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mirror of https://github.com/ocornut/imgui.git synced 2024-09-24 03:28:33 +02:00

Fix OuterRectClipped not being clipped correctly, which resulted in child window outside visible bound to not be marked with SkipItems. Broken in b50c61c961.

+ Comments on InnerClipRect being misleading. Demo: Tweak to sizing of child window in the Layout->Scrolling section.
This commit is contained in:
omar 2019-05-22 21:43:42 +02:00
parent 34b881eb12
commit a2eec8f5b5
3 changed files with 21 additions and 13 deletions

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@ -5463,10 +5463,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize))); window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize)));
window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize))); window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize)));
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
window->OuterRectClipped = window->Rect();
window->OuterRectClipped.ClipWith(window->ClipRect);
// Inner rectangle // Inner rectangle
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
// Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
@ -5476,13 +5472,23 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize); window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize);
window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize); window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize);
// Outer host rectangle for drawing background and borders
ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect;
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
window->OuterRectClipped = window->Rect();
window->OuterRectClipped.ClipWith(host_rect);
// Inner clipping rectangle will extend a little bit outside the work region. // Inner clipping rectangle will extend a little bit outside the work region.
// This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space.
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
// FIXME: This is currently not clipped by the host rectangle, which is misleading because our call to PushClipRect() below will do it anyway.
// If we fix the value in InnerClipRect, which is desirable, we need to fix the two lines of code relying on it.
window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize)));
window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y); window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y);
window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize)));
window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y); window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y);
//window->InnerClipRect.ClipWithFull(host_rect);
// DRAWING // DRAWING
@ -5490,10 +5496,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DrawList->Clear(); window->DrawList->Clear();
window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0); window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) PushClipRect(host_rect.Min, host_rect.Max, false);
PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
else
PushClipRect(viewport_rect.Min, viewport_rect.Max, true);
// Draw modal window background (darkens what is behind them, all viewports) // Draw modal window background (darkens what is behind them, all viewports)
const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetFrontMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0; const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetFrontMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0;

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@ -2056,14 +2056,17 @@ static void ShowDemoWindowLayout()
bool scroll_to = ImGui::Button("Scroll To Pos"); bool scroll_to = ImGui::Button("Scroll To Pos");
ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "Y = %d px"); ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "Y = %d px");
ImGui::PopItemWidth(); ImGui::PopItemWidth();
if (scroll_to) track = false; if (scroll_to)
track = false;
ImGuiStyle& style = ImGui::GetStyle();
float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5;
for (int i = 0; i < 5; i++) for (int i = 0; i < 5; i++)
{ {
if (i > 0) ImGui::SameLine(); if (i > 0) ImGui::SameLine();
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::Text("%s", i == 0 ? "Top" : i == 1 ? "25%" : i == 2 ? "Center" : i == 3 ? "75%" : "Bottom"); ImGui::Text("%s", i == 0 ? "Top" : i == 1 ? "25%" : i == 2 ? "Center" : i == 3 ? "75%" : "Bottom");
ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(ImGui::GetWindowWidth() * 0.17f, 200.0f), true); ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(child_w, 200.0f), true);
if (scroll_to) if (scroll_to)
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_px, i * 0.25f); ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_px, i * 0.25f);
for (int line = 0; line < 100; line++) for (int line = 0; line < 100; line++)
@ -2078,7 +2081,8 @@ static void ShowDemoWindowLayout()
ImGui::Text("Line %d", line); ImGui::Text("Line %d", line);
} }
} }
float scroll_y = ImGui::GetScrollY(), scroll_max_y = ImGui::GetScrollMaxY(); float scroll_y = ImGui::GetScrollY();
float scroll_max_y = ImGui::GetScrollMaxY();
ImGui::EndChild(); ImGui::EndChild();
ImGui::Text("%.0f/%0.f", scroll_y, scroll_max_y); ImGui::Text("%.0f/%0.f", scroll_y, scroll_max_y);
ImGui::EndGroup(); ImGui::EndGroup();

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@ -1290,8 +1290,9 @@ struct IMGUI_API ImGuiWindow
ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name.
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window. ImRect OuterRectClipped; // == WindowRect just after setup in Begin(). == window->Rect() for root window.
ImRect InnerMainRect, InnerClipRect; ImRect InnerMainRect; //
ImRect InnerClipRect; // == InnerMainRect, minus WindowPadding on each side, clipped within viewport or parent.
ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
int LastFrameActive; // Last frame number the window was Active. int LastFrameActive; // Last frame number the window was Active.
float ItemWidthDefault; float ItemWidthDefault;