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ImFont: Added AddRemapChar() helper (#609)
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@ -537,7 +537,7 @@
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- style: WindowPadding needs to be EVEN needs the 0.5 multiplier probably have a subtle effect on clip rectangle
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- text: simple markup language for color change?
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- font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
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- font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.)
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- font: fix AddRemapChar() to work before font has been built.
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
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- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
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8
imgui.h
8
imgui.h
@ -1316,9 +1316,9 @@ struct ImFont
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IMGUI_API ~ImFont();
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IMGUI_API void Clear();
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IMGUI_API void BuildLookupTable();
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IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
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IMGUI_API const Glyph* FindGlyph(ImWchar c) const;
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IMGUI_API void SetFallbackChar(ImWchar c);
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float GetCharAdvance(unsigned short c) const { return ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] : FallbackXAdvance; }
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float GetCharAdvance(ImWchar c) const { return ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] : FallbackXAdvance; }
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bool IsLoaded() const { return ContainerAtlas != NULL; }
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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@ -1327,6 +1327,10 @@ struct ImFont
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IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const;
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
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// Private
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IMGUI_API void GrowIndex(int new_size);
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IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
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};
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//---- Include imgui_user.h at the end of imgui.h
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@ -1677,14 +1677,8 @@ void ImFont::BuildLookupTable()
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IM_ASSERT(Glyphs.Size < 32*1024);
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IndexXAdvance.clear();
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IndexXAdvance.resize(max_codepoint + 1);
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IndexLookup.clear();
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IndexLookup.resize(max_codepoint + 1);
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for (int i = 0; i < max_codepoint + 1; i++)
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{
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IndexXAdvance[i] = -1.0f;
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IndexLookup[i] = (short)-1;
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}
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GrowIndex(max_codepoint + 1);
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for (int i = 0; i < Glyphs.Size; i++)
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{
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int codepoint = (int)Glyphs[i].Codepoint;
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@ -1720,6 +1714,36 @@ void ImFont::SetFallbackChar(ImWchar c)
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BuildLookupTable();
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}
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void ImFont::GrowIndex(int new_size)
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{
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IM_ASSERT(IndexXAdvance.Size == IndexLookup.Size);
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int old_size = IndexLookup.Size;
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if (new_size <= old_size)
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return;
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IndexXAdvance.resize(new_size);
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IndexLookup.resize(new_size);
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for (int i = old_size; i < new_size; i++)
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{
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IndexXAdvance[i] = -1.0f;
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IndexLookup[i] = (short)-1;
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}
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}
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void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
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{
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IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
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int index_size = IndexLookup.Size;
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if (dst < index_size && IndexLookup.Data[dst] == -1 && !overwrite_dst) // 'dst' already exists
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return;
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if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
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return;
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GrowIndex(dst + 1);
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IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : -1;
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IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f;
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}
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const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const
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{
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if (c < IndexLookup.Size)
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