David
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de1593d5c0
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Backends: DX12: Fixed stale comments. (#5798)
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2022-10-20 08:25:00 +02:00 |
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ocornut
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c54230d14e
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2022-10-11 12:35:41 +02:00 |
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Jack Knobel
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ec2c805e48
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Backends: support for unity builds for dx10/dx11/dx12 backends (#5387)
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2022-06-11 12:52:27 +02:00 |
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ocornut
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f7f30476d5
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Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927)
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2022-04-07 14:28:08 +02:00 |
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ocornut
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fd06ed833b
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Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104)
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2022-03-13 17:57:32 +07:00 |
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ocornut
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440824d431
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
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2021-11-30 21:48:29 +01:00 |
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ocornut
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c6ca327fb2
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Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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2021-09-20 18:43:05 +02:00 |
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Rokas Kupstys
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2b0bd40b99
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Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
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2021-08-24 18:23:13 +02:00 |
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ocornut
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cf2daf353e
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Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
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2021-06-30 15:50:15 +02:00 |
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ocornut
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23a15834fa
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Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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2021-06-29 18:16:47 +02:00 |
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ocornut
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4cec3a0467
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Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
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2021-06-29 16:42:13 +02:00 |
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ocornut
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b5a2bd1a5b
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Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
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2021-06-29 15:25:19 +02:00 |
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ocornut
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70c603854e
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Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
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2021-06-29 14:37:58 +02:00 |
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ocornut
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98a6292165
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Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. (#4225)
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2021-06-14 17:43:42 +02:00 |
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ocornut
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838c16533d
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
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thedmd
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3c72e5142b
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Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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2021-05-19 18:39:18 +02:00 |
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ocornut
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bda12e5fdd
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Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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2021-02-18 11:38:41 +01:00 |
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ocornut
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58a0a7058c
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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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2021-02-03 18:30:26 +01:00 |
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Matthijs Lavrijsen
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e485d451d1
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Backends: DX12: improve Windows 7 compatibility (#3696)
- Attempt to load d3d12.dll from local D3D12On7 paths before falling back to System32
- Do not statically import D3D12SerializeRootSignature
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2021-01-11 11:07:43 +01:00 |
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ocornut
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3346544cf5
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Examples: Fix batch files (amend b1a18d82 , #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
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2020-12-09 18:28:02 +01:00 |
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ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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2020-10-14 14:42:00 +02:00 |
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ocornut
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d9b2fb7338
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Moving backends code from examples/ to backends/ (step 1: moving source files)
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2020-10-14 14:41:40 +02:00 |
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