ocornut
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b39fc84f89
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2024-05-16 19:57:04 +02:00 |
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ocornut
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5d973a87d4
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Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
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2024-05-15 13:44:54 +02:00 |
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ocornut
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eabe98f6d5
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Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
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2024-05-14 16:29:06 +02:00 |
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ocornut
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5e23680454
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Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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2024-05-13 15:07:13 +02:00 |
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ocornut
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e391fe2e66
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
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2024-05-08 16:17:32 +02:00 |
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ocornut
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d15574ce2a
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Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
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2024-05-07 16:53:03 +02:00 |
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ocornut
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d79514c407
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
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2024-02-14 14:32:17 +01:00 |
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ocornut
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2af01baffd
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Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
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2024-02-12 14:57:39 +01:00 |
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ocornut
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450f1d7e7b
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
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2023-11-10 14:56:10 +01:00 |
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ocornut
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ab522dd18c
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Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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2023-11-09 16:44:39 +01:00 |
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ocornut
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7e246a7bb9
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
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2023-09-16 13:51:51 +02:00 |
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ocornut
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357f752bed
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
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ocornut
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f8f805f046
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
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2023-07-20 23:18:47 +02:00 |
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ocornut
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0e8eb8c48e
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Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
Our codebase requires VS2012+ since a while.
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2023-07-13 12:38:16 +02:00 |
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ocornut
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33e13c85e1
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Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2023-07-13 11:27:52 +02:00 |
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ocornut
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823a1385a2
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.h
# docs/CHANGELOG.txt
# imgui.cpp
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2023-05-31 14:51:56 +02:00 |
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ocornut
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b476184574
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Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286)
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2023-05-30 20:36:07 +02:00 |
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Andrea Carcone
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0b57c07c79
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Backends: SDL3: Add SDL_Renderer for SDL3 implementation. (#6286)
This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
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2023-05-30 20:30:30 +02:00 |
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