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https://github.com/ocornut/imgui.git
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Fixed assignment order in Begin() making auto-fit size effectively lag by one frame
Also disabling "clamp into view" while windows are auto-fitting
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9a6aebeb96
commit
62e8661a37
@ -2944,7 +2944,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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{
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// FIXME: Parameterize padding.
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const ImVec2 pad = ImVec2(window->FontSize()*2.0f, window->FontSize()*2.0f); // FIXME: Parametrize of clarify this behavior.
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if (g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
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if (window->AutoFitFrames == 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
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{
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ImVec2 clip_min = pad;
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ImVec2 clip_max = g.IO.DisplaySize - pad;
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@ -3013,14 +3013,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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}
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else
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{
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window->Size = window->SizeFull;
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ImU32 resize_col = 0;
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if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
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{
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// Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
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const ImVec2 size_auto_fit = window->SizeContents + style.WindowPadding - ImVec2(0.0f, style.ItemSpacing.y);
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window->SizeFull = size_auto_fit;
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window->Size = window->SizeFull = size_auto_fit;
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}
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else
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{
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@ -3053,7 +3051,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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{
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// Manual auto-fit when double-clicking
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window->SizeFull = size_auto_fit;
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window->Size = window->SizeFull;
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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MarkSettingsDirty();
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}
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@ -3061,13 +3058,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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{
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// Resize
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window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
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window->Size = window->SizeFull;
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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MarkSettingsDirty();
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}
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}
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// Update rectangle immediately so that rendering right below us isn't one frame late
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window->Size = window->SizeFull;
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title_bar_rect = window->TitleBarRect();
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}
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