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Tab Bar: Added TabItemButton(), ImGuiTabItemFlags_Leading, ImGuiTabItemFlags_Trailing + demo. (#3291)
(squashed various commits by 2 authors)
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29836412e1
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@ -86,6 +86,11 @@ Other Changes:
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generate an unnecessary extra draw call.
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- Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave
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tabs reordered in the tab list popup. [@Xipiryon]
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- Tab Bar: Added TabItemButton() to submit tab that behave like a button. (#3291) [@Xipiryon]
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- Tab Bar: Added ImGuiTabItemFlags_Leading and ImGuiTabItemFlags_Trailing flags to position tabs or button at
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either end of the tab bar. Those tabs won't be part of the scrolling region, won't shrink down, and when
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reordering cannot be moving outside of their section. Most often used with TabItemButton(). (#3291) [@Xipiryon]
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- Tab Bar: Added ImGuiTabItemFlags_NoReorder flag to disable reordering a given tab.
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- Columns: Fix inverted ClipRect being passed to renderer when using certain primitives inside of
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a fully clipped column. (#3475) [@szreder]
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- Popups, Tooltips: Fix edge cases issues with positionning popups and tooltips when they are larger than
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8
imgui.h
8
imgui.h
@ -653,8 +653,9 @@ namespace ImGui
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// Tab Bars, Tabs
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IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
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IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true!
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IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected.
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IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected.
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IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true!
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IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button
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IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
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// Logging/Capture
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@ -954,7 +955,10 @@ enum ImGuiTabItemFlags_
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ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem()
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ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
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ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
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ImGuiTabItemFlags_NoTooltip = 1 << 4 // Disable tooltip for the given tab
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ImGuiTabItemFlags_NoTooltip = 1 << 4, // Disable tooltip for the given tab
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ImGuiTabItemFlags_NoReorder = 1 << 5, // Disable reordering this tab or having another tab cross over this tab
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ImGuiTabItemFlags_Leading = 1 << 6, // Enforce the tab position to the left of the tab bar (after the tab list popup button) and disable resizing down
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ImGuiTabItemFlags_Trailing = 1 << 7 // Enforce the tab position to the right of the tab bar (before the scrolling buttons) and disable resizing down
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};
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// Flags for ImGui::IsWindowFocused()
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@ -2354,6 +2354,91 @@ static void ShowDemoWindowLayout()
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ImGui::Separator();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("TabItem Button"))
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{
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static int next_id = 0;
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static ImVector<int> tabs_list;
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if (next_id == 0) // Initialize with a default tab
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for (int i = 0; i < 9; i++)
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tabs_list.push_back(next_id++);
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static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
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ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_Reorderable);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
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static bool show_leading_button = true;
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static bool show_trailing_button = true;
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ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button);
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ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);
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static bool enable_position = false;
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ImGui::Checkbox("Enable Leading/Trailing TabItem()", &enable_position);
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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if (show_leading_button)
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{
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if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
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tabs_list.push_back(next_id++);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Add a new TabItem() in the tab bar");
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// Popup Context also works with TabItemButton
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if (ImGui::BeginPopupContextItem())
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{
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ImGui::Text("I'm a popup!");
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if (ImGui::Button("Close"))
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ImGui::CloseCurrentPopup();
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ImGui::EndPopup();
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}
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}
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bool close_current_tab = false;
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if (show_trailing_button)
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{
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if (ImGui::TabItemButton("X", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
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close_current_tab = true;
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Close the currently selected TabItem()");
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}
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for (int n = 0; n < tabs_list.Size; )
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{
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int mod = tabs_list[n] % 3;
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ImGuiTabItemFlags flags = mod == 0 ? 0 : mod == 1 ? ImGuiTabItemFlags_Leading : ImGuiTabItemFlags_Trailing;
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if (!enable_position)
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flags = 0;
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char name[16];
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snprintf(name, IM_ARRAYSIZE(name), "%04d", tabs_list[n]);
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bool open = true;
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if (ImGui::BeginTabItem(name, &open, flags))
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{
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ImGui::Text("This is the %s tab!", name);
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ImGui::EndTabItem();
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if (close_current_tab)
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{
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open = false;
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ImGui::SetTabItemClosed(name);
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}
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}
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if (!open)
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tabs_list.erase(tabs_list.Data + n);
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else
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++n;
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}
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ImGui::EndTabBar();
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}
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ImGui::Separator();
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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@ -1703,7 +1703,8 @@ enum ImGuiTabBarFlagsPrivate_
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// Extend ImGuiTabItemFlags_
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enum ImGuiTabItemFlagsPrivate_
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{
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ImGuiTabItemFlags_NoCloseButton = 1 << 20 // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout)
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ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout)
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ImGuiTabItemFlags_Button = 1 << 21 // [Internal] Used by TabItemButton, change the tab item behavior to mimic a button
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};
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// Storage for one active tab item (sizeof() 28~32 bytes)
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@ -1737,7 +1738,8 @@ struct ImGuiTabBar
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float LastTabContentHeight; // Record the height of contents submitted below the tab bar
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float WidthAllTabs; // Actual width of all tabs (locked during layout)
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float WidthAllTabsIdeal; // Ideal width if all tabs were visible and not clipped
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float OffsetNextTab; // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set.
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float LeadingWidth; // Total width used by leading button
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float TrailingWidth; // Total width used by trailing button
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float ScrollingAnim;
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float ScrollingTarget;
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float ScrollingTargetDistToVisibility;
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@ -6814,7 +6814,8 @@ ImGuiTabBar::ImGuiTabBar()
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SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
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CurrFrameVisible = PrevFrameVisible = -1;
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LastTabContentHeight = 0.0f;
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WidthAllTabs = WidthAllTabsIdeal = OffsetNextTab = 0.0f;
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WidthAllTabs = WidthAllTabsIdeal = 0.0f;
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LeadingWidth = TrailingWidth = 0.0f;
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ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f;
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Flags = ImGuiTabBarFlags_None;
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ReorderRequestTabId = 0;
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@ -6824,6 +6825,17 @@ ImGuiTabBar::ImGuiTabBar()
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LastTabItemIdx = -1;
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}
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static int IMGUI_CDECL TabItemComparerByPositionAndIndex(const void* lhs, const void* rhs)
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{
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const ImGuiTabItem* a = (const ImGuiTabItem*)lhs;
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const ImGuiTabItem* b = (const ImGuiTabItem*)rhs;
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const int a_position = (a->Flags & ImGuiTabItemFlags_Leading) ? 0 : (a->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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const int b_position = (b->Flags & ImGuiTabItemFlags_Leading) ? 0 : (b->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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if (a_position != b_position)
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return a_position - b_position;
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return (int)(a->IndexDuringLayout - b->IndexDuringLayout);
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}
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static int IMGUI_CDECL TabItemComparerByBeginOrder(const void* lhs, const void* rhs)
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{
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const ImGuiTabItem* a = (const ImGuiTabItem*)lhs;
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@ -6950,6 +6962,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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// Garbage collect by compacting list
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int tab_dst_n = 0;
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bool need_sort_trailing_or_leading = false;
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for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n];
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@ -6963,11 +6976,21 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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}
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if (tab_dst_n != tab_src_n)
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tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n];
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tab_bar->Tabs[tab_dst_n].IndexDuringLayout = (ImS8)tab_dst_n;
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if (tab_dst_n > 0 && (tab_bar->Tabs[tab_dst_n].Flags & ImGuiTabItemFlags_Leading) && !(tab_bar->Tabs[tab_dst_n - 1].Flags & ImGuiTabItemFlags_Leading))
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need_sort_trailing_or_leading = true;
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if (tab_dst_n > 0 && (tab_bar->Tabs[tab_dst_n - 1].Flags & ImGuiTabItemFlags_Trailing) && !(tab_bar->Tabs[tab_dst_n].Flags & ImGuiTabItemFlags_Trailing))
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need_sort_trailing_or_leading = true;
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tab_dst_n++;
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}
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if (tab_bar->Tabs.Size != tab_dst_n)
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tab_bar->Tabs.resize(tab_dst_n);
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if (need_sort_trailing_or_leading)
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ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByPositionAndIndex);
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// Setup next selected tab
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ImGuiID scroll_track_selected_tab_id = 0;
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if (tab_bar->NextSelectedTabId)
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@ -6989,11 +7012,13 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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// Tab List Popup (will alter tab_bar->BarRect and therefore the available width!)
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const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0;
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if (tab_list_popup_button)
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if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Max.x!
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if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x!
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scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
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// Compute ideal widths
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g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size);
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g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); // Reserve for maximum possible number of tabs,
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int tab_n_shrinkable = 0; // ..but buttons won't shrink
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tab_bar->LeadingWidth = tab_bar->TrailingWidth = 0.0f;
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float width_total_contents = 0.0f;
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ImGuiTabItem* most_recently_selected_tab = NULL;
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bool found_selected_tab_id = false;
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@ -7003,6 +7028,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible);
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if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected)
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if (!(tab->Flags & ImGuiTabItemFlags_Button))
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most_recently_selected_tab = tab;
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if (tab->ID == tab_bar->SelectedTabId)
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found_selected_tab_id = true;
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@ -7014,22 +7040,29 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true;
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tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x;
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width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->ContentWidth;
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float width = tab->ContentWidth;
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if (tab->Flags & ImGuiTabItemFlags_Leading)
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tab_bar->LeadingWidth += width + g.Style.ItemInnerSpacing.x;
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else if (tab->Flags & ImGuiTabItemFlags_Trailing)
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tab_bar->TrailingWidth += width + g.Style.ItemInnerSpacing.x;
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else
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{
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width_total_contents += width + (tab_n_shrinkable > 0 ? g.Style.ItemInnerSpacing.x : 0.0f);
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// Store data so we can build an array sorted by width if we need to shrink tabs down
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g.ShrinkWidthBuffer[tab_n].Index = tab_n;
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g.ShrinkWidthBuffer[tab_n].Width = tab->ContentWidth;
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g.ShrinkWidthBuffer[tab_n_shrinkable].Index = tab_n;
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g.ShrinkWidthBuffer[tab_n_shrinkable].Width = tab->ContentWidth;
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tab_n_shrinkable++;
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}
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}
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// Compute width
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const float initial_offset_x = 0.0f; // g.Style.ItemInnerSpacing.x;
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const float width_avail = ImMax(tab_bar->BarRect.GetWidth() - initial_offset_x, 0.0f);
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const float width_avail = ImMax(tab_bar->BarRect.GetWidth() - tab_bar->LeadingWidth - tab_bar->TrailingWidth, 0.0f);
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float width_excess = (width_avail < width_total_contents) ? (width_total_contents - width_avail) : 0.0f;
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if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown))
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if (width_excess > 0.0f && !(tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll))
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{
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// If we don't have enough room, resize down the largest tabs first
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ShrinkWidths(g.ShrinkWidthBuffer.Data, g.ShrinkWidthBuffer.Size, width_excess);
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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ShrinkWidths(g.ShrinkWidthBuffer.Data, tab_n_shrinkable, width_excess);
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for (int tab_n = 0; tab_n < tab_n_shrinkable; tab_n++)
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tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index].Width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width);
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}
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else
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@ -7044,26 +7077,44 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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}
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// Layout all active tabs
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float offset_x = initial_offset_x;
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float offset_x_ideal = offset_x;
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tab_bar->OffsetNextTab = offset_x; // This is used by non-reorderable tab bar where the submission order is always honored.
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float offset_x_button_leading = 0.0f;
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float offset_x_button_trailing = tab_bar->BarRect.GetWidth() - tab_bar->TrailingWidth + g.Style.ItemInnerSpacing.x;
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float offset_x_regular = tab_bar->LeadingWidth;
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float offset_x_ideal = offset_x_regular;
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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tab->Offset = offset_x;
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float width = tab->Width + g.Style.ItemInnerSpacing.x;
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if (tab->Flags & ImGuiTabItemFlags_Leading)
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{
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tab->Offset = offset_x_button_leading;
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offset_x_button_leading += width;
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}
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else if (tab->Flags & ImGuiTabItemFlags_Trailing)
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{
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tab->Offset = offset_x_button_trailing;
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offset_x_button_trailing += width;
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}
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else
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{
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tab->Offset = offset_x_regular;
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if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
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scroll_track_selected_tab_id = tab->ID;
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offset_x += tab->Width + g.Style.ItemInnerSpacing.x;
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offset_x_regular += width;
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offset_x_ideal += tab->ContentWidth + g.Style.ItemInnerSpacing.x;
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}
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tab_bar->WidthAllTabs = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f);
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tab_bar->WidthAllTabsIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x, 0.0f);
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}
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tab_bar->WidthAllTabs = ImMax(offset_x_regular - g.Style.ItemInnerSpacing.x + tab_bar->TrailingWidth, 0.0f);
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tab_bar->WidthAllTabsIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x + tab_bar->TrailingWidth, 0.0f);
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// Horizontal scrolling buttons
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const bool scrolling_buttons = (tab_bar->WidthAllTabs > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll);
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if (scrolling_buttons)
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if (ImGuiTabItem* tab_to_select = TabBarScrollingButtons(tab_bar)) // NB: Will alter BarRect.Max.x!
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scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
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if (ImGuiTabItem* scroll_track_selected_tab = TabBarScrollingButtons(tab_bar)) // NB: Will alter BarRect.Max.x and each trailing tab->Offset
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if (scroll_track_selected_tab->Flags & ImGuiTabItemFlags_Button)
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scroll_track_selected_tab_id = scroll_track_selected_tab->ID;
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else
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scroll_track_selected_tab_id = tab_bar->SelectedTabId = scroll_track_selected_tab->ID;
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// If we have lost the selected tab, select the next most recently active one
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if (found_selected_tab_id == false)
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@ -7103,6 +7154,9 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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ImGuiWindow* window = g.CurrentWindow;
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window->DC.CursorPos = tab_bar->BarRect.Min;
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ItemSize(ImVec2(tab_bar->WidthAllTabsIdeal, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y);
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||||
|
||||
window->DrawList->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Min + ImVec2(tab_bar->LeadingWidth, tab_bar->BarRect.GetHeight()), IM_COL32(255, 0, 0, 255));
|
||||
window->DrawList->AddRect(tab_bar->BarRect.Max - ImVec2(tab_bar->TrailingWidth, tab_bar->BarRect.GetHeight()), tab_bar->BarRect.Max, IM_COL32(0, 255, 0, 255));
|
||||
}
|
||||
|
||||
// Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack.
|
||||
@ -7149,6 +7203,7 @@ void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id)
|
||||
// Called on manual closure attempt
|
||||
void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
|
||||
{
|
||||
IM_ASSERT(!(tab->Flags & ImGuiTabItemFlags_Button));
|
||||
if (!(tab->Flags & ImGuiTabItemFlags_UnsavedDocument))
|
||||
{
|
||||
// This will remove a frame of lag for selecting another tab on closure.
|
||||
@ -7176,9 +7231,13 @@ static float ImGui::TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling)
|
||||
|
||||
static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
|
||||
{
|
||||
if (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing))
|
||||
return;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar)
|
||||
int order = tab_bar->GetTabOrder(tab);
|
||||
|
||||
float tab_x1 = tab->Offset + (order > 0 ? -margin : 0.0f);
|
||||
float tab_x2 = tab->Offset + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f);
|
||||
tab_bar->ScrollingTargetDistToVisibility = 0.0f;
|
||||
@ -7205,7 +7264,7 @@ void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, in
|
||||
bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId);
|
||||
if (!tab1)
|
||||
if (tab1 == NULL || (tab1->Flags & ImGuiTabItemFlags_NoReorder))
|
||||
return false;
|
||||
|
||||
//IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools
|
||||
@ -7213,11 +7272,16 @@ bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar)
|
||||
if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size)
|
||||
return false;
|
||||
|
||||
// Reordered TabItem must share the same position flags than target
|
||||
ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order];
|
||||
if (tab2->Flags & ImGuiTabItemFlags_NoReorder)
|
||||
return false;
|
||||
if ((tab1->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (tab2->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)))
|
||||
return false;
|
||||
|
||||
ImGuiTabItem item_tmp = *tab1;
|
||||
*tab1 = *tab2;
|
||||
*tab2 = item_tmp;
|
||||
tab1 = tab2 = NULL;
|
||||
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings)
|
||||
MarkIniSettingsDirty();
|
||||
@ -7262,10 +7326,32 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
int selected_order = tab_bar->GetTabOrder(tab_item);
|
||||
int target_order = selected_order + select_dir;
|
||||
tab_to_scroll_to = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; // If we are at the end of the list, still scroll to make our tab visible
|
||||
|
||||
// Skip tab item buttons until another tab item is found or end is reached
|
||||
while (tab_to_scroll_to == NULL)
|
||||
{
|
||||
// If we are at the end of the list, still scroll to make our tab visible
|
||||
tab_to_scroll_to = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order];
|
||||
|
||||
// Cross through buttons
|
||||
// (even if first/last item is a button, return it so we can update the scroll)
|
||||
if (tab_to_scroll_to->Flags & ImGuiTabItemFlags_Button)
|
||||
{
|
||||
target_order += select_dir;
|
||||
selected_order += select_dir;
|
||||
tab_to_scroll_to = (target_order <= 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
window->DC.CursorPos = backup_cursor_pos;
|
||||
|
||||
tab_bar->BarRect.Max.x -= scrolling_buttons_width + 1.0f;
|
||||
for (int i = 0; i < tab_bar->Tabs.Size; ++i)
|
||||
{
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[i];
|
||||
if (tab->Flags & ImGuiTabItemFlags_Trailing)
|
||||
tab->Offset -= scrolling_buttons_width + 1.0f;
|
||||
}
|
||||
|
||||
return tab_to_scroll_to;
|
||||
}
|
||||
@ -7294,6 +7380,9 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
|
||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||
{
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||
if (tab->Flags & ImGuiTabItemFlags_Button)
|
||||
continue;
|
||||
|
||||
const char* tab_name = tab_bar->GetTabName(tab);
|
||||
if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID))
|
||||
tab_to_select = tab;
|
||||
@ -7310,6 +7399,7 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
|
||||
//-------------------------------------------------------------------------
|
||||
// - BeginTabItem()
|
||||
// - EndTabItem()
|
||||
// - TabItemButton()
|
||||
// - TabItemEx() [Internal]
|
||||
// - SetTabItemClosed()
|
||||
// - TabItemCalcSize() [Internal]
|
||||
@ -7330,6 +7420,8 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
|
||||
IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
return false;
|
||||
}
|
||||
IM_ASSERT_USER_ERROR(!(flags & ImGuiTabItemFlags_Button), "BeginTabItem() Can't be used with button flags, use TabItemButton() instead!");
|
||||
|
||||
bool ret = TabItemEx(tab_bar, label, p_open, flags);
|
||||
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
|
||||
{
|
||||
@ -7358,6 +7450,22 @@ void ImGui::EndTabItem()
|
||||
window->IDStack.pop_back();
|
||||
}
|
||||
|
||||
bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar;
|
||||
if (tab_bar == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(tab_bar, "TabItemButton() needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
return false;
|
||||
}
|
||||
return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder);
|
||||
}
|
||||
|
||||
bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags)
|
||||
{
|
||||
// Layout whole tab bar if not already done
|
||||
@ -7383,6 +7491,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
return false;
|
||||
}
|
||||
|
||||
IM_ASSERT(!p_open || (p_open && !(flags & ImGuiTabItemFlags_Button))); // TabItemButton should not have visible content
|
||||
|
||||
// Store into ImGuiTabItemFlags_NoCloseButton, also honor ImGuiTabItemFlags_NoCloseButton passed by user (although not documented)
|
||||
if (flags & ImGuiTabItemFlags_NoCloseButton)
|
||||
p_open = NULL;
|
||||
@ -7410,6 +7520,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
|
||||
const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0;
|
||||
const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount);
|
||||
const bool is_tab_button = (flags & ImGuiTabItemFlags_Button) != 0;
|
||||
tab->LastFrameVisible = g.FrameCount;
|
||||
tab->Flags = flags;
|
||||
|
||||
@ -7417,19 +7528,13 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
tab->NameOffset = (ImS16)tab_bar->TabsNames.size();
|
||||
tab_bar->TabsNames.append(label, label + strlen(label) + 1);
|
||||
|
||||
// If we are not reorderable, always reset offset based on submission order.
|
||||
// (We already handled layout and sizing using the previous known order, but sizing is not affected by order!)
|
||||
if (!tab_appearing && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable))
|
||||
{
|
||||
tab->Offset = tab_bar->OffsetNextTab;
|
||||
tab_bar->OffsetNextTab += tab->Width + g.Style.ItemInnerSpacing.x;
|
||||
}
|
||||
|
||||
// Update selected tab
|
||||
if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0)
|
||||
if (!tab_bar_appearing || tab_bar->SelectedTabId == 0)
|
||||
if (!is_tab_button)
|
||||
tab_bar->NextSelectedTabId = id; // New tabs gets activated
|
||||
if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // SetSelected can only be passed on explicit tab bar
|
||||
if (!is_tab_button)
|
||||
tab_bar->NextSelectedTabId = id;
|
||||
|
||||
// Lock visibility
|
||||
@ -7450,6 +7555,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
|
||||
ItemAdd(ImRect(), id);
|
||||
PopItemFlag();
|
||||
if (is_tab_button)
|
||||
return false;
|
||||
return tab_contents_visible;
|
||||
}
|
||||
|
||||
@ -7461,14 +7568,21 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
|
||||
// Layout
|
||||
size.x = tab->Width;
|
||||
//if (is_tab_button && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
if (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing))
|
||||
window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(tab->Offset, 0.0f);
|
||||
else
|
||||
window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f);
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
ImRect bb(pos, pos + size);
|
||||
|
||||
// We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation)
|
||||
bool want_clip_rect = (bb.Min.x < tab_bar->BarRect.Min.x) || (bb.Max.x > tab_bar->BarRect.Max.x);
|
||||
// If TabBar fitting policy is scroll, then just clip through the BarRect
|
||||
float offset_leading = (flags & ImGuiTabItemFlags_Leading) ? 0.0f : tab_bar->LeadingWidth;
|
||||
float offset_trailing = (flags & (ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_Leading)) ? 0.0f : tab_bar->TrailingWidth; // Leading buttons will be clipped by BarRect.Max.x, trailing buttons will be clipped at BarRect.Minx + LeadingsWidth
|
||||
bool want_clip_rect = (bb.Min.x < tab_bar->BarRect.Min.x + offset_leading) || (bb.Max.x + offset_trailing > tab_bar->BarRect.Max.x);
|
||||
if (want_clip_rect)
|
||||
PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->BarRect.Min.x), bb.Min.y - 1), ImVec2(tab_bar->BarRect.Max.x, bb.Max.y), true);
|
||||
PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->BarRect.Min.x + offset_leading), bb.Min.y - 1), ImVec2(tab_bar->BarRect.Max.x - offset_trailing, bb.Max.y), true);
|
||||
|
||||
ImVec2 backup_cursor_max_pos = window->DC.CursorMaxPos;
|
||||
ItemSize(bb.GetSize(), style.FramePadding.y);
|
||||
@ -7483,12 +7597,12 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
}
|
||||
|
||||
// Click to Select a tab
|
||||
ImGuiButtonFlags button_flags = (ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_AllowItemOverlap);
|
||||
ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowItemOverlap);
|
||||
if (g.DragDropActive)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
|
||||
if (pressed)
|
||||
if (pressed && !is_tab_button)
|
||||
tab_bar->NextSelectedTabId = id;
|
||||
hovered |= (g.HoveredId == id);
|
||||
|
||||
@ -7534,6 +7648,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
|
||||
const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
|
||||
if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)))
|
||||
if (!is_tab_button)
|
||||
tab_bar->NextSelectedTabId = id;
|
||||
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
|
||||
@ -7559,6 +7674,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
|
||||
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
||||
|
||||
IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected
|
||||
if (is_tab_button)
|
||||
return pressed;
|
||||
return tab_contents_visible;
|
||||
}
|
||||
|
||||
@ -7597,7 +7715,7 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
|
||||
const float width = bb.GetWidth();
|
||||
IM_UNUSED(flags);
|
||||
IM_ASSERT(width > 0.0f);
|
||||
const float rounding = ImMax(0.0f, ImMin(g.Style.TabRounding, width * 0.5f - 1.0f));
|
||||
const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f));
|
||||
const float y1 = bb.Min.y + 1.0f;
|
||||
const float y2 = bb.Max.y - 1.0f;
|
||||
draw_list->PathLineTo(ImVec2(bb.Min.x, y2));
|
||||
|
Loading…
Reference in New Issue
Block a user