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Backends: WebGPU: update code for latest webgpu-native changes. (#8426)
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@ -17,6 +17,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-02-26: Update for latest webgpu-native changes.
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// 2024-10-14: Update Dawn support for change of string usages. (#8082, #8083)
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// 2024-10-07: Expose selected render state in ImGui_ImplWGPU_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
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// 2024-10-07: Changed default texture sampler to Clamp instead of Repeat/Wrap.
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@ -65,7 +66,7 @@ using WGPUProgrammableStageDescriptor = WGPUComputeState;
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#endif
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// Dear ImGui prototypes from imgui_internal.h
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extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0);
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extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed);
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#define MEMALIGN(_SIZE,_ALIGN) (((_SIZE) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align (copied from IM_ALIGN() macro).
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// WebGPU data
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@ -267,7 +268,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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{
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPUShaderSourceWGSL wgsl_desc = {};
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wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
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wgsl_desc.code = { wgsl_source, WGPU_STRLEN };
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@ -282,7 +283,8 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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WGPUProgrammableStageDescriptor stage_desc = {};
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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#else
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stage_desc.entryPoint = "main";
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@ -399,7 +401,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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{
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nullptr,
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"Dear ImGui Vertex buffer",
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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@ -426,7 +428,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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{
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nullptr,
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"Dear ImGui Index buffer",
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
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@ -539,7 +541,7 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
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// Upload texture to graphics system
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{
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WGPUTextureDescriptor tex_desc = {};
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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tex_desc.label = { "Dear ImGui Font Texture", WGPU_STRLEN };
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#else
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tex_desc.label = "Dear ImGui Font Texture";
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@ -567,12 +569,12 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
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// Upload texture data
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{
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WGPUImageCopyTexture dst_view = {};
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WGPUTexelCopyTextureInfo dst_view = {};
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dst_view.texture = bd->renderResources.FontTexture;
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dst_view.mipLevel = 0;
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dst_view.origin = { 0, 0, 0 };
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dst_view.aspect = WGPUTextureAspect_All;
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WGPUTextureDataLayout layout = {};
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WGPUTexelCopyBufferLayout layout = {};
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layout.offset = 0;
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layout.bytesPerRow = width * size_pp;
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layout.rowsPerImage = height;
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@ -606,7 +608,7 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
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{
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nullptr,
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"Dear ImGui Uniform buffer",
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
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@ -714,7 +716,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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// Create depth-stencil State
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WGPUDepthStencilState depth_stencil_state = {};
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depth_stencil_state.format = bd->depthStencilFormat;
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
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#else
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depth_stencil_state.depthWriteEnabled = false;
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@ -104,8 +104,9 @@ Other changes:
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Default to header version if unspecified. (#8326, #8365) [@mklefrancois]
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- Backends: Vulkan: Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering"
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(without -KHR suffix) on API 1.3. (#8326, #8365) [@mklefrancois]
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- Backends: WebGPU: Fix for DAWN API rename WGPUProgrammableStageDescriptor -> WGPUComputeState.
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- Backends: WebGPU: Fix for DAWN API change WGPUProgrammableStageDescriptor -> WGPUComputeState.
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[@PhantomCloak] (#8369)
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- Backends: WebGPU: Fix for webgpu-native API changes. (#8426) [@pplux]
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-----------------------------------------------------------------------
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