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Commit Graph

2029 Commits

Author SHA1 Message Date
ocornut
9735563b65 Additional comments for new users 2015-11-29 10:53:03 +00:00
ocornut
eb6575508f Demo: Tweaked Clipping example. 2015-11-29 10:29:06 +00:00
ocornut
b2b4bbe5ea Demo: Fixed variable shadowing warning. 2015-11-29 10:25:55 +00:00
ocornut
79b09e7d10 Fixed int>void* warnings for 64-bits architectures and fancy warnings 2015-11-29 10:20:50 +00:00
ocornut
f505a372fd Speculative build fix for old versions of Visual Studio compiler 2015-11-28 20:00:40 +00:00
ocornut
ba77166432 Demo: comments (#414) 2015-11-28 17:23:32 +00:00
ocornut
32d2768734 Demo: Moved property editor demo to its own mini example applet (#414) 2015-11-28 17:16:59 +00:00
ocornut
d3df39fed1 Columns: Added Property Tree demo among tidying up demos (#125, #414) 2015-11-28 16:44:09 +00:00
ocornut
4ca34a879d Columns: Fixed bug with indentation within columns, also making code shorter/faster (#414, #125) 2015-11-28 16:36:25 +00:00
ocornut
a9009b133c Columns: Undo accidental change from 807d4ff92c 2015-11-28 15:52:57 +00:00
ocornut
6e2e60ffad Merge branch 'master' of https://github.com/ocornut/imgui 2015-11-28 15:35:22 +00:00
ocornut
e4ba6e525b Columns:: columns set with no implicit id include the columns count into the id to avoid collisions (#125) 2015-11-28 15:35:10 +00:00
ocornut
807d4ff92c Columns: minor tidying up while investigating severe issues with indenting within columns (#414) 2015-11-28 12:14:50 +00:00
omar
c0ec9f4e63 Merge pull request #416 from zryan3/bugfix/sdl2_typos
Examples:SDL: fixed comment referencing GLFW.
2015-11-28 09:36:06 +00:00
zryan3
aa6cb32bd4 fixed text referencing GLFW library in SDL examples 2015-11-27 23:04:35 -07:00
omar
b4556c404d Update README.md
Removed paragraph.
2015-11-27 23:43:19 +00:00
omar
bfacd250df Update README.md 2015-11-27 23:42:07 +00:00
ocornut
58b23b4785 Columns: avoid growing ColumnsData vector when closing a window with no columns (#125)
(Will break calling GetColumnOffset() when there's no column but it
would only have worked after the first frame anyway, so basically it
didn't work)
2015-11-26 23:07:10 +00:00
ocornut
1aac69c937 Columns: tidying up, moving OffsetT to a ImGuiColumnData structure 2015-11-26 23:01:15 +00:00
ocornut
95138fa8d6 Merge branch 'master' of https://github.com/ocornut/imgui 2015-11-26 22:43:28 +00:00
ocornut
3102c0c97e Rename internal ColumnsStartX to IndentX, makes more sense 2015-11-26 22:43:21 +00:00
omar
60b75d78ea Update README.md 2015-11-24 19:13:05 +00:00
ocornut
10ba61f882 Added links 2015-11-24 15:35:07 +00:00
ocornut
5d84f4b450 Update README.md - faq 2015-11-22 23:16:19 +00:00
omar
b959c74488 Update README.md - faq 2015-11-22 23:12:50 +00:00
ocornut
83e6cfbec0 Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) 2015-11-22 21:23:56 +00:00
ocornut
dc86a8a0bf Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) 2015-11-22 17:16:55 +00:00
ocornut
38cfdafbaf Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) 2015-11-22 17:09:03 +01:00
omar
1e69a86d30 Update README.md 2015-11-20 09:36:43 +01:00
ocornut
92c518a420 InputText: Added password mode via ImGuiInputTextFlags_Password (#237, #363, #374) 2015-11-19 23:09:59 +01:00
ocornut
6b03ddbcb1 Demo: Made the "menu inside a regular window" be in a different menuset. Added a comment (#409) 2015-11-16 22:43:42 +01:00
ocornut
e2ecc02e02 Examples: Updated README 2015-11-16 22:17:10 +01:00
ocornut
f96de74e05 Merge branch 'zach2good-SDL_OpenGL3_Implementation' 2015-11-16 22:13:58 +01:00
ocornut
899cb3b4e9 Examples: SDL+OpenGL3: Fixed readme (#356) 2015-11-16 22:13:06 +01:00
ocornut
ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) 2015-11-16 22:12:18 +01:00
ocornut
9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) 2015-11-16 22:05:22 +01:00
ocornut
624adb1b23 Tweak build batch files and readmes 2015-11-16 22:03:13 +01:00
ocornut
9a8cbf128d Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation 2015-11-16 21:35:49 +01:00
ocornut
693efccb62 ImageButton() uses FrameRounding up to a maximum of available framing size (#394) 2015-11-15 19:43:05 +01:00
ocornut
5549744e0f Minor popups comment tweak (#402) 2015-11-15 19:09:30 +01:00
ocornut
f87deff0f3 Moving stdlib.h include outside of imgui.h (#405) 2015-11-13 17:08:54 +01:00
ocornut
9243aee62c Fixed unused variable warning if asserts are compiled out. 2015-11-11 10:26:12 +00:00
ocornut
3b2fdf27a8 Examples: Added /Zi (output debug information) in build_win32.bat files 2015-11-11 09:45:18 +00:00
omar
0b47edcefe Merge pull request #403 from JasonWilkins/master
Fixed a couple of problems found by CppCat code analyzer.
2015-11-10 23:28:51 +00:00
Jason Wilkins
4dee8473b5 Fixed a couple of problems found by CppCat code analyzer.
* incorrect implementation of ImVec4 operator- which always gives a w value of 0
* boolean formula of ((A && B) || B) can be simplified to just (B)
2015-11-10 17:06:37 -06:00
ocornut
1d76890526 Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. 2015-11-08 22:52:25 +00:00
ocornut
e4fb14a9e0 TODO notes 2015-11-08 11:00:56 +00:00
ocornut
e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 2015-11-08 11:00:31 +00:00
ocornut
4982cd136e Fixed Shutdown() not clearing FontAtlas if NewFrame() was never called. (#396, #303) 2015-11-07 23:10:09 +00:00
omar
b168c72dd1 Update README.md 2015-11-01 22:53:29 +00:00