Omar
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bb1e6f8af6
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
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2020-02-17 18:33:59 +01:00 |
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Rokas Kupstys
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21b9e42964
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Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds.
Closes #3017.
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2020-02-10 16:53:37 +01:00 |
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omar
|
861f786d81
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2020-01-10 14:38:09 +01:00 |
|
Rokas Kupstys
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00c515f51a
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Add glbinding build sample to Makefiles of GL3 examples. (#2870)
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2020-01-09 16:26:42 +01:00 |
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Rokas Kupstys
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5e2329b98e
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Backends: GL3: Implement glbinding opengl loader support. (#2870)
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2020-01-07 21:06:37 +01:00 |
|
omar
|
992736dc5d
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Merge branch 'refs/heads/master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
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2019-12-13 17:06:27 +01:00 |
|
omar
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7ff13f4ee1
|
Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919, #2798]
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2019-12-06 10:43:27 +01:00 |
|
omar
|
813e0c18e6
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
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2019-11-26 12:23:43 +01:00 |
|
omar
|
26d177bc03
|
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
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2019-11-25 18:29:28 +01:00 |
|
omar
|
7feccf9ab2
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
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2019-10-18 16:50:30 +02:00 |
|
Rokas Kupstys
|
6892b81578
|
Remove trailing spaces from bunch of files.
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
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2019-10-15 16:04:02 +02:00 |
|
omar
|
e0c0e53edf
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
2019-10-04 19:22:42 +02:00 |
|
omar
|
a2f3dcfc97
|
Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809)
|
2019-10-02 11:40:03 +02:00 |
|
omar
|
6994bf10bc
|
Merge branch 'master' into docking + fix for RenderMouseCursor()
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
|
2019-09-24 17:14:51 +02:00 |
|
omar
|
97691643b7
|
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798)
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2019-09-22 23:19:04 +02:00 |
|
omar
|
575df6f192
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
|
2019-09-17 16:35:50 +02:00 |
|
NeroBurner
|
e7e88ed413
|
Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774)
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
|
2019-09-17 17:04:40 +09:00 |
|
omar
|
e2c1f0a7cd
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
2019-06-18 23:12:50 +02:00 |
|
omar
|
516c3dee80
|
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
|
2019-06-18 11:28:26 +02:00 |
|
omar
|
431aa4e456
|
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
|
2019-06-06 16:13:30 +02:00 |
|
omar
|
dfb82d5c22
|
Merge branch 'master' into docking
# Conflicts:
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# imgui.cpp
|
2019-04-25 17:53:11 +02:00 |
|
omar
|
6789ea3482
|
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
|
2019-04-23 12:38:59 +02:00 |
|
David Amador
|
994a92d79d
|
Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
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2019-04-23 12:14:05 +02:00 |
|
omar
|
f159eb35fb
|
Examples: SDL: Removed unused code. (#2484)
|
2019-04-22 10:43:14 +02:00 |
|
omar
|
b89202824e
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2019-04-15 16:03:17 +02:00 |
|
omar
|
35cbf9c052
|
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
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2019-04-15 15:48:38 +02:00 |
|
omar
|
cf029b3e1c
|
Merge branch 'master' into docking
|
2019-04-08 18:05:52 +02:00 |
|
omar
|
42423d5ea4
|
Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
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2019-04-07 23:02:07 +02:00 |
|
omar
|
49fb8e6c45
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl3.cpp
|
2019-04-03 11:17:26 +02:00 |
|
omar
|
da035ced97
|
InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
+ Fix some output filename in SDL build batch files.
|
2019-04-03 11:04:00 +02:00 |
|
omar
|
3eedb542a6
|
Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
|
2019-03-11 11:07:23 +01:00 |
|
omar
|
87ded34f9f
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
|
2019-02-22 12:29:18 +01:00 |
|
omar
|
d0c98bf880
|
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
|
2019-02-19 20:13:06 +01:00 |
|
omar
|
2cada3c143
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_widgets.cpp
|
2019-02-11 18:59:49 +01:00 |
|
omar
|
d16dbc5b87
|
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
|
2019-02-11 18:52:08 +01:00 |
|
omar
|
f94af2f5c5
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_draw.cpp
|
2019-01-20 22:13:35 +01:00 |
|
omar
|
8079344cee
|
Merge branch 'master' into viewport
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
|
2019-01-20 22:12:06 +01:00 |
|
omar
|
2c38b32db1
|
Removed trailing spaces (#2038, #2299)
|
2019-01-20 17:56:17 +01:00 |
|
omar
|
ce1626a51e
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2019-01-02 21:36:21 +01:00 |
|
omar
|
a71d3c8cb3
|
Viewport: Misc comments following user feedbacks..
|
2018-12-21 18:40:16 +01:00 |
|
omar
|
81a2546cea
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
|
2018-12-20 23:06:29 +01:00 |
|
omar
|
ee5560a958
|
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
|
2018-12-20 23:04:40 +01:00 |
|
omar
|
d5b22fb635
|
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
|
2018-12-20 22:58:34 +01:00 |
|
omar
|
62cfdceac1
|
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)
|
2018-12-20 22:40:22 +01:00 |
|
omar
|
b8d9c5c130
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
|
2018-11-26 21:36:48 +01:00 |
|
omar
|
12a1e7d04e
|
Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
|
2018-11-26 19:20:37 +01:00 |
|
omar
|
4a43f347bb
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_marmalade/main.cpp
|
2018-11-15 14:00:01 +01:00 |
|
omar
|
a3d6554e8e
|
Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
|
2018-11-08 16:56:51 +01:00 |
|
omar
|
9d155c73bc
|
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
|
2018-11-08 16:06:22 +01:00 |
|
omar
|
a419d46205
|
Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
|
2018-11-08 15:14:09 +01:00 |
|