Håvard Mathisen
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08ef9819c8
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Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex.
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2016-11-13 03:00:36 +01:00 |
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ocornut
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7c2b35704d
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Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
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2016-11-12 19:46:52 +01:00 |
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ocornut
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55863dd274
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Examples: Vulkan: Shallow stylistic changes (following #879)
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2016-11-12 17:49:59 +01:00 |
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ocornut
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0449bb98e2
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Merge branch 'master' of https://github.com/martty/imgui into martty-master
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2016-11-12 17:36:46 +01:00 |
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ocornut
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a68ac96bc4
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Examples: GL3: Comments about gl3w (#880)
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2016-11-12 12:48:33 +01:00 |
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ocornut
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775ac24d45
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Fixed overzealous GCC warnings (#883) + partly undo 8553bab241
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2016-11-12 11:14:37 +01:00 |
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omar
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89d033aba3
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Merge pull request #898 from tinnnysu/master
Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
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2016-11-12 11:08:51 +01:00 |
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ocornut
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81eefb704b
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Minor const fixes for overzealous warnings (#883)
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2016-11-11 18:40:13 +01:00 |
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sushitao
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833ed760ae
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update cmdline syntax in windows compilation
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2016-11-09 14:53:23 +08:00 |
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Marcell Kiss
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53126cd713
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Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
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2016-10-18 22:43:20 +02:00 |
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Marcell Kiss
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44250caf50
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Null the released resources
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2016-10-18 22:07:51 +02:00 |
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ocornut
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0d3f8807c7
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Added a void* user_data parameter to Clipboard function handlers. (#875)
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2016-10-15 11:36:43 +02:00 |
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ocornut
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2919c77bee
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Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800)
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2016-10-01 14:59:28 +02:00 |
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ocornut
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b96471143f
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Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
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2016-10-01 14:56:24 +02:00 |
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ocornut
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612b17ef57
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Fixing minor english typos (#827)
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2016-09-11 22:02:35 +02:00 |
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ocornut
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02399852fe
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Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824)
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2016-09-10 17:43:17 +02:00 |
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Felipe Oliveira Carvalho
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6e6f04f513
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Fix Mac OS X build and remove cruft from Makefile
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2016-09-10 11:22:40 +02:00 |
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ocornut
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bc57fd5d1d
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Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
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2016-09-05 23:39:52 +02:00 |
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ocornut
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031d4e689d
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Examples: OpenGL3: Revert Makefile change for OSX for now (#812)
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2016-09-05 22:52:45 +02:00 |
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ocornut
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2825eaa0be
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Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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2016-09-03 19:24:57 +02:00 |
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Kun Lin
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aa0cb13aa4
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Correct name for linking opengl3_example
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.
Changed this made the compilation on my Mac successfully.
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2016-09-02 21:57:31 +09:00 |
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Gustav
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08a9e78da5
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fixed space issues
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2016-08-29 23:35:56 +02:00 |
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Håvard Mathisen
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99b4f951b9
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Fix Vulkan example for use when a depth buffer is active.
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2016-08-27 19:08:24 +02:00 |
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Gustav
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5def10c3a0
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Fixed OpenGL error when calling Shutdown without calling NewFrame
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2016-08-27 00:32:20 +02:00 |
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ocornut
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5ae71aa04a
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Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
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2016-08-25 10:25:51 +02:00 |
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ocornut
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3c384c2f10
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Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
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2016-08-25 10:18:09 +02:00 |
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ocornut
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82768e05f3
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Ignore list for Visual Studio
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2016-08-20 13:30:42 +02:00 |
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Marcell Kiss
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4bc6a951fe
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tabs to space, remove braces
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2016-08-20 13:27:03 +02:00 |
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Marcell Kiss
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3234f81cb1
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maxImageCount may be 0; add missing sType; change to 1 push constant range
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2016-08-20 13:08:34 +02:00 |
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Jamie Seward
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0a1d456de1
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Fix compile warnings in SDL examples
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2016-07-30 15:26:49 -07:00 |
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ocornut
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d8dacd729b
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Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
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2016-07-29 10:10:41 +02:00 |
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Jeongseok Lee
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47911d92b2
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Fix minor typo in examples/README.txt
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2016-05-20 07:04:54 -04:00 |
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ocornut
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1349d0aacf
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Examples: DirectX9: Removing spaces (#663)
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2016-05-16 10:54:52 +02:00 |
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Trezanik
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790275eae2
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Example: DirectX9: Backup and restore all state
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2016-05-16 01:02:09 +01:00 |
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ocornut
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8a0d3b9628
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Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
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2016-05-08 11:49:21 +02:00 |
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ocornut
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2ef766a1ce
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Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
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2016-05-07 20:57:38 +02:00 |
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ocornut
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656b1e848c
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Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
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2016-05-07 20:53:55 +02:00 |
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ocornut
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f4633d09ac
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
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2016-05-07 20:19:04 +02:00 |
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ocornut
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834bfe4af5
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Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
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2016-05-07 20:11:14 +02:00 |
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josiahmanson
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5fe2cacd4d
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DX11 example depth test
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2016-05-07 10:42:48 -07:00 |
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ocornut
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c1da3e354e
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Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
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2016-05-04 23:20:41 +02:00 |
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ocornut
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79ad22e1f2
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Fixed various Clang -Weverything warnings (#626)
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2016-05-04 23:17:53 +02:00 |
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ocornut
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f46c91f5ad
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Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611)
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2016-05-03 11:30:43 +02:00 |
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ocornut
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731ff3d3f5
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Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611)
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2016-05-03 11:12:59 +02:00 |
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ocornut
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50df86985d
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Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
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2016-05-03 10:47:42 +02:00 |
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ocornut
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bfb2dc2290
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Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
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2016-04-30 19:02:19 +02:00 |
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ocornut
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c2c0b57e5e
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Examples: OpenGL2: Extra comments (#606)
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2016-04-24 18:11:54 +02:00 |
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ocornut
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559963e832
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Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 (#598, #575)
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2016-04-20 20:49:49 +02:00 |
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ocornut
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1612ca071b
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Examples: SDL: Initialize video+timer subsystem only.
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2016-04-13 00:15:58 +02:00 |
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ocornut
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4466a7b3b0
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Examples: DirectX9: save/restore some more device state.
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2016-04-11 18:33:16 +02:00 |
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