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BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
When the later is fixed we can re-enable this. Essentially reverts 8ee8513
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@ -119,10 +119,6 @@ Other changes:
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- BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(),
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- BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(),
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use it to make child window use FrameBg, FrameRounding, FrameBorderSize, FramePadding
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use it to make child window use FrameBg, FrameRounding, FrameBorderSize, FramePadding
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instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
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instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
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- BeginChild(): Internal name used by child windows now omits the hash/id if the child
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window is submitted in root of id stack of parent window.
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So "Parent/Child_XXXXXXX" becomes "Parent/Child" when in root of id stack.
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Makes debugging/metrics easier and shorter to read in many cases.
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- Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value
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- Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value
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to false when popup is closed in ways other than clicking the close button. (#6900)
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to false when popup is closed in ways other than clicking the close button. (#6900)
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- Double-clicking lower-left resize grip auto-resize (like lower-right one).
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- Double-clicking lower-left resize grip auto-resize (like lower-right one).
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@ -5495,10 +5495,13 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
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SetNextWindowSize(size);
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SetNextWindowSize(size);
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// Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
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// Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
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// FIXME: 2023/11/14: commented out shorted version. We had an issue with multiple ### in child window path names, which the trailing hash helped workaround.
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// e.g. "ParentName###ParentIdentifier/ChildName###ChildIdentifier" would get hashed incorrectly by ImHashStr(), trailing _%08X somehow fixes it.
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const char* temp_window_name;
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const char* temp_window_name;
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if (name && parent_window->IDStack.back() == parent_window->ID)
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/*if (name && parent_window->IDStack.back() == parent_window->ID)
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ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%s", parent_window->Name, name); // May omit ID if in root of ID stack
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ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%s", parent_window->Name, name); // May omit ID if in root of ID stack
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else if (name)
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else*/
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if (name)
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ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%s_%08X", parent_window->Name, name, id);
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ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%s_%08X", parent_window->Name, name, id);
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else
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else
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ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%08X", parent_window->Name, id);
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ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%08X", parent_window->Name, id);
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2
imgui.h
2
imgui.h
@ -24,7 +24,7 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.90 WIP"
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#define IMGUI_VERSION "1.90 WIP"
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#define IMGUI_VERSION_NUM 18998
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#define IMGUI_VERSION_NUM 18999
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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