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ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
Demo: Added extra usage of AlignTextToFramePadding() in a more visible section.
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@ -46,7 +46,8 @@ Other Changes:
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- DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). (#2024)
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- DragFloat: Disabled setting a default drag speed when one edge is FLT_MAX. (#2024)
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- BeginMenu(): Fixed menu popup horizontal offset being off the item in the menu bar when WindowPadding=0.0f.
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- ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
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-----------------------------------------------------------------------
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VERSION 1.65 (Released 2018-09-06)
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@ -389,7 +389,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
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// Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
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for (int i = 0; i < 7; i++)
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{
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if (i > 0) ImGui::SameLine();
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if (i > 0)
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ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.6f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.7f));
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@ -399,7 +400,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::PopID();
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}
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// Arrow buttons
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// Use AlignTextToFramePadding() to align text baseline to the baseline of framed elements (otherwise a Text+SameLine+Button sequence will have the text a little too high by default)
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ImGui::AlignTextToFramePadding();
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ImGui::Text("Hold to repeat:");
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ImGui::SameLine();
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// Arrow buttons with Repeater
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static int counter = 0;
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float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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ImGui::PushButtonRepeat(true);
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@ -626,7 +626,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding);
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RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir);
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RenderArrow(bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), dir);
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return pressed;
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}
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