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Docking: fixed using ImGuiDockNodeFlags_KeepAliveOnly with DockSpaceOverViewport(). (#8125)
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@ -53,6 +53,13 @@ Other changes:
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by 100.0f on Emscripten target. (#4019, #6096, #1463)
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by 100.0f on Emscripten target. (#4019, #6096, #1463)
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- Examples: Added SDL3+Vulkan example. (#8084, #8085)
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- Examples: Added SDL3+Vulkan example. (#8084, #8085)
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Docking+Viewports Branch:
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- Docking: fixed using ImGuiDockNodeFlags_KeepAliveOnly with DockSpaceOverViewport():
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the normally invisible space did erroneously claim mouse hover and could be potentially
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focused. (#8125) [@kcbanner]
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.91.4 (Released 2024-10-18)
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VERSION 1.91.4 (Released 2024-10-18)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -19542,6 +19542,11 @@ ImGuiID ImGui::DockSpaceOverViewport(ImGuiID dockspace_id, const ImGuiViewport*
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if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode)
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if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode)
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host_window_flags |= ImGuiWindowFlags_NoBackground;
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host_window_flags |= ImGuiWindowFlags_NoBackground;
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// FIXME-OPT: When using ImGuiDockNodeFlags_KeepAliveOnly with DockSpaceOverViewport() we might be able to spare submitting the window,
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// since DockSpace() with that flag doesn't need a window. We'd only need to compute the default ID accordingly.
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if (dockspace_flags & ImGuiDockNodeFlags_KeepAliveOnly)
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host_window_flags |= ImGuiWindowFlags_NoMouseInputs;
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char label[32];
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char label[32];
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ImFormatString(label, IM_ARRAYSIZE(label), "WindowOverViewport_%08X", viewport->ID);
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ImFormatString(label, IM_ARRAYSIZE(label), "WindowOverViewport_%08X", viewport->ID);
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