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Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096)
+ Missing changelog entries.
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@ -16,6 +16,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-02-02: Inputs: Scaling X value on Emscripten (bug?). (#4019, #6096)
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// 2023-01-04: Inputs: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they were faulty.
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// 2022-11-22: Perform a dummy glfwGetError() read to cancel missing names with glfwGetKeyName(). (#5908)
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// 2022-10-18: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. Using GLFW_VERSION_COMBINED directly. (#5785)
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@ -283,6 +284,10 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
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if (bd->PrevUserCallbackScroll != nullptr && window == bd->Window)
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bd->PrevUserCallbackScroll(window, xoffset, yoffset);
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#ifdef __EMSCRIPTEN__
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xoffset /= 100.0;
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#endif
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ImGuiIO& io = ImGui::GetIO();
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io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
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}
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@ -18,6 +18,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-02-02: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + Scaling X value on Emscripten (bug?). (#4019, #6096)
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// 2023-02-02: Removed SDL_MOUSEWHEEL value clamping, as values seem correct in latest Emscripten. (#4019)
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// 2023-02-01: Flipping SDL_MOUSEWHEEL 'wheel.x' value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463)
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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@ -262,8 +263,17 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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}
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case SDL_MOUSEWHEEL:
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{
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//IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY);
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#if SDL_VERSION_ATLEAST(2,0,18) // If this fails to compile on Emscripten: update to latest Emscripten!
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float wheel_x = -event->wheel.preciseX;
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float wheel_y = event->wheel.preciseY;
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#else
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float wheel_x = -(float)event->wheel.x;
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float wheel_y = (float)event->wheel.y;
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#endif
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#ifdef __EMSCRIPTEN__
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wheel_x /= 100.0f;
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#endif
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io.AddMouseWheelEvent(wheel_x, wheel_y);
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return true;
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}
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@ -90,13 +90,16 @@ All changes:
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- Backends: OSX: Fixed scroll/wheel scaling for devices emitting events with
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hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
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- Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081)
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Latest Emscripten seems to emit correct values.
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- Backends: SDL: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data
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for smooth scrolling as reported by SDL. (#4019, #6096)
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- Backend: WebGPU: Fix building for latest WebGPU specs (remove implicit layout generation).
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(#6117, #4116, #3632) [@tonygrue, @bfierz]
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- Examples: refactord all examples to use a "MainLoopStep()" function. This is in order
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to be able to trivially make some compile with Emscripten. (#2492, #3699)
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While not all examples are expected to compile on Emscripten, we try to keep all of them
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as close as possible to each others.
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- Examples: Emscripten: The main SDL+GL and GLFW+GL examples now supports Emscripten.
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(the dedicated example_emscripten_opengl3/ has been removed) (#2492, #2494, #3699, #3705)
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- Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call
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DefWindowProcW() instead of DefWindowProc() so that title text are correctly converted
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when application is compiled without /DUNICODE. (#5725, #5961, #5975) [@markreidvfx]
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