ocornut
|
3028ccc25b
|
Merge remote-tracking branch 'origin' into 2016-07-navigation
|
2016-11-27 18:25:20 +01:00 |
|
ocornut
|
104b381023
|
Using _wfopen() under Windows+MSVC because fopen() doesn't support UTF-8 encoding. Wrapped as ImFileOpen(). (#917)
|
2016-11-27 16:43:36 +01:00 |
|
ocornut
|
1a0e414d3a
|
Fixed uninitialized variables (wouldn't have a real effect because they'd be cleared in Begin()).
|
2016-11-12 21:17:30 +01:00 |
|
ocornut
|
98e1d500d4
|
Support for #define-ing GImGui and IMGUI_SET_CURRENT_CONTEXT_FUNC to enable custom thread-based hackery (#586)
|
2016-11-12 17:08:31 +01:00 |
|
ocornut
|
bdb34d1c11
|
Merge branch 'master' into 2016-07-navigation
|
2016-10-16 14:01:13 +02:00 |
|
ocornut
|
1810b3ff38
|
Added ImGuiCorner enum to clarify some internal code
|
2016-10-09 10:56:23 +02:00 |
|
ocornut
|
abaada4224
|
Removed the inconsistent shadow under RenderCollapseTriangle() (~#707)
|
2016-10-09 10:31:39 +02:00 |
|
ocornut
|
fea0fcb7c3
|
Merge remote-tracking branch 'origin' into 2016-07-navigation
|
2016-09-25 15:25:55 +02:00 |
|
ocornut
|
f2699de242
|
Fix using IsItemActive() after EndGroup() or any widget using groups (#840, #479)
|
2016-09-25 14:18:10 +02:00 |
|
ocornut
|
ed279c0095
|
Merge remote-tracking branch 'origin' into 2016-07-navigation
|
2016-09-25 12:59:24 +02:00 |
|
ocornut
|
56cdbe434d
|
Style: Added ButtonTextAlign, ImGuiStyleVar_ButtonTextAlign (#842)
|
2016-09-25 12:53:13 +02:00 |
|
ocornut
|
0f303d363a
|
Refactor text alignment options to use ImVec2, removed ImGuiAlign (#842, #222)
|
2016-09-25 12:19:15 +02:00 |
|
ocornut
|
de9f8944ea
|
Internal RenderTextClipped() merged optional/rate clip_min* clip_max* into clip_rect*
|
2016-09-25 11:38:04 +02:00 |
|
ocornut
|
c5b8c6303a
|
Refactor PushStyleVar/PopStyleVar so it is constant time + can receive integers (yet unused) (#842)
|
2016-09-25 11:06:14 +02:00 |
|
ocornut
|
b397fb507e
|
Fixed EndGroup() not restoring offset properly. breaking SameLine() offset (caused by 954c890c67 ) (#829)
|
2016-09-13 09:18:17 +02:00 |
|
ocornut
|
ac7826c8a5
|
ImRect: Added Translate() helper, removed redundant and misleading Reduce()
|
2016-08-21 14:37:48 +02:00 |
|
ocornut
|
ea2425ad9a
|
Nav: Fixed entering child with PadActivate not setting ActiveIdSource to Nav (#323)
|
2016-08-21 12:44:59 +02:00 |
|
ocornut
|
695ca7bb45
|
Nav: Tidying up. Comments. (#323)
|
2016-08-20 23:27:25 +02:00 |
|
ocornut
|
cf16ba6572
|
Nav: Exposed RenderNavHighlight() in imgui_internal.h to increase discoverability and reordered arguments to be more consistent (#323)
|
2016-08-15 11:52:02 +02:00 |
|
ocornut
|
8828889d5e
|
Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323)
|
2016-08-07 20:05:24 +02:00 |
|
ocornut
|
cbf24c13ca
|
Merge remote-tracking branch 'origin' into 2016-07-navigation
|
2016-08-07 12:15:21 +02:00 |
|
ocornut
|
a7f6ea592f
|
Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759)
|
2016-08-06 09:22:41 +02:00 |
|
ocornut
|
dcff032429
|
Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323)
|
2016-08-03 23:23:04 +02:00 |
|
ocornut
|
e9c881e4de
|
Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323)
|
2016-07-31 16:07:58 +02:00 |
|
ocornut
|
08a28c16ae
|
Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
|
2016-07-31 13:38:57 +02:00 |
|
ocornut
|
2545d75c3b
|
Tidying up, removed two unnecessary window flags from being exposed in imgui.h
|
2016-07-31 13:05:13 +02:00 |
|
ocornut
|
b3cba62b80
|
Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323)
|
2016-07-31 12:55:23 +02:00 |
|
ocornut
|
f72e2fd1b1
|
Merge remote-tracking branch 'origin' into 2016-07-navigation
|
2016-07-30 23:46:09 +02:00 |
|
ocornut
|
954c890c67
|
SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630)
|
2016-07-30 23:41:44 +02:00 |
|
ocornut
|
e2dd48ae65
|
Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323)
|
2016-07-30 18:06:05 +02:00 |
|
ocornut
|
04157da291
|
Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323)
|
2016-07-30 17:18:34 +02:00 |
|
ocornut
|
4309b8c1ed
|
Clarifying that MovedWindow* apply to mouse moving only
|
2016-07-30 16:25:45 +02:00 |
|
ocornut
|
efc8858328
|
ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior.
|
2016-07-30 14:38:33 +02:00 |
|
ocornut
|
d6ce800a20
|
Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323)
|
2016-07-30 14:31:34 +02:00 |
|
ocornut
|
d9d6b0e629
|
Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323)
|
2016-07-30 13:45:46 +02:00 |
|
ocornut
|
b2aaab873d
|
Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323)
|
2016-07-30 10:56:52 +02:00 |
|
ocornut
|
20a0fde012
|
Tidying up default clipboard handler for non Windows-OS
|
2016-07-30 10:02:46 +02:00 |
|
ocornut
|
aeabda5a5f
|
Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323)
Introducing a concept of NavLayer to filter navigable items
|
2016-07-24 14:56:14 +02:00 |
|
ocornut
|
175f42420c
|
Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag (#323)
|
2016-07-24 14:41:27 +02:00 |
|
ocornut
|
a424d6f805
|
Navigation: Fixed missing initialization (had no side-effect, would be set in Begin) (#323)
|
2016-07-24 14:08:50 +02:00 |
|
ocornut
|
5cac4926c8
|
Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323)
|
2016-07-24 13:56:31 +02:00 |
|
ocornut
|
ba43310df1
|
Navigation: Renaming, shortened some unnecessary long fields names (#323)
|
2016-07-24 12:46:25 +02:00 |
|
ocornut
|
4bbdaa4e3c
|
Navigation: Moving NavInitWindow() around and making it static (#323)
|
2016-07-24 11:56:36 +02:00 |
|
ocornut
|
c2cb2a6928
|
Gamepad/Keyboard navigation support, initial commit, WIP (#323)
|
2016-07-20 00:02:59 +02:00 |
|
ocornut
|
0300e73b3f
|
Comments
|
2016-07-18 15:26:07 +02:00 |
|
ocornut
|
2df229d002
|
Fixed incorrect comment for ParentWindow (#615, #604)
|
2016-07-18 15:26:06 +02:00 |
|
ocornut
|
91e1c56da6
|
Minor bits.
|
2016-07-18 15:25:59 +02:00 |
|
ocornut
|
d9e2e688e9
|
InputTextMultiline(): partial fix for when input and internal buffers differs in a way where scrollbar existence differs. (#725)
Partial fix, won't stop ids from functioning because of a zombie id.
|
2016-07-13 01:18:59 +02:00 |
|
ocornut
|
de61fcc619
|
Minor bits
|
2016-06-25 17:03:49 +02:00 |
|
ocornut
|
c4db79f34b
|
Member variable name renamed "ID" "Id" for casing consistency
|
2016-06-12 22:27:15 +02:00 |
|