mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-12 02:00:58 +01:00
ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
Demo: Added extra usage of AlignTextToFramePadding() in a more visible section.
This commit is contained in:
parent
0b190f11b9
commit
3d318a6577
@ -46,7 +46,8 @@ Other Changes:
|
||||
- DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). (#2024)
|
||||
- DragFloat: Disabled setting a default drag speed when one edge is FLT_MAX. (#2024)
|
||||
- BeginMenu(): Fixed menu popup horizontal offset being off the item in the menu bar when WindowPadding=0.0f.
|
||||
|
||||
- ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.65 (Released 2018-09-06)
|
||||
|
@ -389,7 +389,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
// Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
if (i > 0) ImGui::SameLine();
|
||||
if (i > 0)
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(i);
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.6f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.7f));
|
||||
@ -399,7 +400,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
// Arrow buttons
|
||||
// Use AlignTextToFramePadding() to align text baseline to the baseline of framed elements (otherwise a Text+SameLine+Button sequence will have the text a little too high by default)
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("Hold to repeat:");
|
||||
ImGui::SameLine();
|
||||
|
||||
// Arrow buttons with Repeater
|
||||
static int counter = 0;
|
||||
float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
|
||||
ImGui::PushButtonRepeat(true);
|
||||
|
@ -626,7 +626,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
|
||||
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
RenderNavHighlight(bb, id);
|
||||
RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding);
|
||||
RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir);
|
||||
RenderArrow(bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), dir);
|
||||
|
||||
return pressed;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user