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## Introduction
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## Introduction
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This example is the default XCode "OpenGL" example code, modified to support ImGui (and [Synergy](http://synergy-project.org/) to share mouse/keyboard with an iOS device).
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This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/) to share mouse/keyboard on an iOS device.
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It is a rather complex example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui.
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It is a rather complex and messy example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. **The opengl3_example/ should also work on OS X and is much simpler.** This is an integration for iOS with Synergy.
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Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImGui without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. ImGui supports "TouchPadding", and this is enabled when Synergy is not active.
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Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImGui without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. ImGui supports "TouchPadding", and this is enabled when Synergy is not active.
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* Enter the name or the IP of your synergy host
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* Enter the name or the IP of your synergy host
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* If you had previously connected to a server, you may need to kill and re-start the app.
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* If you had previously connected to a server, you may need to kill and re-start the app.
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## How to Run on OSX
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## How to Build on OSX
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* Make sure you have install `brew`, if not, please refer to [Homebrew Website](http://brew.sh)
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* Make sure you have install `brew`, if not, please refer to [Homebrew Website](http://brew.sh)
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* Run the command: `brew install glfw3`
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* Run the command: `brew install glfw3`
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