ocornut
9e1ccf8fab
Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): ( #3361 )
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- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4() with signature ending with (..., float power = 1.0f)
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4() with signatures ending with (..., float power = 1.0f)
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool)
2022-09-05 14:38:00 +02:00
ocornut
9445776d61
Nav: Fixed an issue opening a menu with Right key from a non-menu window.
2022-09-01 20:42:10 +02:00
ocornut
03fc9a0b17
Menus: Fixed gaps in closing logic. ( #5614 )
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The _MenuBar test introduced in c2cb2a69
doesn't appear to be meaningful.
2022-09-01 20:42:07 +02:00
Rokas Kupstys
b3ea01d86f
Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) ( #2517 , #5614 , noticed in #5546 )
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Amend bda2cde6
Fixes the case where following menu hover sequence results in incorrect RestoreNavWindow (previously SourceWindow) pointing to opened sub-menu:
1. Hover "Menu -> Options" - Open ##Menu_01 window
2. Hover "Menu -> Colors" - SourceWindow incorrectly points to ##Menu_01 window
2022-09-01 17:02:46 +02:00
ocornut
e13913ed57
IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. ( #1485 )
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IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
2022-08-24 21:32:13 +02:00
ocornut
cdebd70e15
Fix PVS-Studio static analyzer warning for "buffer underflow"
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Amend 4e8e177c
2022-08-20 23:08:19 +02:00
ocornut
5b0510c5b7
TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest)
2022-08-20 22:55:51 +02:00
ocornut
268565079c
InputText: numerical fields automatically accept full-width characters (U+FF01..U+FF5E) by converting them to half-width (U+0021..U+007E).
2022-08-08 17:06:11 +02:00
ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
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Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
e926a664d5
TabBar: Allow closing entire TabBar (possible docking only) when it contains user-appended buttons. ( #5515 )
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In docking branch we mass-call TabBarCloseTab(). Amend b26f1530
. Standardize Changelog entries.
2022-08-02 19:30:01 +02:00
ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
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NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
8b8a61bdf9
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. ( #4921 , #4858 , #787 , #1599 , #323 )
2022-07-08 16:02:07 +02:00
ocornut
f9ccdba352
Nav: Fix regression 93f02ee
+ Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
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Toward using keys.
2022-07-06 17:03:50 +02:00
ocornut
0b2da67912
Internals: clarified that GetInputTextState(0) can not return a pointer. Replaced a use of __APPLE__ with io.ConfigMacOSXBehaviors.
2022-07-05 14:40:09 +02:00
ocornut
609b935a8c
InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text.
2022-06-30 15:47:54 +02:00
ocornut
0afc6cd310
Internals: InputTextEx() renames for correctness. enter_pressed -> validated, is_validate_enter -> is_enter_pressed
2022-06-30 15:31:42 +02:00
ocornut
873e9d35ac
Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). ( #5423 )
2022-06-28 16:11:31 +02:00
ocornut
24dfe6db8a
Version 1.89 WIP
2022-06-27 16:55:55 +02:00
ocornut
9aae45eb4a
Version 1.88
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(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d51e5d2898
TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. ( #5262 )
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Revert a small part of 4b97296
.
2022-06-21 17:20:06 +02:00
ocornut
c4b9101759
TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely.
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Has been the case before but adding support for SetNextItemWidth() #5262 made this more noticeable.
2022-06-21 17:13:13 +02:00
ocornut
4b97296148
TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). ( #5262 )
2022-06-21 17:13:12 +02:00
ocornut
d3fd2630b7
Sliders: An initial click within the knob/grab doesn't shift its position. ( #1946 , #5328 ) + Adjust default GrabMinSize.
2022-06-20 18:13:10 +02:00
ocornut
f27af1b20a
Internals: SliderBehaviorT: Minor refactor, clearer 0.0/1.0 early out. Should be no-op from user's point of view.
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ScaleValueFromRatioT() had early 0.0/1.0 ratio tests, shifting most of function by one indent.
2022-06-20 16:57:04 +02:00
ocornut
07efd7cc20
Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
2022-06-15 16:02:55 +02:00
ocornut
27343efb0b
Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
2022-06-15 15:25:07 +02:00
ocornut
6cac48df32
Drag, Slider: rework slightly or CTRL+Click or SetKeyboardFocusHere() will show 1 change of active id in the log (rather than a set,clear,set sequence)
2022-06-15 11:52:46 +02:00
ocornut
1d6e34f3f9
Debug: Added ShowDebugLogWindow().
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Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
Rokas Kupstys
0b1bcfcc20
Menus: Separate menu sets by nav layer. ( #3496 , #4797 ) + Demo: Remove incorrect and useless suggestion to use PushID().
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Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
a35e876978
InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. ( #4947 , #4949 )
2022-06-08 15:27:36 +02:00
Joshua Webb
530332dfbc
InputText: Fixed undo/redo state corruption when editing buffer in user callback. ( #4947 , #4949 )
2022-06-08 15:27:10 +02:00
ocornut
23a785aeb3
Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
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This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
2022-06-07 19:20:03 +02:00
ocornut
64d6c30562
InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. ( #4947 ) + Metrics: Added "InputText" section.
2022-06-07 15:34:21 +02:00
ocornut
74f02703e6
Misc comments + Demo: use IsItemVisible() when using direct ImDrawList calls.
2022-06-07 11:48:05 +02:00
ocornut
697ce2d67b
InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion would lead to small garbage being displayed for one frame. ( #3008 )
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Curiously very old, amend 83efdce
and bdbb2b2
. Using stb_ functions updated ->CurLenA without updating ->TextA, leading to `buf_display_end = buf_display + state->CurLenA;` in the display.
Since f3ab5e62
they are 1 case out of 4 which didn't apply back to ->TextA and this is essentially the one where we ensure appliance. Another solution would be to alter the lower display code, but applying to TextA makes things more consistent.
2022-05-25 18:39:00 +02:00
ocornut
9779cc2fe2
Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect.
2022-05-06 14:20:01 +02:00
ocornut
314c7bd12f
Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak
2022-04-28 17:29:47 +02:00
ocornut
5b29d14783
Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
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+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
ocornut
eda7792b15
Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
2022-04-14 18:36:27 +02:00
ocornut
6d15a506fa
Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). ( #5181 )
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Amend 9038678
2022-04-12 14:49:21 +02:00
ocornut
2c03aac6d3
Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type)
2022-04-05 15:45:00 +02:00
ocornut
a472e8834b
InputScalar: Automatically allow hexadecimal/scientific input when format is adequate.
2022-04-05 15:13:37 +02:00
ocornut
c521883be4
Sliders, Drags: Fixed manual input when using hexadecimal display format string. ( #5165 , #3133 )
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InputScalar: Fixed manual input when using %03d style width in display format string.
(amended once)
2022-04-04 18:42:04 +02:00
ocornut
508c9aaf60
Sliders, Drags: Fixed using hexadecimal display format strings (pretty much never worked). ( #5165 , #3133 )
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Ditched unnecessary code. When transitioning from float in 3e8087458
we added an unnecessary path there, which evolved in c5fb92955
.
2022-04-04 14:43:30 +02:00
ocornut
2747a8ca40
Turned ImVec2 to const ref to RenderChar(), RenderText(), ColorButton(), PushClipRect(). for consistency. Comments about polygon filling winding order.
2022-03-29 12:13:31 +02:00
ocornut
0dec430707
Menus: Adjusted BeginMenu() closing logic so hovering void or non-MenuItem() in parent window always lead to menu closure.
2022-03-28 12:33:58 +02:00
ocornut
dfbe938e54
InputText: Fixed pressing Tab emitting two tabs characters. ( #2467 , #1336 )
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Using Tab keys entirely now, ignoring Tab character. Technically affect who owns the repeat rate.
2022-03-24 12:04:49 +01:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
ocornut
0f14933577
Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. ( #3955 , #3565 )
2022-03-01 18:47:03 +01:00
ocornut
54fb051e52
ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
2022-02-28 16:12:43 +01:00
ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
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Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
2022-02-17 18:39:03 +01:00
Borislav Stanimirov
955aacfbc5
GCC: Disable deprecated-enum-enum-conversion for gcc as well ( #4997 )
2022-02-09 09:47:11 +01:00
ocornut
88de982071
Version 1.88 WIP
2022-02-08 14:45:26 +01:00
ocornut
c71a50deb5
Version 1.87
2022-02-07 18:16:54 +01:00
ocornut
35e197f413
TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro.
2022-02-01 11:52:38 +01:00
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
2022-01-25 18:11:34 +01:00
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
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Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
2022-01-19 15:10:42 +01:00
thedmd
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
2022-01-10 15:09:56 +01:00
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
2022-01-06 14:25:56 +01:00
Liu Liu
de36ff043e
Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). ( #3113 )
2022-01-05 13:47:21 +01:00
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
2022-01-05 13:47:21 +01:00
ocornut
2706c9d66e
Platform IME: reworked internals to simplify adding new features.
2022-01-05 13:47:20 +01:00
ocornut
89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
ocornut
512c54bbc0
Version 1.86
2021-12-22 15:31:13 +01:00
ocornut
612b787b0d
Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )
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+ Stack tool default size.
2021-12-21 15:05:10 +01:00
ocornut
0636f9adac
InputText: fixed Shift+Delete from not cutting into clipboard. ( #4818 , #1541 )
2021-12-20 19:45:58 +01:00
ocornut
389982eb5a
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. ( #4468 , #4504 , #2981 , #3381 )
2021-12-15 11:50:00 +01:00
ocornut
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 , #4797 )
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Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
d7350668d1
Fix OSX warnings + Examples/Apple+GL2 calls super reshape. ( #4759 , #1873 )
2021-12-13 12:31:15 +01:00
xndcn
8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 , #4797 )
2021-12-10 18:58:41 +01:00
ocornut
bdd2a94315
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. ( #3781 , #4794 )
2021-12-09 11:30:42 +01:00
ocornut
072caa4a90
InputText: fixed incorrect padding when FrameBorder > 0. ( #4794 , #3781 )
2021-12-09 11:25:58 +01:00
ocornut
6e141a9cae
Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
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This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
2021-12-06 12:09:38 +01:00
ocornut
eea836135a
InputText: fix buffer modifications in callbacks while using resize callback ( #4784 )
...
Regressed by 5ac25e7c7
(#4762 )
2021-12-05 19:03:40 +01:00
ocornut
aa41f16589
Separator: fixed cover all columns while called inside a table. ( #4787 , #205 )
2021-12-05 18:47:28 +01:00
ocornut
c5db276521
InputText, Nav: fixed tabbing through InputTextMultiline(). ( #4761 , #3092 )
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Messy... Broken by 66f0fb9
. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
2021-11-30 15:17:18 +01:00
ocornut
9d704d99d3
Internals: wrapped ImQsort() in an inline function + added a define guard.
2021-11-30 12:59:00 +01:00
ocornut
66f0fb986c
Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). ( #4761 )
2021-11-29 16:25:45 +01:00
ocornut
65f4be1a10
InputText: Internals: moved "apply_new_text" application code to reduce noise in a future commit (will be for #4714 ) + removed unused fields.
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The move would ideally be no-op. technically we now clear state->Flags before calling ResizeCallback but those are unrelated. The 2 unused fields were incorrectly added by 24ff25981
.
2021-11-25 15:12:23 +01:00
ocornut
5ac25e7c7a
InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. ( #4762 )
2021-11-25 15:12:08 +01:00
ocornut
f8a806ad9f
Tooltips, Internal: (Breaking) swapped parameter order to accomodate for future tooltip api rework.
2021-11-10 17:53:58 +01:00
ocornut
8361ed1f54
Nav: wrap abs<>rel rectangle conversions before we attempt to switch the reference point from window->Pos to window->DC.CursorStartPos. This commit should have no effect.
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Current point makes rectangle invalid right after a scroll, for interactive actions it's rarely a problem but e.g. clipper will want to use g.NavID rect rel while scrolling. (#3841 )
2021-10-27 12:28:45 +02:00
ocornut
99552420a2
InputText: triple-click avoid scroll + include end of line character. ( #2244 )
2021-10-25 17:14:00 +02:00
ocornut
126a6f894f
InputText: made double-click select word, triple-line select line. Word delimitation logic differs slightly from the one used by CTRL+arrows. ( #2244 )
2021-10-25 16:34:56 +02:00
ocornut
9c78fc928a
Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )
2021-10-25 14:30:20 +02:00
Chris Savoie
2318c764cf
Inputs: Mouse: Add support for tracking multiple clicks more than just double ( #3229 )
2021-10-25 14:30:17 +02:00
ocornut
e3bd9434b1
1.86 WIP + internals: tweaks table temp data code.
2021-10-14 16:58:14 +02:00
ocornut
55d35d8387
Version 1.85
2021-10-11 19:24:25 +02:00
ocornut
44f801186f
SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments.
2021-10-08 15:24:54 +02:00
ocornut
ec6ca06898
InputText: Fixed selection rectangle appearing one frame late when selecting all.
2021-10-08 13:00:55 +02:00
ocornut
31d033c9d8
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 , #4079 , #2352 , #432 )
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+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
2021-10-06 17:47:27 +02:00
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
2021-09-29 17:13:45 +02:00
Rokas Kupstys
15fe7ba31f
ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. ( #3517 )
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Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
2021-09-21 15:10:07 +02:00
Rokas Kupstys
30546bc0e7
ColorEdit: Fix multiple issues. ( #4014 )
...
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
- Fixes inability to change hue when saturation is 0. (#4014 )
- Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
- Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
2021-09-21 15:10:07 +02:00
ocornut
ddddabdccf
InputText: amend validation test to allow pushing Activate events remotely. ( #4552 , #2321 )
2021-09-17 16:44:14 +02:00
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
2021-09-17 16:30:32 +02:00
ocornut
3973de7933
Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings.
2021-09-16 18:07:17 +02:00
ocornut
4f10fe0a27
TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL)
2021-09-15 12:12:49 +02:00