1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 01:20:55 +01:00

Update README.md

This commit is contained in:
omar 2016-04-05 23:08:21 +02:00
parent 71b981d05f
commit 319e288eef

View File

@ -2,9 +2,9 @@
## Introduction
This example is the default XCode "OpenGL" example code, modified to support ImGui (and [Synergy](http://synergy-project.org/) to share mouse/keyboard with an iOS device).
This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/) to share mouse/keyboard on an iOS device.
It is a rather complex example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui.
It is a rather complex and messy example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. **The opengl3_example/ should also work on OS X and is much simpler.** This is an integration for iOS with Synergy.
Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImGui without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. ImGui supports "TouchPadding", and this is enabled when Synergy is not active.
@ -16,7 +16,7 @@ Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImG
* Enter the name or the IP of your synergy host
* If you had previously connected to a server, you may need to kill and re-start the app.
## How to Run on OSX
## How to Build on OSX
* Make sure you have install `brew`, if not, please refer to [Homebrew Website](http://brew.sh)
* Run the command: `brew install glfw3`