omar
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48f6fdb349
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Fixed typo.
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2018-11-30 18:30:21 +01:00 |
|
omar
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7658035e5a
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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2018-11-30 18:30:21 +01:00 |
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omar
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35d648341b
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Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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2018-11-23 18:12:37 +01:00 |
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omar
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c00a3bd98f
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Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
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2018-11-21 18:43:25 +01:00 |
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omar
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be66f94639
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Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a5277
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2018-11-21 18:24:24 +01:00 |
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omar
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f52f0a5277
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Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
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2018-11-13 18:54:02 +01:00 |
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omar
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772354377b
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Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
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2018-11-08 16:24:41 +01:00 |
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omar
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9d155c73bc
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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2018-11-08 16:06:22 +01:00 |
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omar
|
a419d46205
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Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
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2018-11-08 15:14:09 +01:00 |
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omar
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131bf5ee4a
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Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
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2018-11-06 09:51:21 +01:00 |
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omar
|
f388216ff0
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Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
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2018-11-05 17:28:09 +01:00 |
|
Michał Janiszewski
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2e6e1bec58
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Examples: Add missing include guards (#2166)
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2018-11-01 20:56:36 +01:00 |
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Cort
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ed0f7004d0
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Examples: Vulkan: Avoid unreferenced parameter warning. (#2162)
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2018-10-30 21:15:30 +01:00 |
|
Hui
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e6db078eda
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gladLoadGL() return 0 to indicate failure (#2157)
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2018-10-29 15:51:32 +01:00 |
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omar
|
ac9aaf4b6e
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Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
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2018-10-25 17:45:48 +02:00 |
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omar
|
745f01022e
|
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
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2018-10-17 10:48:53 +02:00 |
|
Warren Moore
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b4488d4f48
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Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133)
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2018-10-17 10:46:49 +02:00 |
|
hesiod
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500a60debc
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Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
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2018-10-07 18:14:24 +02:00 |
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omar
|
02afbaeef0
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Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
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2018-10-06 11:35:05 +02:00 |
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omar
|
a3b0e0acfa
|
Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
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2018-10-05 11:36:49 +02:00 |
|
Michael Vetter
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084c26aa41
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Fix spacing in imgui_imp_sdl example (#2111)
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2018-10-05 10:04:10 +02:00 |
|
omar
|
788febf044
|
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
|
2018-09-24 10:13:01 +02:00 |
|
omar
|
7c3b9172ad
|
Examples: Referring to missing gamepad support in back-end that are missing it.
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2018-09-20 10:37:55 +02:00 |
|
omar
|
1afd29d382
|
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
|
2018-09-13 16:50:13 +02:00 |
|
omar
|
9cc63ba279
|
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
|
2018-09-11 22:00:57 +02:00 |
|
MindSpunk
|
7eadcf7d7d
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example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
|
2018-09-09 21:09:58 +02:00 |
|
Jiří Šebele
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f8b7e4d94f
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Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
|
2018-09-03 19:36:02 +02:00 |
|
omar
|
5d40d295b3
|
Comments, readme updates
|
2018-08-31 11:37:14 +02:00 |
|
Omar Cornut
|
be6ea86f8d
|
OSX: Added imgui_widgets.cpp to xcode project files.
|
2018-08-31 11:29:25 +02:00 |
|
omar
|
01586d33f3
|
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
|
2018-08-30 14:29:11 +02:00 |
|
omar
|
1b61b6b208
|
Examples: Vulkan: Minor tweaks.
|
2018-08-28 18:22:36 +02:00 |
|
omar
|
b127027cbd
|
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
|
2018-08-28 16:08:04 +02:00 |
|
Jérémie Dumas
|
e476b7e727
|
WIP on configurable OpenGL loader. (#2001, #2002)
|
2018-08-28 16:07:58 +02:00 |
|
omar
|
4dea0327e7
|
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
|
2018-08-25 21:16:08 +02:00 |
|
omar
|
7268c65d73
|
Examples: imgui_impl_vulkan: Comments (re)
|
2018-08-22 17:59:58 +02:00 |
|
omar
|
3fdfac3377
|
Examples: imgui_impl_vulkan: Comments
|
2018-08-22 16:43:29 +02:00 |
|
omar
|
421dc19798
|
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
|
2018-08-09 17:49:48 +02:00 |
|
Ryan Crandall
|
9c0805010f
|
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
|
2018-08-09 17:44:29 +02:00 |
|
omar
|
d5793102db
|
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
|
2018-08-09 17:42:53 +02:00 |
|
Ryan Crandall
|
34203d5008
|
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
|
2018-08-09 17:32:31 +02:00 |
|
luk1337
|
e3eb4111cc
|
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
|
2018-08-08 18:55:09 +02:00 |
|
omar
|
35124cdd07
|
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
|
2018-08-08 17:41:30 +02:00 |
|
omar
|
00e29832d4
|
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
|
2018-08-03 15:04:35 +02:00 |
|
omar
|
d69b2a1c1d
|
Changelog for #1989
|
2018-08-01 12:23:59 +02:00 |
|
Matthias Moulin
|
6011ddf1e5
|
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
|
2018-08-01 12:22:04 +02:00 |
|
omar
|
b1fc988c6b
|
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
|
2018-08-01 11:34:17 +02:00 |
|
omar
|
b217251a63
|
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
|
2018-07-31 18:48:24 +02:00 |
|
omar
|
067edd09f9
|
imgui_impl_opengl3: Comments. (#1987)
|
2018-07-30 18:44:58 +02:00 |
|
Dado
|
81562b2b5a
|
Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) (#1985)
|
2018-07-30 15:38:13 +02:00 |
|
Marcel Smit
|
faa7dad537
|
Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. (#1978)
|
2018-07-30 14:15:24 +02:00 |
|