1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 09:30:56 +01:00

Update README.md

This commit is contained in:
omar 2018-02-13 20:42:01 +01:00 committed by GitHub
parent e2aba3cf5f
commit f33440bbc2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -123,29 +123,42 @@ Languages:
- Rust (imgui-rs): https://github.com/Gekkio/imgui-rs
Frameworks:
- This repository include examples for DirectX9, DirectX10, DirectX11, OpenGL2/3, Vulkan, Allegro 5, SDL+GL2/3, iOS and Marmalade: https://github.com/ocornut/imgui/tree/master/examples
- PR: DirectX12: https://github.com/ocornut/imgui/pull/301
- PR: SDL2 + OpenGLES + Emscripten: https://github.com/ocornut/imgui/pull/336
- PR: FreeGlut + OpenGL2: https://github.com/ocornut/imgui/pull/801
- PR: Native Win32 and OSX: https://github.com/ocornut/imgui/pull/281
- PR: Android: https://github.com/ocornut/imgui/pull/421
- Cinder: https://github.com/simongeilfus/Cinder-ImGui
- cocos2d-x: https://github.com/c0i/imguix https://github.com/ocornut/imgui/issues/551
- Flexium/SFML (FlexGUI): https://github.com/DXsmiley/FlexGUI
- GML/GameMakerStudio2 (ImGuiGML): https://marketplace.yoyogames.com/assets/6221/imguigml
- Irrlicht (IrrIMGUI): https://github.com/ZahlGraf/IrrIMGUI
- Ogre: https://bitbucket.org/LMCrashy/ogreimgui/src
- openFrameworks (ofxImGui): https://github.com/jvcleave/ofxImGui
- OpenSceneGraph/OSG: https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c
- LÖVE: https://github.com/slages/love-imgui
- NanoRT (software raytraced) https://github.com/syoyo/imgui/tree/nanort
- Qt3d https://github.com/alpqr/imgui-qt3d
- Unreal Engine 4: https://github.com/segross/UnrealImGui or https://github.com/sronsse/UnrealEngine_ImGui
- SFML: https://github.com/EliasD/imgui-sfml or https://github.com/Mischa-Alff/imgui-backends
- DirectX 9, DirectX 10, DirectX 11: [github/ocornut/imgui/tree/master/examples](https://github.com/ocornut/imgui/tree/master/examples) (this repository)
- OpenGL 2/3 (with GLFW or SDL): [github/ocornut/imgui/tree/master/examples](https://github.com/ocornut/imgui/tree/master/examples) (this repository)
- Vulkan (with GLFW): [github/ocornut/imgui/tree/master/examples](https://github.com/ocornut/imgui/tree/master/examples) (this repository)
- Allegro 5, iOS, Marmalade: [github/ocornut/imgui/tree/master/examples](https://github.com/ocornut/imgui/tree/master/examples) (this repository)
- Unmerged PR: DirectX12: [github/ocornut/imgui/pull/301](https://github.com/ocornut/imgui/pull/301)
- Unmerged PR: SDL2 + OpenGLES + Emscripten: [github/ocornut/imgui/pull/336](https://github.com/ocornut/imgui/pull/336)
- Unmerged PR: FreeGlut + OpenGL2: [github/ocornut/imgui/pull/801](https://github.com/ocornut/imgui/pull/801)
- Unmerged PR: Native Win32 and OSX: [github/ocornut/imgui/pull/281](https://github.com/ocornut/imgui/pull/281)
- Unmerged PR: Android: [github/ocornut/imgui/pull/421](https://github.com/ocornut/imgui/pull/421)
- Cinder: [github/simongeilfus/Cinder-ImGui](https://github.com/simongeilfus/Cinder-ImGui)
- Cocos2d-x: [github/c0i/imguix](https://github.com/c0i/imguix), [github/ocornut/imgui/issues/551](https://github.com/ocornut/imgui/issues/551)
- Flexium/SFML (FlexGUI): [github/DXsmiley/FlexGUI](https://github.com/DXsmiley/FlexGUI)
- GML/GameMakerStudio2 (ImGuiGML): [marketplace.yoyogames.com/assets/6221/imguigml](https://marketplace.yoyogames.com/assets/6221/imguigml)
- Irrlicht (IrrIMGUI): [github/ZahlGraf/IrrIMGUI](https://github.com/ZahlGraf/IrrIMGUI)
- Ogre: [bitbucket.org/LMCrashy/ogreimgui/src](https://bitbucket.org/LMCrashy/ogreimgui/src)
- OpenFrameworks (ofxImGui): [github/jvcleave/ofxImGui](https://github.com/jvcleave/ofxImGui)
- OpenSceneGraph/OSG: [gist](https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c)
- LÖVE: [github/slages/love-imgui](https://github.com/slages/love-imgui)
- NanoRT: [github/syoyo/imgui](https://github.com/syoyo/imgui/tree/nanort)
- Qt3d: [github/alpqr/imgui-qt3d](https://github.com/alpqr/imgui-qt3d)
- Unreal Engine 4: [github/segross/UnrealImGui](https://github.com/segross/UnrealImGui) or [github/sronsse/UnrealEngine_ImGui](https://github.com/sronsse/UnrealEngine_ImGui)
- SFML: [github.com/EliasD/imgui-sfml](https://github.com/EliasD/imgui-sfml) or [Mischa-Alff/imgui-backends](https://github.com/Mischa-Alff/imgui-backends)
For other bindings: see [this page](https://github.com/ocornut/imgui/wiki/Links/).
Please contact me with the Issues tracker or Twitter to fix/update this list.
Roadmap
-------
Some of the goals for 2018 are:
- Finish work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787))
- Finish work on viewports and multiple OS windows management. (see [#1542](https://github.com/ocornut/imgui/issues/1542))
- Finish work on docking, tabs. (see [#351](https://github.com/ocornut/imgui/issues/351#issuecomment-346865709))
- Make Columns better (they are currently pretty terrible!).
- Make the examples look better, improve styles, improve font support, make the examples hi-DPI aware.
Gallery
-------
@ -195,8 +208,6 @@ The Immediate Mode GUI paradigm may at first appear unusual to some users. This
- [Nicolas Guillemot's CppCon'16 flashtalk about Dear ImGui](https://www.youtube.com/watch?v=LSRJ1jZq90k).
- [Thierry Excoffier's Zero Memory Widget](http://perso.univ-lyon1.fr/thierry.excoffier/ZMW/).
See the [Software using dear imgui page](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) for an incomplete list of software which are publicly known to use dear migui.
See the [Links page](https://github.com/ocornut/imgui/wiki/Links) for third-party bindings to different languages and frameworks.
Frequently Asked Question (FAQ)
@ -211,7 +222,11 @@ Frequently Asked Question (FAQ)
<b>Which version should I get?</b>
I occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master. The library is fairly stable and regressions tend to be fixed fast when reported.
I occasionally tag [Releases](https://github.com/ocornut/imgui/releases) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported.
<b>Who uses Dear ImGui?</b>
See the [Software using dear imgui page](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) for an (incomplete) list of games/software which are publicly known to use dear imgui. Please add yours if you can!
<b>Why the odd dual naming, "dear imgui" vs "ImGui"?</b>