ocornut
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9551635684
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IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858)
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2022-01-13 18:42:18 +01:00 |
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ocornut
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0647ba3bad
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
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2022-01-13 18:36:23 +01:00 |
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ocornut
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200a8f1ea2
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Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
+ Allegro5 remove unnecessary clear.
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2022-01-12 17:48:47 +01:00 |
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ocornut
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98ce013242
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Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
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2022-01-12 17:48:47 +01:00 |
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ocornut
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bf4de2a46b
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Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
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2022-01-12 17:48:46 +01:00 |
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ocornut
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7f8a89c25c
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Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
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2022-01-12 16:12:10 +01:00 |
|
Liu Liu
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457d4b7b72
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Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598)
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2022-01-12 14:37:05 +01:00 |
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ocornut
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290c51735e
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Fixed warning in ImFloorSigned(). (#4889)
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2022-01-12 14:18:34 +01:00 |
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Théo Monnom
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0818a42396
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Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
+ squash SDL alignment bits.
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2022-01-12 14:16:55 +01:00 |
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Bertie Wheen
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96186a93b9
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Typo correction in imgui_demo.cpp (#4892)
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2022-01-12 14:12:25 +01:00 |
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ocornut
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956e03009a
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Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
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2022-01-11 18:48:16 +01:00 |
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ocornut
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acfc7798fd
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
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2022-01-10 17:01:07 +01:00 |
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ocornut
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e8172fdfbc
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
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2022-01-10 17:00:32 +01:00 |
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ocornut
|
9ce0f35ef3
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Backends: OSX: Fixed typo.
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2022-01-10 15:48:12 +01:00 |
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ocornut
|
b2e2cc44c2
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Backends: OSX: Fixed typo.
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2022-01-10 15:47:37 +01:00 |
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ocornut
|
ef681e7019
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_sdl.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
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2022-01-10 15:24:21 +01:00 |
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ocornut
|
790132a672
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Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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2022-01-10 15:17:00 +01:00 |
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thedmd
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1797135db5
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Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:15:24 +01:00 |
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thedmd
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ee436aa803
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Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
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2022-01-10 15:14:52 +01:00 |
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thedmd
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da1864d79e
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Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:14:01 +01:00 |
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thedmd
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1bfe4a75be
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Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:13:36 +01:00 |
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thedmd
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fe646ea591
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Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
Legacy indexing stills uses Scancode
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2022-01-10 15:12:58 +01:00 |
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thedmd
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ecd212c01d
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Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:12:23 +01:00 |
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thedmd
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746c9f76e4
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:11:54 +01:00 |
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ocornut
|
bf08c13e9b
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Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
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2022-01-10 15:09:56 +01:00 |
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thedmd
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3b66929301
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Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787)
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2022-01-10 15:09:56 +01:00 |
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ocornut
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afffcd5810
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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2022-01-06 14:25:56 +01:00 |
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ocornut
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100ede5764
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Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625)
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2022-01-05 16:57:50 +01:00 |
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ocornut
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4d023bd7fe
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Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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2022-01-05 14:55:17 +01:00 |
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ocornut
|
704ab1114a
|
Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea . (#2589, #3113)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
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2022-01-05 14:30:20 +01:00 |
|
Liu Liu
|
de36ff043e
|
Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113)
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2022-01-05 13:47:21 +01:00 |
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actboy168
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29a8ee0826
|
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589)
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2022-01-05 13:47:21 +01:00 |
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ocornut
|
1cbfe93520
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Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
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2022-01-05 13:47:21 +01:00 |
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ocornut
|
2706c9d66e
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Platform IME: reworked internals to simplify adding new features.
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2022-01-05 13:47:20 +01:00 |
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ocornut
|
3a90dc3893
|
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
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2022-01-05 13:47:20 +01:00 |
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ocornut
|
04bc0b0bb8
|
Fix IdxBuffer related comments. (#4845, #4863)
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2022-01-05 12:20:33 +01:00 |
|
ocornut
|
28eabcb099
|
Internals: refactor: mouse input functions into their own section.
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2022-01-04 14:53:36 +01:00 |
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ocornut
|
206b9ead8f
|
IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
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2022-01-04 13:01:30 +01:00 |
|
ocornut
|
c5a3cae83a
|
Reordered some IO fields. Misc comments. Removed beta marker from tables comments.
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2022-01-04 13:01:30 +01:00 |
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ocornut
|
efa50f72a7
|
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
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2022-01-03 22:14:19 +01:00 |
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ocornut
|
afb1180d7d
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui.h
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2022-01-03 21:52:31 +01:00 |
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ocornut
|
b0a6cd6305
|
Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857)
(2nd amend)
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2022-01-03 21:45:20 +01:00 |
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ocornut
|
2402958aec
|
Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
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2022-01-03 16:37:33 +01:00 |
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ocornut
|
92d7869fc7
|
Happy new year!
|
2022-01-03 16:27:51 +01:00 |
|
Jonathan Hoffstadt
|
83d22f4e48
|
Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback().(#4843, #4844)
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2021-12-30 22:03:52 +01:00 |
|
ocornut
|
9c8f288d1a
|
Viewports: Fixed a CTRL+TAB crash with viewports enabled (#4023, #787) (amend 1dc3af3 , 23ef6c1 , 657073a )
+ Expose FindHoveredViewportFromPlatformWindowStack() in imgui_internal.h
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2021-12-30 21:46:09 +01:00 |
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ocornut
|
2aa9959553
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
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2021-12-30 21:42:19 +01:00 |
|
luigifcruz
|
41e39ea6e1
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Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
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2021-12-30 15:04:03 +01:00 |
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ocornut
|
dbeea7220f
|
Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
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2021-12-29 12:44:12 +01:00 |
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ocornut
|
89a28209e8
|
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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2021-12-26 20:02:02 +01:00 |
|