1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-18 04:47:17 +01:00
imgui/imconfig.h

59 lines
2.6 KiB
C
Raw Normal View History

2014-08-10 22:58:11 +02:00
//-----------------------------------------------------------------------------
// USER IMPLEMENTATION
// This file contains compile-time options for ImGui.
// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
2014-08-10 22:58:11 +02:00
//-----------------------------------------------------------------------------
#pragma once
2014-08-14 15:31:13 +02:00
//---- Define assertion handler. Defaults to calling assert().
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
2014-08-10 22:58:11 +02:00
2015-02-26 00:10:17 +01:00
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
2015-04-18 10:16:32 +02:00
//---- Include imgui_user.h at the end of imgui.h
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
//---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
//#define IMGUI_DISABLE_TEST_WINDOWS
2015-05-31 12:17:58 +02:00
//---- Don't define obsolete functions names
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
//#define IMGUI_USE_BGRA_PACKED_COLOR
2015-04-18 10:16:32 +02:00
//---- Implement STB libraries in a namespace to avoid conflicts
2015-07-22 04:06:34 +02:00
//#define IMGUI_STB_NAMESPACE ImGuiStb
2014-12-06 00:09:43 +01:00
2015-04-04 20:03:39 +02:00
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
2014-08-10 22:58:11 +02:00
/*
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
operator MyVec2() const { return MyVec2(x,y); }
2014-08-10 22:58:11 +02:00
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator MyVec4() const { return MyVec4(x,y,z,w); }
2014-08-10 22:58:11 +02:00
*/
//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
//#define ImDrawIdx unsigned int
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
2014-08-10 22:58:11 +02:00
/*
namespace ImGui
{
void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
2014-10-26 16:08:28 +01:00
}
2014-08-10 22:58:11 +02:00
*/
2014-08-18 13:38:03 +02:00