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mirror of https://github.com/ocornut/imgui.git synced 2025-01-19 01:34:08 +01:00

Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl2.cpp
This commit is contained in:
ocornut 2024-07-02 19:05:36 +02:00
commit 527b2c45af
5 changed files with 29 additions and 9 deletions

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@ -24,6 +24,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
// 2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window.
// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
// 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
@ -569,6 +570,10 @@ void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
bd->CallbacksChainForAllWindows = chain_for_all_windows;
}
#ifdef __EMSCRIPTEN__
EM_JS(void, ImGui_ImplGlfw_EmscriptenOpenURL, (char const* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); });
#endif
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
{
ImGuiIO& io = ImGui::GetIO();
@ -596,6 +601,9 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
io.ClipboardUserData = bd->Window;
#ifdef __EMSCRIPTEN__
io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
#endif
// Create mouse cursors
// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,

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@ -26,6 +26,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
// 2024-02-14: Inputs: Handle gamepad disconnection. Added ImGui_ImplSDL2_SetGamepadMode().
// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
@ -97,9 +98,12 @@
// (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended)
#include <SDL.h>
#include <SDL_syswm.h>
#if defined(__APPLE__)
#ifdef __APPLE__
#include <TargetConditionals.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/em_js.h>
#endif
#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__)
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1
@ -449,6 +453,10 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
return false;
}
#ifdef __EMSCRIPTEN__
EM_JS(void, ImGui_ImplSDL2_EmscriptenOpenURL, (char const* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); });
#endif
static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void* sdl_gl_context)
{
ImGuiIO& io = ImGui::GetIO();
@ -492,6 +500,9 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
io.ClipboardUserData = nullptr;
io.PlatformSetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
#ifdef __EMSCRIPTEN__
io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; };
#endif
// Gamepad handling
bd->GamepadMode = ImGui_ImplSDL2_GamepadMode_AutoFirst;

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@ -62,6 +62,7 @@ Other changes:
- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
- Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
-----------------------------------------------------------------------

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@ -1145,7 +1145,7 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSetti
static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx);
static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text);
static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
namespace ImGui
{
@ -19982,12 +19982,12 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text
#ifdef _MSC_VER
#pragma comment(lib, "shell32")
#endif
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
{
::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT);
return (INT_PTR)::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT) > 32;
}
#elif !defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS)
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
{
#if __APPLE__
const char* open_executable = "open";
@ -19996,10 +19996,10 @@ static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
#endif
ImGuiTextBuffer buf;
buf.appendf("%s \"%s\"", open_executable, path);
system(buf.c_str());
return system(buf.c_str()) != -1;
}
#else
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) {}
static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { return false; }
#endif // Default shell handlers
//-----------------------------------------------------------------------------

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@ -28,7 +28,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.91.0 WIP"
#define IMGUI_VERSION_NUM 19092
#define IMGUI_VERSION_NUM 19093
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
#define IMGUI_HAS_DOCK // Docking WIP branch
@ -2337,7 +2337,7 @@ struct ImGuiIO
// Optional: Open link/folder/file in OS Shell
// (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
void (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path);
bool (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path);
void* PlatformOpenInShellUserData;
// Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)