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mirror of https://github.com/ocornut/imgui.git synced 2024-12-01 02:37:24 +01:00

Renamed Window LastFrameDrawn to LastFrameActive, more correct

This commit is contained in:
ocornut 2015-10-18 16:57:10 +01:00
parent 465e6839a4
commit 7a61b7dd57
2 changed files with 13 additions and 13 deletions

View File

@ -1527,7 +1527,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing; SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing;
SetWindowPosCenterWanted = false; SetWindowPosCenterWanted = false;
LastFrameDrawn = -1; LastFrameActive = -1;
ItemWidthDefault = 0.0f; ItemWidthDefault = 0.0f;
FontWindowScale = 1.0f; FontWindowScale = 1.0f;
@ -3498,7 +3498,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
} }
const int current_frame = ImGui::GetFrameCount(); const int current_frame = ImGui::GetFrameCount();
const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame); const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
if (first_begin_of_the_frame) if (first_begin_of_the_frame)
window->Flags = (ImGuiWindowFlags)flags; window->Flags = (ImGuiWindowFlags)flags;
else else
@ -3511,12 +3511,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
CheckStacksSize(window, true); CheckStacksSize(window, true);
IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow)); IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
bool window_was_visible = (window->LastFrameDrawn == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on bool window_was_active = (window->LastFrameActive == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
if (flags & ImGuiWindowFlags_Popup) if (flags & ImGuiWindowFlags_Popup)
{ {
ImGuiPopupRef& popup_ref = g.OpenedPopupStack[g.CurrentPopupStack.Size]; ImGuiPopupRef& popup_ref = g.OpenedPopupStack[g.CurrentPopupStack.Size];
window_was_visible &= (window->PopupID == popup_ref.PopupID); window_was_active &= (window->PopupID == popup_ref.PopupID);
window_was_visible &= (window == popup_ref.Window); window_was_active &= (window == popup_ref.Window);
popup_ref.Window = window; popup_ref.Window = window;
g.CurrentPopupStack.push_back(popup_ref); g.CurrentPopupStack.push_back(popup_ref);
window->PopupID = popup_ref.PopupID; window->PopupID = popup_ref.PopupID;
@ -3527,7 +3527,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
if (g.SetNextWindowPosCond) if (g.SetNextWindowPosCond)
{ {
const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this anymore :( need to look into that. const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this anymore :( need to look into that.
if (!window_was_visible) window->SetWindowPosAllowFlags |= ImGuiSetCond_Appearing; if (!window_was_active) window->SetWindowPosAllowFlags |= ImGuiSetCond_Appearing;
window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0; window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f) if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f)
{ {
@ -3543,7 +3543,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
} }
if (g.SetNextWindowSizeCond) if (g.SetNextWindowSizeCond)
{ {
if (!window_was_visible) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing; if (!window_was_active) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing;
window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0; window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
ImGui::SetWindowSize(g.SetNextWindowSizeVal, g.SetNextWindowSizeCond); ImGui::SetWindowSize(g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
g.SetNextWindowSizeCond = 0; g.SetNextWindowSizeCond = 0;
@ -3559,7 +3559,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
} }
if (g.SetNextWindowCollapsedCond) if (g.SetNextWindowCollapsedCond)
{ {
if (!window_was_visible) window->SetWindowCollapsedAllowFlags |= ImGuiSetCond_Appearing; if (!window_was_active) window->SetWindowCollapsedAllowFlags |= ImGuiSetCond_Appearing;
ImGui::SetWindowCollapsed(g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond); ImGui::SetWindowCollapsed(g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
g.SetNextWindowCollapsedCond = 0; g.SetNextWindowCollapsedCond = 0;
} }
@ -3591,7 +3591,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->BeginCount = 0; window->BeginCount = 0;
window->DrawList->Clear(); window->DrawList->Clear();
window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX); window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
window->LastFrameDrawn = current_frame; window->LastFrameActive = current_frame;
window->IDStack.resize(1); window->IDStack.resize(1);
// Setup texture, outer clipping rectangle // Setup texture, outer clipping rectangle
@ -3602,7 +3602,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
PushClipRect(GetVisibleRect()); PushClipRect(GetVisibleRect());
// New windows appears in front // New windows appears in front
if (!window_was_visible) if (!window_was_active)
{ {
window->AutoPosLastDirection = -1; window->AutoPosLastDirection = -1;
@ -3644,7 +3644,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->SizeContents.y = (window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y); window->SizeContents.y = (window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y);
// Hide popup/tooltip window when first appearing while we measure size (because we recycle them) // Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_visible) if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_active)
{ {
window->HiddenFrames = 1; window->HiddenFrames = 1;
if (flags & ImGuiWindowFlags_AlwaysAutoResize) if (flags & ImGuiWindowFlags_AlwaysAutoResize)
@ -3964,7 +3964,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->DC.TreeDepth = 0; window->DC.TreeDepth = 0;
window->DC.StateStorage = &window->StateStorage; window->DC.StateStorage = &window->StateStorage;
window->DC.GroupStack.resize(0); window->DC.GroupStack.resize(0);
window->MenuColumns.Update(3, style.ItemSpacing.x, !window_was_visible); window->MenuColumns.Update(3, style.ItemSpacing.x, !window_was_active);
if (window->AutoFitFramesX > 0) if (window->AutoFitFramesX > 0)
window->AutoFitFramesX--; window->AutoFitFramesX--;

View File

@ -599,7 +599,7 @@ struct IMGUI_API ImGuiWindow
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
ImRect ClippedWindowRect; // = ClipRect just after setup in Begin() ImRect ClippedWindowRect; // = ClipRect just after setup in Begin()
int LastFrameDrawn; int LastFrameActive;
float ItemWidthDefault; float ItemWidthDefault;
ImGuiSimpleColumns MenuColumns; // Simplified columns storage for menu items ImGuiSimpleColumns MenuColumns; // Simplified columns storage for menu items
ImGuiStorage StateStorage; ImGuiStorage StateStorage;