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Examples: OSX: Added clipboard support. Fixed ignore list for xcode cruft. Comments about broken keys. (#1873)

This commit is contained in:
Omar Cornut 2018-06-15 22:49:03 +02:00
parent e54b61aa0f
commit a402edb66c
3 changed files with 33 additions and 10 deletions

2
examples/.gitignore vendored
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@ -17,7 +17,7 @@ build/*
## XCode cruft
.DS_Store
project.xcworkspace
xcuserdata/*
xcuserdata
## Executables
*.exe

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@ -245,7 +245,6 @@
ImGui_ImplOpenGL2_Init();
// Setup style
ImGui::GetStyle().WindowRounding = 0.0f;
ImGui::StyleColorsDark();
//ImGui::StyleColorsClassic();

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@ -2,7 +2,7 @@
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan..)
// Issues:
// [ ] Platform: CTRL+Tab can't be read.
// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
// [ ] Platform: Mouse cursor shapes are not supported (see end of https://github.com/glfw/glfw/issues/427)
// [ ] Test with another renderer back-end than OpenGL2. e.g. OpenGL3.
@ -52,6 +52,32 @@ bool ImGui_ImplOSX_Init()
io.KeyMap[ImGuiKey_Y] = 'Y';
io.KeyMap[ImGuiKey_Z] = 'Z';
io.SetClipboardTextFn = [](void*, const char* str) -> void
{
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
[pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString];
};
io.GetClipboardTextFn = [](void*) -> const char*
{
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]];
if (![available isEqualToString:NSPasteboardTypeString])
return NULL;
NSString* string = [pasteboard stringForType:NSPasteboardTypeString];
if (string == nil)
return NULL;
const char* string_c = (const char*)[string UTF8String];
size_t string_len = strlen(string_c);
static ImVector<char> s_clipboard;
s_clipboard.resize((int)string_len + 1);
strcpy(s_clipboard.Data, string_c);
return s_clipboard.Data;
};
return true;
}
@ -96,13 +122,11 @@ static int mapCharacterToKey(int c)
return -1;
}
// Reset the non-characters keys
static void resetKeys()
{
ImGuiIO& io = ImGui::GetIO();
for (int n = 0; n < IM_ARRAYSIZE(io.KeyMap); n++)
if (io.KeyMap[n] != -1 && io.KeyMap[n] >= 256)
io.KeysDown[io.KeyMap[n]] = false;
for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++)
io.KeysDown[n] = false;
}
bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
@ -155,9 +179,9 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
return io.WantCaptureMouse;
}
// FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm.
if (event.type == NSEventTypeKeyDown)
{
// FIXME-OSX: Try to store native NS keys in KeyDown[]
NSString* str = [event characters];
int len = (int)[str length];
for (int i = 0; i < len; i++)
@ -204,8 +228,8 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
io.KeyAlt = flags & NSEventModifierFlagOption;
io.KeySuper = flags & NSEventModifierFlagCommand;
// We must reset them as we will not receive any keyUp event if they where pressed during shift or command
if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl))
// We must reset them as we will not receive any keyUp event if they where pressed with a modifier
if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper))
resetKeys();
return io.WantCaptureKeyboard;
}