citra-web/scripts/games/app.js

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6.8 KiB
JavaScript
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const fs = require('fs');
const fsextra = require('fs-extra');
const path = require('path');
const util = require('util');
const logger = require('winston');
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const sanitizeHtml = require('sanitize-html');
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const blackfriday = require('./blackfriday.js');
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const del = require('delete');
const exec = require('sync-exec');
const inputDirectoryGame = './citra-games-wiki';
const inputDirectoryWiki = './citra-games-wiki.wiki';
const outputDirectoryMd = '../../site/content/game';
const outputDirectoryBoxart = '../../site/static/images/game/boxart';
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const outputDirectoryIcons = '../../site/static/images/game/icons';
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const outputDirectoryScreenshots = '../../site/static/images/screenshots0';
const outputDirectorySavefiles = '../../site/static/savefiles/';
// The URL
function url(title) {
return '/wiki/' + title.replace(/\s+/g, '-').toLowerCase();
}
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function gitPull(directory, repository) {
if (fs.existsSync(directory)) {
logger.info(`Fetching latest from Github : ${directory}`);
exec(`cd ${directory} && git pull && cd -`);
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} else {
logger.info(`Cloning repository from Github : ${directory}`);
exec(`git clone ${repository}`);
}
}
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function getDirectories (srcpath) {
return fs.readdirSync(srcpath)
.filter(file => fs.lstatSync(path.join(srcpath, file)).isDirectory())
}
String.prototype.trimNewline = function() {
let string = this.toString();
if (string.endsWith('\r\n')) {
return string.slice(0, -2);
} else if (string.endsWith('\r') || string.endsWith('\n')) {
return string.slice(0, -1);
} else {
return string;
}
}
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// Fetch game information stored in Github repository.
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gitPull(inputDirectoryGame, 'https://github.com/citra-emu/citra-games-wiki.git');
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// Fetch game articles stored in Github wiki.
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gitPull(inputDirectoryWiki, 'https://github.com/citra-emu/citra-games-wiki.wiki.git');
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// Make sure the output directories in Hugo exist.
if (fs.existsSync(outputDirectoryMd) == false) {
logger.info(`Creating missing output directory: ${outputDirectoryMd}`);
fs.mkdirSync(outputDirectoryMd);
}
if (fs.existsSync(outputDirectoryBoxart) == false) {
logger.info(`Creating missing output directory: ${outputDirectoryBoxart}`);
fs.mkdirSync(outputDirectoryBoxart);
}
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if (fs.existsSync(outputDirectoryIcons) == false) {
logger.info(`Creating missing output directory: ${outputDirectoryIcons}`);
fs.mkdirSync(outputDirectoryIcons);
}
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if (fs.existsSync(outputDirectorySavefiles) == false) {
logger.info(`Creating missing output directory: ${outputDirectorySavefiles}`);
fs.mkdirSync(outputDirectorySavefiles);
}
if (fs.existsSync(outputDirectoryScreenshots) == false) {
logger.info(`Creating missing output directory: ${outputDirectoryScreenshots}`);
fs.mkdirSync(outputDirectoryScreenshots);
}
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try {
// Loop through each game folder.
getDirectories(inputDirectoryGame).forEach(function(game) {
try {
if (game == '.git') { return; }
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logger.info(`Creating Hugo files for ${game}`);
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// Copy the boxart for the game.
let boxartPath = `${inputDirectoryGame}/${game}/boxart.png`;
if (fs.existsSync(boxartPath)) {
fsextra.copySync(boxartPath, `${outputDirectoryBoxart}/${game}.png`);
}
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// Copy the icon for the game.
let iconPath = `${inputDirectoryGame}/${game}/icon.png`;
if (fs.existsSync(iconPath)) {
fsextra.copySync(iconPath, `${outputDirectoryIcons}/${game}.png`);
}
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// Copy the savefiles for the game.
let inputDirectorySavefilesGame = `${inputDirectoryGame}/${game}/savefiles/`;
let outputDirectorySavefilesGame = `${outputDirectorySavefiles}/${game}/`;
let savefileMetadataContents = [];
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if (fs.existsSync(inputDirectorySavefilesGame)) {
// Create the savefile directory for each game.
if (fs.existsSync(outputDirectorySavefilesGame) == false) {
fs.mkdirSync(outputDirectorySavefilesGame);
}
// Copy all savefiles into the output folder and store their contents.
fs.readdirSync(inputDirectorySavefilesGame).forEach(file => {
if (path.extname(file) == '.zip') {
fsextra.copySync(`${inputDirectorySavefilesGame}/${file}`, `${outputDirectorySavefilesGame}/${file.replace('.zip', '.zip')}`);
} else if (path.extname(file) == '.dat') {
// Store the contents of the file in memory for adding it into the markdown later.
savefileMetadataContents.push({
filename: file.replace('.dat', '.zip'),
contents: fs.readFileSync(`${inputDirectorySavefilesGame}/${file}`, 'utf8').trimNewline()
});
}
});
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}
// Copy the screenshots for the game.
let inputDirectoryScreenshotsGame = `${inputDirectoryGame}/${game}/screenshots/`;
let outputDirectoryScreenshotsGame = `${outputDirectoryScreenshots}/${game}/`;
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if (fs.existsSync(inputDirectoryScreenshotsGame)) {
// Create the savefile directory for each game.
if (fs.existsSync(outputDirectoryScreenshotsGame) == false) {
fs.mkdirSync(outputDirectoryScreenshotsGame);
}
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// Copy all screenshots into the output folder.
fs.readdirSync(inputDirectoryScreenshotsGame).forEach(file => {
if (path.extname(file) == '.png') {
fsextra.copySync(`${inputDirectoryScreenshotsGame}/${file}`, `${outputDirectoryScreenshotsGame}/${file}`);
}
});
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}
// Create the markdown file to be displayed in Hugo.
let title = game.replace(/-/g, ' ').slice(0, -3);
var stats = fs.statSync(`${inputDirectoryGame}/${game}/game.dat`);
let modified = new Date(util.inspect(stats.mtime));
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let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8').trimNewline();
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var wikiContents = "";
let wikiPathGame = `${inputDirectoryWiki}/${game}.md`;
if (fs.existsSync(wikiPathGame)) {
wikiContents = fs.readFileSync(wikiPathGame, 'utf8').trimNewline();
} else {
wikiContents = "## No wiki exists yet for this game.";
}
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// Fix Blackfriday markdown rendering differences.
wikiContents = blackfriday.fixLists(wikiContents);
wikiContents = blackfriday.fixLinks(wikiContents);
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// Read all savefiles from array and copy them into the markdown.
savefileMetadataContents.forEach(function(savefile) {
let modified = new Date(util.inspect(stats.mtime));
datContents += `\r\n\r\n[[ savefiles ]]\r\nfilename = "${savefile.filename}"\r\ndate = "${modified.toISOString()}"\r\n${savefile.contents}`;
});
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let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`;
fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output);
} catch (ex) {
logger.error(`${game} failed to generate: ${ex}`);
logger.error(ex);
}
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});
} catch (ex) {
logger.error(ex);
}