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41 lines
2.2 KiB
C
41 lines
2.2 KiB
C
// ImGui Renderer for: Vulkan
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// Missing features:
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// [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#include <vulkan/vulkan.h>
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#define IMGUI_VK_QUEUED_FRAMES 2
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struct ImGui_ImplVulkan_InitInfo
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{
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const VkAllocationCallbacks* Allocator;
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VkPhysicalDevice PhysicalDevice;
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VkDevice Device;
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VkRenderPass RenderPass;
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VkPipelineCache PipelineCache;
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VkDescriptorPool DescriptorPool;
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void (*CheckVkResultFn)(VkResult err);
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};
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IMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo *init_data);
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IMGUI_API void ImGui_ImplVulkan_Shutdown();
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IMGUI_API void ImGui_ImplVulkan_NewFrame();
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IMGUI_API void ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer);
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// Called by Init/NewFrame/Shutdown
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IMGUI_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
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IMGUI_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
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IMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_API bool ImGui_ImplVulkan_CreateDeviceObjects();
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// Miscellaneous Vulkan Helpers
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IMGUI_API VkSurfaceFormatKHR ImGui_ImplVulkan_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
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IMGUI_API VkPresentModeKHR ImGui_ImplVulkan_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
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