2015-03-09 12:59:23 +01:00
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// ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline
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2014-12-03 19:29:46 +01:00
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2015-03-09 12:59:23 +01:00
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#include <imgui.h>
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#include "imgui_impl_glfw_GL3.h"
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2015-01-09 00:35:01 +01:00
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#include <stdio.h>
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2015-02-27 11:53:17 +01:00
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#include <GL/gl3w.h>
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2014-12-03 19:29:46 +01:00
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#include <GLFW/glfw3.h>
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2014-12-03 18:37:07 +01:00
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2015-03-09 12:59:23 +01:00
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static void error_callback(int error, const char* description)
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2014-12-03 18:37:07 +01:00
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{
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2015-03-09 12:59:23 +01:00
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fprintf(stderr, "Error: %s\n", description);
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2014-12-03 18:37:07 +01:00
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}
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2015-03-09 12:59:23 +01:00
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int main(int argc, char** argv)
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2014-12-03 18:37:07 +01:00
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{
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2015-03-09 12:59:23 +01:00
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glfwSetErrorCallback(error_callback);
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2014-12-03 18:37:07 +01:00
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if (!glfwInit())
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exit(1);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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2014-12-03 19:11:23 +01:00
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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2014-12-03 18:37:07 +01:00
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2015-03-09 12:59:23 +01:00
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
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2014-12-03 18:37:07 +01:00
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glfwMakeContextCurrent(window);
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2015-02-27 11:53:17 +01:00
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gl3wInit();
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2014-12-03 19:11:23 +01:00
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2015-03-09 12:59:23 +01:00
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//ImGuiIO& io = ImGui::GetIO();
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2015-01-18 12:38:14 +01:00
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//ImFont* my_font1 = io.Fonts->AddFontDefault();
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f);
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//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
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//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
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2015-03-06 22:39:50 +01:00
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//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
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2015-03-09 12:59:23 +01:00
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ImGui_ImplGlfwGL3_Init(window, true);
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ImGui_ImplGlfwGL3_LoadFontsTexture();
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2014-12-03 18:37:07 +01:00
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2015-01-15 10:59:18 +01:00
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bool show_test_window = true;
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bool show_another_window = false;
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2015-03-09 12:59:23 +01:00
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ImVec4 clear_color = ImColor(114, 144, 154);
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2015-01-15 10:59:18 +01:00
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2014-12-03 18:37:07 +01:00
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while (!glfwWindowShouldClose(window))
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{
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ImGuiIO& io = ImGui::GetIO();
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glfwPollEvents();
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2015-03-09 12:59:23 +01:00
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ImGui_ImplGlfwGL3_NewFrame();
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2014-12-03 18:37:07 +01:00
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2014-12-03 19:46:13 +01:00
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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static float f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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2015-03-09 12:59:23 +01:00
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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2015-01-15 10:59:18 +01:00
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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2015-02-11 19:28:17 +01:00
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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2014-12-03 19:46:13 +01:00
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}
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// 2. Show another simple window, this time using an explicit Begin/End pair
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if (show_another_window)
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{
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ImGui::Begin("Another Window", &show_another_window, ImVec2(200,100));
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ImGui::Text("Hello");
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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2015-02-27 10:51:11 +01:00
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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2014-12-03 19:46:13 +01:00
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ImGui::ShowTestWindow(&show_test_window);
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}
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// Rendering
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2014-12-03 18:37:07 +01:00
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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2015-03-09 12:59:23 +01:00
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glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
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2014-12-03 18:37:07 +01:00
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui::Render();
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glfwSwapBuffers(window);
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}
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2014-12-03 19:40:28 +01:00
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2014-12-03 19:46:13 +01:00
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// Cleanup
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2015-03-09 12:59:23 +01:00
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ImGui_ImplGlfwGL3_Shutdown();
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2014-12-03 18:37:07 +01:00
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glfwTerminate();
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return 0;
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2014-12-03 19:46:13 +01:00
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}
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