1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-14 11:07:48 +01:00
imgui/imconfig.h

64 lines
3.4 KiB
C
Raw Normal View History

2014-08-10 22:58:11 +02:00
//-----------------------------------------------------------------------------
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
// Most options (memory allocation, clipboard callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h)
// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
// Note that options such as IMGUI_API, IM_VEC2_CLASS_EXTRA or ImDrawIdx needs to be defined consistently everywhere you include imgui.h, not only for the imgui*.cpp compilation units.
2014-08-10 22:58:11 +02:00
//-----------------------------------------------------------------------------
#pragma once
2014-08-14 15:31:13 +02:00
//---- Define assertion handler. Defaults to calling assert().
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
2014-08-10 22:58:11 +02:00
2015-02-26 00:10:17 +01:00
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
2018-01-28 17:21:07 +01:00
//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce likelihood of using already obsolete function/names
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2018-01-28 17:21:07 +01:00
//---- Don't implement default handlers for Windows (so as not to link with certain functions)
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // Don't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // Don't use and link with ImmGetContext/ImmSetCompositionWindow.
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
2018-01-28 17:21:07 +01:00
//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp.
//#define IMGUI_DISABLE_DEMO_WINDOWS
//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
2015-05-31 12:17:58 +02:00
2018-01-28 17:21:07 +01:00
//---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway)
//#define IMGUI_USE_BGRA_PACKED_COLOR
2018-01-28 17:21:07 +01:00
//---- Implement STB libraries in a namespace to avoid linkage conflicts (defaults to global namespace)
2015-07-22 04:06:34 +02:00
//#define IMGUI_STB_NAMESPACE ImGuiStb
2014-12-06 00:09:43 +01:00
2015-04-04 20:03:39 +02:00
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
2018-01-28 17:21:07 +01:00
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
2014-08-10 22:58:11 +02:00
/*
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
operator MyVec2() const { return MyVec2(x,y); }
2014-08-10 22:58:11 +02:00
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator MyVec4() const { return MyVec4(x,y,z,w); }
2014-08-10 22:58:11 +02:00
*/
2018-01-28 17:21:07 +01:00
//---- Use 32-bit vertex indices (instead of default 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.
//#define ImDrawIdx unsigned int
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
2014-08-10 22:58:11 +02:00
/*
namespace ImGui
{
2018-01-28 17:21:07 +01:00
void MyFunction(const char* name, const MyMatrix44& v);
2014-10-26 16:08:28 +01:00
}
2014-08-10 22:58:11 +02:00
*/