ocornut
18e5d769fd
Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
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Analoguous to 90dd510
for DX11.
2024-12-05 13:09:37 +01:00
ocornut
43fbd7ce84
Backends: standardized top of file comments.
2024-12-05 12:43:04 +01:00
ocornut
42206b3d51
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. ( #7468 , #7511 , #5999 , #5502 )
2024-10-07 22:02:55 +02:00
ocornut
9bd5d8a240
Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
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This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there.
2024-10-07 17:57:11 +02:00
ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
2024-05-13 15:07:13 +02:00
ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
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Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
ocornut
ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. ( #4537 )
2023-11-09 16:44:39 +01:00
ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
2023-09-11 14:01:40 +02:00
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
2023-07-13 11:27:52 +02:00
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
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Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
ocornut
e816bc6723
Merge misc changes from docking branch to reduce small drift.
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In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
2023-02-07 13:22:23 +01:00
ocornut
c54230d14e
Backends: Using nullptr instead of NULL. ( #5760 , #4537 ) + fix additional warnings.
2022-10-11 12:35:41 +02:00
Jack Knobel
ec2c805e48
Backends: support for unity builds for dx10/dx11/dx12 backends ( #5387 )
2022-06-11 12:52:27 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
ocornut
440824d431
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
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Amend/fix 2b0bd40b
2021-11-30 21:48:29 +01:00
ocornut
c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )
2021-09-20 18:43:05 +02:00
Rokas Kupstys
2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )
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Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
2021-08-24 18:23:13 +02:00
ocornut
cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
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+ Update gallery links (#4280 )
2021-06-30 15:50:15 +02:00
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
2021-06-29 18:16:47 +02:00
ocornut
4cec3a0467
Backends: support for multiple imgui context with little testing ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
ocornut
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
ocornut
838c16533d
Backends: Comments.
2021-05-27 13:59:35 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
2021-04-29 17:10:27 +02:00
ocornut
858ea17eba
Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. ( #4045 )
2021-04-15 13:29:42 +02:00
ocornut
bda12e5fdd
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. ( #2693 , #2764 , #2766 , #2873 , #3447 , #3813 , #3816 )
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Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
2021-02-18 11:38:41 +01:00
ocornut
58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
2021-02-03 18:30:26 +01:00
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
2020-10-14 14:42:00 +02:00
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
2020-10-14 14:41:40 +02:00