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// ImGui Renderer for: Vulkan
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// Missing features:
// [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
# include <vulkan/vulkan.h>
# define IMGUI_VK_QUEUED_FRAMES 2
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struct ImGui_ImplVulkan_InitInfo
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{
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const VkAllocationCallbacks * Allocator ;
VkPhysicalDevice PhysicalDevice ;
VkDevice Device ;
VkRenderPass RenderPass ;
VkPipelineCache PipelineCache ;
VkDescriptorPool DescriptorPool ;
void ( * CheckVkResultFn ) ( VkResult err ) ;
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} ;
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IMGUI_API bool ImGui_ImplVulkan_Init ( ImGui_ImplVulkan_InitInfo * init_data ) ;
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IMGUI_API void ImGui_ImplVulkan_Shutdown ( ) ;
IMGUI_API void ImGui_ImplVulkan_NewFrame ( ) ;
IMGUI_API void ImGui_ImplVulkan_Render ( VkCommandBuffer command_buffer ) ;
// Called by Init/NewFrame/Shutdown
IMGUI_API void ImGui_ImplVulkan_InvalidateFontUploadObjects ( ) ;
IMGUI_API void ImGui_ImplVulkan_InvalidateDeviceObjects ( ) ;
IMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture ( VkCommandBuffer command_buffer ) ;
IMGUI_API bool ImGui_ImplVulkan_CreateDeviceObjects ( ) ;
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// Miscellaneous Vulkan Helpers
IMGUI_API VkSurfaceFormatKHR ImGui_ImplVulkan_SelectSurfaceFormat ( VkPhysicalDevice physical_device , VkSurfaceKHR surface , const VkFormat * request_formats , int request_formats_count , VkColorSpaceKHR request_color_space ) ;
IMGUI_API VkPresentModeKHR ImGui_ImplVulkan_SelectPresentMode ( VkPhysicalDevice physical_device , VkSurfaceKHR surface , const VkPresentModeKHR * request_modes , int request_modes_count ) ;