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@ -15,7 +15,7 @@
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int main(int, char**)
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int main(int, char**)
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{
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{
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// Setup ImGui binding
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// Setup ImGui binding
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ImGui_Marmalade_Init(true);
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ImGui_Marmalade_Init(true);
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// Load Fonts
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// Load Fonts
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// (see extra_fonts/README.txt for more details)
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// (see extra_fonts/README.txt for more details)
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@ -40,12 +40,12 @@ int main(int, char**)
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// Main loop
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// Main loop
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while (true)
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while (true)
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{
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{
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if( s3eDeviceCheckQuitRequest() )
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if( s3eDeviceCheckQuitRequest() )
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break;
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break;
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s3eKeyboardUpdate() ;
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s3eKeyboardUpdate() ;
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s3ePointerUpdate() ;
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s3ePointerUpdate() ;
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ImGui_Marmalade_NewFrame();
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ImGui_Marmalade_NewFrame();
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// 1. Show a simple window
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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@ -76,12 +76,12 @@ int main(int, char**)
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}
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}
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// Rendering
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// Rendering
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IwGxSetColClear(clear_color.x*255,clear_color.y*255,clear_color.z*255,clear_color.w*255) ;
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IwGxSetColClear(clear_color.x*255,clear_color.y*255,clear_color.z*255,clear_color.w*255) ;
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IwGxClear();
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IwGxClear();
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ImGui::Render();
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ImGui::Render();
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IwGxSwapBuffers();
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IwGxSwapBuffers();
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s3eDeviceYield(0) ;
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s3eDeviceYield(0) ;
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}
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}
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// Cleanup
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// Cleanup
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