ocornut
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23a15834fa
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Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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2021-06-29 18:16:47 +02:00 |
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ocornut
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4cec3a0467
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Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
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2021-06-29 16:42:13 +02:00 |
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ocornut
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36a0d1028c
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Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385 )
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2021-06-29 15:46:50 +02:00 |
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ocornut
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0f7eb00f67
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Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
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2021-06-29 15:31:05 +02:00 |
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ocornut
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b5a2bd1a5b
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Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
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2021-06-29 15:25:19 +02:00 |
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ocornut
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682447306d
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Merge branch 'features/backends_context' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
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2021-06-29 14:53:25 +02:00 |
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ocornut
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70c603854e
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Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
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2021-06-29 14:37:58 +02:00 |
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ocornut
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ac35b4bba2
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
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2021-06-24 18:21:19 +02:00 |
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ocornut
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98a6292165
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Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. (#4225)
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2021-06-14 17:43:42 +02:00 |
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ocornut
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16abfa5eb6
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
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2021-06-04 17:28:45 +02:00 |
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ocornut
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838c16533d
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
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ocornut
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86c2b609ef
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
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2021-05-19 19:05:01 +02:00 |
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thedmd
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3c72e5142b
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Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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2021-05-19 18:39:18 +02:00 |
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ocornut
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ffa863a3ba
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
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2021-02-18 11:41:27 +01:00 |
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ocornut
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bda12e5fdd
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Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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2021-02-18 11:38:41 +01:00 |
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ocornut
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7a516a266d
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Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
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2021-02-09 13:17:24 +01:00 |
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ocornut
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58a0a7058c
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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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2021-02-03 18:30:26 +01:00 |
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ocornut
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388ca563db
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
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2021-01-15 19:20:42 +01:00 |
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Matthijs Lavrijsen
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e485d451d1
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Backends: DX12: improve Windows 7 compatibility (#3696)
- Attempt to load d3d12.dll from local D3D12On7 paths before falling back to System32
- Do not statically import D3D12SerializeRootSignature
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2021-01-11 11:07:43 +01:00 |
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ocornut
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06e87014f2
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Merge branch 'master' into docking
# Conflicts:
# imgui.h
# imgui_internal.h
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2020-12-11 23:10:06 +01:00 |
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ocornut
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3346544cf5
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Examples: Fix batch files (amend b1a18d82 , #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
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2020-12-09 18:28:02 +01:00 |
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ocornut
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042a3b01d2
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/README.txt
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
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2020-10-14 14:44:03 +02:00 |
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ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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2020-10-14 14:42:00 +02:00 |
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ocornut
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d9b2fb7338
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Moving backends code from examples/ to backends/ (step 1: moving source files)
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2020-10-14 14:41:40 +02:00 |
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