Rokas Kupstys
21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
...
Add example_sdl_metal to CI builds.
Closes #3017 .
2020-02-10 16:53:37 +01:00
coding_jackalope
f346b4b302
Examples: SDL+Metal example.
2020-02-10 16:53:27 +01:00
omar
58b3e02b95
Version 1.75
...
Comments
2020-02-10 14:02:41 +01:00
omar
05a49f0413
Examples: Emscripten: Demonstrating embedding fonts in Makefile and code. ( #2953 ) [@Oipo]
2020-01-30 17:15:15 +01:00
omar
0a23582718
Examples: VS projects: Removed inconsistent/extraneous explicit linkage to imm32.
2020-01-29 20:11:42 +01:00
omar
4d4e3b97f4
TODO, Readme
...
(dropped TreeNode_NoIndent flag from todo, as it feels unnecessary)
2020-01-27 12:37:06 +01:00
Konstantin Podsvirov
b887259974
Bindings: Improved FreeGLUT support for MinGW ( #3004 )
2020-01-27 12:11:29 +01:00
omar
f6da5000bf
Backends: OpenGL2: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications. ( #3000 )
2020-01-23 16:20:37 +01:00
Rokas Kupstys
7a22767483
CI: Add MSVC extra warnings build and correct labels of other extra warnings builds.
2020-01-22 14:17:03 +01:00
omar
3fe6ae9732
Internals: Move some Nav functions and members around (no functional change) + Misc comments
2020-01-20 18:19:03 +01:00
omar
8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
...
Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976 )
2020-01-17 15:18:33 +01:00
omar
e499497ec5
Backends: Win32: Added support for io.KeySuper (Windows key) for consistency with other backends. ( #2976 )
...
Even if realistically it is difficult to make good use of under Windows.
+ Style editor: Use a more explicit form of RadioButton() to avoid being depending on underlying flags type. (#2983 )
2020-01-17 15:06:22 +01:00
omar
aa34681652
Backends: GLFW: inhibit error callback when creating cursors because X11 setups may be missing them + comment ( #2980 )
2020-01-17 11:36:56 +01:00
omar
4f7bf7e96a
Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. ( #2716 )
2020-01-14 14:58:36 +01:00
omar
ff5299e0e0
Docs: FAQ, Comments.
2020-01-12 22:09:18 +01:00
Rokas Kupstys
f03c00bc89
Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
...
Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
2020-01-10 19:04:35 +01:00
Rokas Kupstys
00c515f51a
Add glbinding build sample to Makefiles of GL3 examples. ( #2870 )
2020-01-09 16:26:42 +01:00
Rokas Kupstys
5e2329b98e
Backends: GL3: Implement glbinding opengl loader support. ( #2870 )
2020-01-07 21:06:37 +01:00
omar
d581939387
Removed trailing spaces.
2020-01-06 15:24:16 +01:00
omar
0f7105e156
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147
) ( #2800 , 2802)
2019-12-17 14:35:45 +01:00
NeroBurner-tux
78ff147181
SDL: On wayland use SDL_GetMouseState ( #2802 )
...
When the SDL Video backend is set to wayland the function
`SDL_GetGlobalMouseState` does not work. Most probably a security measure
for programs to not grab everything the user does
https://wiki.libsdl.org/SDL_GetGlobalMouseState
using SDL_GetMouseState https://wiki.libsdl.org/SDL_GetMouseState works
on wayland
2019-12-17 14:33:36 +01:00
Rokas Kupstys
03b7170dac
Backends: GLFW: Added workaround for people who use development version of GLFW which is older than commit that added required cursor support. ( #2922 )
2019-12-06 15:12:26 +01:00
omar
7ff13f4ee1
Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
...
(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919 , #2798 ]
2019-12-06 10:43:27 +01:00
Max Thrun
6d9a54a904
Examples: Metal: Wrap main event loop body in an @autoreleasepool block to ensure allocations get freed even if underlying system event loop gets paused due to app nap ( #2910 , #2917 )
2019-12-05 15:50:33 +01:00
omar
8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
...
Amend b5cad20d79
, 945a509773
+ unrelated minor typos
2019-12-05 15:45:30 +01:00
Rokas Kupstys
945a509773
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
2019-12-05 15:32:10 +01:00
Rokas Kupstys
b5cad20d79
Implement new GLFW 3.4 resizing cursors.
2019-12-05 15:27:09 +01:00
omar
abaf0256b8
Version 1.75 WIP
...
Added message to font file loading assert.
2019-11-28 20:58:16 +01:00
Rokas Kupstys
bf6d1ba3d1
CI: Add 32/64 bit build variations to builds with extra warnings.
2019-11-27 16:20:19 +01:00
Rokas Kupstys
1742ca45c5
CI: Add unity builds test. ( #2893 )
2019-11-27 16:18:52 +01:00
omar
bdce833636
Version 1.74
2019-11-25 18:38:53 +01:00
omar
26d177bc03
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
2019-11-25 18:29:28 +01:00
Rokas Kupstys
1615e9ea2a
CI: Enable extended warnings in example_null builds.
...
CI: Add MinGW build with extra warnings on windows.
(cherry picked from commit ebc98c273054d0f9b305a1346db98052616a8b21)
2019-11-25 16:38:21 +01:00
omar
ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
2019-11-20 11:58:25 +01:00
omar
4e90906b04
Added IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS / IMGUI_DISABLE_FILE_FUNCTIONS #2734 )
...
Using in Emscripten example.
2019-11-19 21:14:44 +01:00
omar
3929255b77
Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0 but required prior to 1.39.0, making life easier for absolutely no-one. ( #2877 , #2878 ) [@podsvirov]
2019-11-05 12:53:30 +01:00
Konstantin Podsvirov
916487a653
example_emscripten: skip outdated compiler option
...
For more info see: https://github.com/ocornut/imgui/issues/2877
2019-11-05 12:43:15 +01:00
Rokas Kupstys
c9182424a8
Normalize all the line endings.
...
(cherry picked from commit f1772d44be09fd78bf5f1ebda44b39b96180d319)
2019-11-04 15:28:31 +01:00
omar
f002a11898
Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. ( #2866 , #2852 ) [@dpilawa]
2019-10-25 11:56:44 +02:00
dawid
4d0c88e9e6
Backends: GL3: Fix compile for < 3.2 bindings where glDrawElementsBaseVertex is not available. ( #2866 , #2852 )
2019-10-25 11:42:55 +02:00
Funto
75d540d336
Example: Emscripten: Fix for compilation (filesystem module is required) ( #2734 )
2019-10-23 16:55:26 +02:00
omar
048b73dfaa
Various comments + Doc: Examples readme. Moved main menu bar code below menu bar code.
2019-10-21 20:57:07 +02:00
omar
6ffee0e75e
Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). ( #2851 )
...
+ Using SafeRelease() in master.
2019-10-18 18:32:48 +02:00
omar
eedc8f993f
Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
2019-10-18 18:20:53 +02:00
malte-v
4de32cc87e
Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down ( #2836 )
2019-10-18 16:27:40 +02:00
omar
53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
2019-10-18 16:18:05 +02:00
omar
3bbc27ebd9
Fixed more FAQ links. ( #2848 )
2019-10-16 11:23:15 +02:00
Rokas Kupstys
9d6b2b096b
Ignore directories created by JetBrains IDEs.
...
(cherry picked from commit c470de572c2f63e7ba5eeb7d97bc1f4bc114b375)
2019-10-15 17:15:45 +02:00
Rokas Kupstys
6892b81578
Remove trailing spaces from bunch of files.
...
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
2019-10-15 16:04:02 +02:00
omar
fc10ba8d24
Amend f0238ece9c
( #2817 , #2818 )
2019-10-11 14:20:04 +02:00
Egor Yusov
378035c6ff
Fixed backspace handling on MacOS (fixed https://github.com/ocornut/imgui/issues/2817 ).
...
Allow null view passing as parameter to ImGui_ImplOSX_NewFrame
2019-10-11 14:17:07 +02:00
Harris Brakmic
323412dd23
Examples: Allegro5: updated build instructions for macOS
2019-10-07 15:52:09 +02:00
omar
a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. ( #2809 )
2019-10-02 11:40:03 +02:00
omar
c262276988
Version 1.74 WIP
2019-09-30 14:27:56 +02:00
Konstantin Podsvirov
f0f5301612
Backends: OpenGL3: Commented out extra tokens at end of #else directive ( #2804 )
2019-09-25 00:06:14 +02:00
omar
d5efe16157
Version 1.73
2019-09-24 17:02:26 +02:00
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
2019-09-22 23:19:04 +02:00
osheriff
44cd8e39da
Automatically include the available gl loader header
2019-09-22 22:51:09 +02:00
omar
f7468d05fe
Fixed mouse event forwarding in macos example ( #2710 , #1961 )
2019-09-20 15:48:51 +02:00
NeroBurner
e7e88ed413
Examples: SDL/GLFW + OpenGL3: Fixes for Makefile ( #2774 )
...
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
2019-09-17 17:04:40 +09:00
omar
cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
2019-09-16 12:08:40 +02:00
omar
a856c670c1
TabBar: fixed single-tab not shrinking their width down.
...
+ minor typo fixes (#2738 )
2019-08-22 11:38:58 +02:00
Matthias Moulin
2e756d5b47
Explicit narrowing cast from size_t to UINT ( #2726 )
...
Clang: `non-constant-expression cannot be narrowed from type 'size_t' (aka 'unsigned long long') to 'UINT' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]`
2019-08-12 22:31:49 +02:00
Vilya Harvey
62143dff64
Backends: Vulkan: Added support for specifying multisample count. ( #2705 , #2706 )
2019-08-01 11:10:01 -07:00
omar
6cf4743f17
Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
2019-08-01 10:58:41 -07:00
omar
f624455d7b
Version 1.73 WIP
2019-08-01 10:57:13 -07:00
omar
6a0d0dab5a
Version 1.72b (patch for nav)
2019-07-31 14:31:06 -07:00
omar
9183e7c426
Version 1.73 WIP
2019-07-29 15:54:32 -07:00
omar
ecb9b1e2eb
Version 1.72
2019-07-27 18:15:07 -07:00
omar
cbd5a21fb0
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
...
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
2019-07-21 19:26:13 -07:00
omar
29d9394a41
OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. ( #2546 )
2019-07-21 19:06:07 -07:00
omar
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
2019-07-21 18:39:50 -07:00
Aaron Cooper
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
2019-07-21 18:29:11 -07:00
omar
516c3dee80
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. ( #2632 )
2019-06-18 11:28:26 +02:00
Vincent Hamm
cc4d76cc23
Implement SDL/dx11 sample
2019-06-18 11:05:29 +02:00
Vincent Hamm
342751c89e
Fiedx OpenGL ES 3.0 include for iOS and tvOS ( #2631 )
2019-06-18 10:55:33 +02:00
omar
5286ecb8a7
Version 1.72 WIP
2019-06-14 11:58:58 +02:00
omar
2da1c66d15
Version 1.71 + comments
2019-06-12 18:30:06 +02:00
omar
4597632662
Readme, comments, dear imgui prefixes
2019-06-11 16:11:36 +02:00
omar
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
2019-06-06 16:13:30 +02:00
omar
480d57e6a2
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )"
...
This reverts commit 597c024904
.
2019-06-06 01:00:30 +02:00
omar
597c024904
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )
2019-06-06 00:42:27 +02:00
omar
c3d600abed
Fixed imgui_impl_opengl3 broken in previous few commits. ( #2591 , #2593 , #2594 )
2019-05-30 16:45:59 +02:00
Max Thrun
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
2019-05-29 19:45:15 +02:00
omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
2019-05-29 16:29:17 +02:00
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
2019-05-29 16:13:38 +02:00
omar
2742663ad2
Changelog, minor tweaks. ( #2585 )
2019-05-28 11:23:04 +02:00
actboy168
c0e690318a
Examples: imgui_impl_osx: Added mouse cursor support. ( #2585 , #1873 )
2019-05-28 11:15:59 +02:00
Mario Botsch
affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. ( #2584 )
...
Fixed minor bug in CheckShader and CheckProgram
The log_length reported by
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.
The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
2019-05-27 10:47:18 +02:00
omar
31e3e861ef
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. ( #2546 )
...
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
2019-05-18 17:44:09 +02:00
Andrew Willmott
02de498a41
Add native mac copy/paste support to match win32 ( #2546 )
2019-05-18 17:34:58 +02:00
omar
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
...
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
2019-05-11 10:33:56 +02:00
omar
42fc563fed
Version 1.71 WIP + fixed minor typo
2019-05-07 16:36:08 +02:00
omar
d1d5075b66
Version 1.70
2019-05-06 14:17:39 +02:00
omar
d88121ff5b
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
2019-05-06 10:15:22 +02:00
omar
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
2019-05-06 10:02:59 +02:00
Max Thrun
5ecc9d5865
Examples: Metal: Add GLFW+Metal example
2019-05-06 09:51:21 +02:00
omar
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
2019-04-30 22:28:29 +02:00
Max Thrun
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
2019-04-30 22:18:25 +02:00
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
2019-04-30 22:15:59 +02:00