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Internals: renamed GetIOEx() to GetIO(). Added GetPlatformIO() explicit context variant.
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@ -4814,7 +4814,7 @@ ImGuiIO& ImGui::GetIO()
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}
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// This variant exists to facilitate backends experimenting with multi-threaded parallel context. (#8069, #6293, #5856)
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ImGuiIO& ImGui::GetIOEx(ImGuiContext* ctx)
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ImGuiIO& ImGui::GetIO(ImGuiContext* ctx)
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{
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IM_ASSERT(ctx != NULL);
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return ctx->IO;
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@ -4826,6 +4826,13 @@ ImGuiPlatformIO& ImGui::GetPlatformIO()
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return GImGui->PlatformIO;
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}
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// This variant exists to facilitate backends experimenting with multi-threaded parallel context. (#8069, #6293, #5856)
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ImGuiPlatformIO& ImGui::GetPlatformIO(ImGuiContext* ctx)
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{
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IM_ASSERT(ctx != NULL;
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return ctx->PlatformIO;
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}
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// Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame()
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ImDrawData* ImGui::GetDrawData()
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{
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@ -2980,7 +2980,8 @@ namespace ImGui
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// If this ever crashes because g.CurrentWindow is NULL, it means that either:
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// - ImGui::NewFrame() has never been called, which is illegal.
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// - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
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IMGUI_API ImGuiIO& GetIOEx(ImGuiContext* ctx);
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IMGUI_API ImGuiIO& GetIO(ImGuiContext* ctx);
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IMGUI_API ImGuiPlatformIO& GetPlatformIO(ImGuiContext* ctx);
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inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
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IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
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