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Changelog amends
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@ -50,39 +50,41 @@ Breaking changes:
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and relied on ambiguously defined design. Use 'SetNextItemAllowOverlap()' before item instead.
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and relied on ambiguously defined design. Use 'SetNextItemAllowOverlap()' before item instead.
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- Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap'.
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- Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap'.
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- Renamed 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'
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- Renamed 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'
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- IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode
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which is being overlapped. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem. (#6512, #3909, #517)
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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- Most item types should now work with SetNextItemAllowOverlap(). (#6512, #3909, #517)
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- Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything.
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- Kept redirecting enums (will obsolete).
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- Kept redirecting enums (will obsolete).
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Other changes:
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Other changes:
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- Tooltips/IsItemHovered() related changes:
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- Tooltips/IsItemHovered() related changes:
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- IsItemHovered: Added ImGuiHoveredFlags_Stationary to require mouse being
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stationary when hovering a new item. Added style.HoverStationaryDelay (~0.15 sec).
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Once the mouse has been stationary once the state is preserved for same item. (#1485)
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- IsItemHovered: Added ImGuiHoveredFlags_ForTooltip as a shortcut for pulling flags
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from style.HoverFlagsForTooltipMouse or style.HoverFlagsForTooltipNav. (#1485)
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- style.HoverFlagsForTooltipMouse defaults to ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayShort
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- style.HoverFlagsForTooltipNav defaults to ImGuiHoveredFlags_NoSharedDelay | ImGuiHoveredFlags_DelayNormal
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- Tooltips: Added SetItemTooltip() and BeginItemTooltip() functions.
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- Tooltips: Added SetItemTooltip() and BeginItemTooltip() functions.
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They are shortcuts for the common idiom of using IsItemHovered().
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They are shortcuts for the common idiom of using IsItemHovered().
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- SetItemTooltip("Hello") == if (IsItemHovered(ImGuiHoveredFlags_Tooltip)) { SetTooltip("Hello"); }
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- SetItemTooltip("Hello") == if (IsItemHovered(ImGuiHoveredFlags_Tooltip)) { SetTooltip("Hello"); }
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- BeginItemTooltip() == IsItemHovered(ImGuiHoveredFlags_Tooltip) && BeginTooltip()
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- BeginItemTooltip() == IsItemHovered(ImGuiHoveredFlags_Tooltip) && BeginTooltip()
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The newly added ImGuiHoveredFlags_Tooltip is meant to standardize mouse hovering
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The newly added ImGuiHoveredFlags_Tooltip is meant to facilitate standardizing
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delays and rules for a whole application.
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mouse hovering delays and rules for a given application.
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The previously common idiom of using 'if (IsItemHovered()) { SetTooltip(...); }' won't
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The previously common idiom of using 'if (IsItemHovered()) { SetTooltip(...); }'
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use delay or stationary test.
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won't use delay or stationary test.
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- IsItemHovered: Added ImGuiHoveredFlags_Stationary to require mouse being
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stationary when hovering a new item. Added style.HoverStationaryDelay (~0.15 sec).
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Once the mouse has been stationary once the state is preserved for same item. (#1485)
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- IsItemHovered: Added ImGuiHoveredFlags_ForTooltip as a shortcut for pulling flags
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from style.HoverFlagsForTooltipMouse or style.HoverFlagsForTooltipNav depending
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on active inputs (#1485)
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- style.HoverFlagsForTooltipMouse defaults to 'ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayShort'
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- style.HoverFlagsForTooltipNav defaults to 'ImGuiHoveredFlags_NoSharedDelay | ImGuiHoveredFlags_DelayNormal'.
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- Tooltips: Tweak default offset for non-drag and drop tooltips so underlying items
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- Tooltips: Tweak default offset for non-drag and drop tooltips so underlying items
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isn't covered as much. (Match offset for drag and drop tooltips)
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isn't covered as much. (Match offset for drag and drop tooltips)
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- IsItemHovered: Tweaked default value of style.HoverDelayNormal from 0.30 to 0.40,
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- IsItemHovered: Tweaked default value of style.HoverDelayNormal from 0.30 to 0.40,
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Tweaked default value of style.HoverDelayShort from 0.10 to 0.15. (#1485)
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Tweaked default value of style.HoverDelayShort from 0.10 to 0.15. (#1485)
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- IsItemHovered: Added _AllowWhenOverlappedByWindow to ignore window-overlap only.
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- IsItemHovered: Added ImGuiHoveredFlags_AllowWhenOverlappedByWindow to ignore window-overlap only.
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Option ImGuiHoveredFlags_AllowWhenOverlapped now expand into a combination of both
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Option ImGuiHoveredFlags_AllowWhenOverlapped now expand into a combination of both
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_AllowWhenOverlappedByWindow + _AllowWhenOverlappedByItem, matching old behavior.
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_AllowWhenOverlappedByWindow + _AllowWhenOverlappedByItem, matching old behavior.
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- Overlapping items: (#6512, #3909, #517)
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- Most item types should now work with SetNextItemAllowOverlap(). (#6512, #3909, #517)
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- Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything.
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- IsItemHovered: Changed to return false when querying an item using AllowOverlap mode which
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is being overlapped. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem to opt-out. (#6512, #3909, #517)
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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- IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
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- IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
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- IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
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- IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
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- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
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- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
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@ -96,9 +98,9 @@ Other changes:
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This is consistent with other widgets. If you need something else, you can use BeginCombo(). (#1182)
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This is consistent with other widgets. If you need something else, you can use BeginCombo(). (#1182)
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- Clipper: Rework inner logic to allow functioning with a zero-clear constructor.
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- Clipper: Rework inner logic to allow functioning with a zero-clear constructor.
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This is order to facilitate usage for language bindings (e.g cimgui or dear_binding)
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This is order to facilitate usage for language bindings (e.g cimgui or dear_binding)
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where user may not be callinga constructor manually. (#5856)
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where user may not be calling a constructor manually. (#5856)
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- Drag and Drop: Apply default behavior of drag source not reporting itself as hovered
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- Drag and Drop: Apply default behavior of drag source not reporting itself as hovered
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at lower-level, so DragXXX, SliderXXX, InputXXX, Plot widgets are fullfilling it.
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at lower-level, so DragXXX, SliderXXX, InputXXX, Plot widgets are fulfilling it.
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(Behavior doesn't apply when ImGuiDragDropFlags_SourceNoDisableHover is set).
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(Behavior doesn't apply when ImGuiDragDropFlags_SourceNoDisableHover is set).
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- Modals: In the case of nested modal, made sure that focused or appearing windows are
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- Modals: In the case of nested modal, made sure that focused or appearing windows are
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moved below the lowest blocking modal (rather than the highest one). (#4317)
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moved below the lowest blocking modal (rather than the highest one). (#4317)
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