Peter Particle
337019a68f
typo, #elif instead of #else, fixed
2017-02-26 17:16:37 +01:00
Peter Particle
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
...
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
ocornut
1396659b72
Examples: Speculative fix for OSX Makefile to make Travis happy (re #812 )
2016-12-21 20:12:43 +01:00
ocornut
d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ( #937 )
2016-12-19 23:15:38 +01:00
ocornut
127dd7c88c
Examples: Vulkan: Coding style fixes ( #910 )
2016-11-13 17:57:43 +01:00
Håvard Mathisen
a5600b6e59
Vulkan example: Proper surface format search.
2016-11-13 05:23:33 +01:00
Håvard Mathisen
b447a71cf6
Vulkan example: Fix gamma for some implementations.
2016-11-13 04:28:26 +01:00
Håvard Mathisen
08ef9819c8
Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex.
2016-11-13 03:00:36 +01:00
ocornut
7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set ( #585 , #909 )
2016-11-12 19:46:52 +01:00
ocornut
55863dd274
Examples: Vulkan: Shallow stylistic changes (following #879 )
2016-11-12 17:49:59 +01:00
ocornut
0449bb98e2
Merge branch 'master' of https://github.com/martty/imgui into martty-master
2016-11-12 17:36:46 +01:00
ocornut
a68ac96bc4
Examples: GL3: Comments about gl3w ( #880 )
2016-11-12 12:48:33 +01:00
ocornut
775ac24d45
Fixed overzealous GCC warnings ( #883 ) + partly undo 8553bab241
2016-11-12 11:14:37 +01:00
omar
89d033aba3
Merge pull request #898 from tinnnysu/master
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Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
2016-11-12 11:08:51 +01:00
ocornut
81eefb704b
Minor const fixes for overzealous warnings ( #883 )
2016-11-11 18:40:13 +01:00
sushitao
833ed760ae
update cmdline syntax in windows compilation
2016-11-09 14:53:23 +08:00
Marcell Kiss
53126cd713
Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
2016-10-18 22:43:20 +02:00
Marcell Kiss
44250caf50
Null the released resources
2016-10-18 22:07:51 +02:00
ocornut
0d3f8807c7
Added a void* user_data parameter to Clipboard function handlers. ( #875 )
2016-10-15 11:36:43 +02:00
ocornut
2919c77bee
Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called ( #800 )
2016-10-01 14:59:28 +02:00
ocornut
b96471143f
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
2016-10-01 14:56:24 +02:00
ocornut
612b17ef57
Fixing minor english typos ( #827 )
2016-09-11 22:02:35 +02:00
ocornut
02399852fe
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners ( #824 )
2016-09-10 17:43:17 +02:00
Felipe Oliveira Carvalho
6e6f04f513
Fix Mac OS X build and remove cruft from Makefile
2016-09-10 11:22:40 +02:00
ocornut
bc57fd5d1d
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness ( #807 )
2016-09-05 23:39:52 +02:00
ocornut
031d4e689d
Examples: OpenGL3: Revert Makefile change for OSX for now ( #812 )
2016-09-05 22:52:45 +02:00
ocornut
2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )
2016-09-03 19:24:57 +02:00
Kun Lin
aa0cb13aa4
Correct name for linking opengl3_example
...
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.
Changed this made the compilation on my Mac successfully.
2016-09-02 21:57:31 +09:00
Gustav
08a9e78da5
fixed space issues
2016-08-29 23:35:56 +02:00
Håvard Mathisen
99b4f951b9
Fix Vulkan example for use when a depth buffer is active.
2016-08-27 19:08:24 +02:00
Gustav
5def10c3a0
Fixed OpenGL error when calling Shutdown without calling NewFrame
2016-08-27 00:32:20 +02:00
ocornut
5ae71aa04a
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
2016-08-25 10:25:51 +02:00
ocornut
3c384c2f10
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
2016-08-25 10:18:09 +02:00
ocornut
82768e05f3
Ignore list for Visual Studio
2016-08-20 13:30:42 +02:00
Marcell Kiss
4bc6a951fe
tabs to space, remove braces
2016-08-20 13:27:03 +02:00
Marcell Kiss
3234f81cb1
maxImageCount may be 0; add missing sType; change to 1 push constant range
2016-08-20 13:08:34 +02:00
Jamie Seward
0a1d456de1
Fix compile warnings in SDL examples
2016-07-30 15:26:49 -07:00
ocornut
d8dacd729b
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it ( #752 )
2016-07-29 10:10:41 +02:00
Jeongseok Lee
47911d92b2
Fix minor typo in examples/README.txt
2016-05-20 07:04:54 -04:00
ocornut
1349d0aacf
Examples: DirectX9: Removing spaces ( #663 )
2016-05-16 10:54:52 +02:00
Trezanik
790275eae2
Example: DirectX9: Backup and restore all state
2016-05-16 01:02:09 +01:00
ocornut
8a0d3b9628
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL ( #638 )
2016-05-08 11:49:21 +02:00
ocornut
2ef766a1ce
Examples: DirectX10: Apply depth-stencil state like DirectX11 example ( #640 , #636 )
2016-05-07 20:57:38 +02:00
ocornut
656b1e848c
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write ( #640 , #636 )
2016-05-07 20:53:55 +02:00
ocornut
f4633d09ac
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
2016-05-07 20:19:04 +02:00
ocornut
834bfe4af5
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
2016-05-07 20:11:14 +02:00
josiahmanson
5fe2cacd4d
DX11 example depth test
2016-05-07 10:42:48 -07:00
ocornut
c1da3e354e
Examples: SDL: Fixed unused variable warning on non-Windows platforms ( #626 )
2016-05-04 23:20:41 +02:00
ocornut
79ad22e1f2
Fixed various Clang -Weverything warnings ( #626 )
2016-05-04 23:17:53 +02:00
ocornut
f46c91f5ad
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib ( #611 )
2016-05-03 11:30:43 +02:00