["chart"]}!')
# Sleep so we don't end up putting in score history on the same second
time.sleep(1)
# Now, write some courses and verify saving
for phase in [1, 2]:
if phase == 1:
dummycourses = [
# An okay score on a course
{
'id': 5,
'chart': 3,
'score': 800000,
'combo': 123,
'rank': 4,
'stage': 5,
'combo_type': 1,
},
# A good score on a different coruse
{
'id': 7,
'chart': 2,
'score': 600000,
'combo': 23,
'rank': 5,
'stage': 5,
'combo_type': 0,
},
]
if phase == 2:
dummycourses = [
# A better score on the same course
{
'id': 5,
'chart': 3,
'score': 900000,
'combo': 234,
'rank': 3,
'stage': 5,
'combo_type': 1,
},
# A worse score on a different same course
{
'id': 7,
'chart': 2,
'score': 500000,
'combo': 12,
'rank': 7,
'stage': 4,
'combo_type': 0,
'expected_score': 600000,
'expected_combo': 23,
'expected_rank': 5,
'expected_stage': 5,
},
]
for course in dummycourses:
self.verify_game_save_c(ref_id, course)
courses = self.verify_game_load_c(ref_id)
for course in dummycourses:
data = courses.get(course['id'], {}).get(course['chart'], None)
if data is None:
raise Exception(f'Expected to get course back for course {course["id"]} chart {course["chart"]}!')
expected_score = course.get('expected_score', course['score'])
expected_combo = course.get('expected_combo', course['combo'])
expected_rank = course.get('expected_rank', course['rank'])
expected_stage = course.get('expected_stage', course['stage'])
expected_combo_type = course.get('expected_combo_type', course['combo_type'])
if data['score'] != expected_score:
raise Exception(f'Expected a score of \'{expected_score}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got score \'{data["score"]}\'')
if data['combo'] != expected_combo:
raise Exception(f'Expected a combo of \'{expected_combo}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got combo \'{data["combo"]}\'')
if data['rank'] != expected_rank:
raise Exception(f'Expected a rank of \'{expected_rank}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got rank \'{data["rank"]}\'')
if data['stage'] != expected_stage:
raise Exception(f'Expected a stage of \'{expected_stage}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got stage \'{data["stage"]}\'')
if data['combo_type'] != expected_combo_type:
raise Exception(f'Expected a combo_type of \'{expected_combo_type}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got combo_type \'{data["combo_type"]}\'')
# Sleep so we don't end up putting in score history on the same second
time.sleep(1)
else:
print("Skipping score checks for existing card")
# Verify paseli handling
if paseli_enabled:
print("PASELI enabled for this PCBID, executing PASELI checks")
else:
print("PASELI disabled for this PCBID, skipping PASELI checks")
return
sessid, balance = self.verify_eacoin_checkin(card)
if balance == 0:
print("Skipping PASELI consume check because card has 0 balance")
else:
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
self.verify_eacoin_checkout(sessid)