omar
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510342f024
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Examples: DirectX9: Minor changes to match the other DirectX examples more closely. (#2394)
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2019-03-06 18:00:04 +01:00 |
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omar
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87ded34f9f
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
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2019-02-22 12:29:18 +01:00 |
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omar
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d0c98bf880
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Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
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2019-02-19 20:13:06 +01:00 |
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omar
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f94af2f5c5
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Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_draw.cpp
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2019-01-20 22:13:35 +01:00 |
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omar
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8079344cee
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Merge branch 'master' into viewport
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
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2019-01-20 22:12:06 +01:00 |
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omar
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2c38b32db1
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Removed trailing spaces (#2038, #2299)
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2019-01-20 17:56:17 +01:00 |
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omar
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82e31d34f0
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
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2019-01-18 12:31:33 +01:00 |
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omar
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295ada0364
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Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format.
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2019-01-17 18:30:15 +01:00 |
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omar
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238321c159
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Fix merge in Docking branch, remove ConfigDockingWithShift flag from DX11 example + misnamed function.
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2018-12-21 16:56:26 +01:00 |
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omar
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81a2546cea
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Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
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2018-12-20 23:06:29 +01:00 |
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omar
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ee5560a958
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Merge branch 'master' into viewport + added style tweak block when viewports are enabled
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
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2018-12-20 23:04:40 +01:00 |
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omar
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d5b22fb635
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
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2018-12-20 22:58:34 +01:00 |
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omar
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4a43f347bb
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Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_marmalade/main.cpp
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2018-11-15 14:00:01 +01:00 |
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omar
|
a3d6554e8e
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Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
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2018-11-08 16:56:51 +01:00 |
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omar
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9d155c73bc
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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2018-11-08 16:06:22 +01:00 |
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omar
|
fda57f48d5
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Merge branch 'viewport' into docking
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
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2018-09-21 11:52:32 +02:00 |
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omar
|
b57baa5ba0
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Viewport: Enabled viewports by default in more example apps.
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2018-09-20 10:31:23 +02:00 |
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omar
|
e32256b4b4
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui_demo.cpp
# imgui_internal.h
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2018-09-14 11:38:10 +02:00 |
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omar
|
1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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2018-09-13 16:50:13 +02:00 |
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omar
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49533bc86e
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Examples: Enabled Docking + Nav by default in the branch. (#351)
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2018-09-06 21:53:35 +02:00 |
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omar
|
01586d33f3
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Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
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2018-08-30 14:29:11 +02:00 |
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omar
|
ff83d0e369
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Examples: Using fully qualified "Dear ImGui" name in window titles.
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2018-07-23 17:31:13 +02:00 |
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omar
|
73e13a0762
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Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
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2018-07-16 22:17:34 +02:00 |
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omar
|
8d58fbb5ed
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Examples: Renamed example folders. (#1870)
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2018-06-10 15:42:14 +02:00 |
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