ocornut
|
a571933f8b
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
|
2022-11-09 15:59:26 +01:00 |
|
ocornut
|
b8b0f9d02e
|
Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127)
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2022-11-09 15:57:54 +01:00 |
|
ocornut
|
edf522b58a
|
Merge branch 'master' into docking + amends change to nullptr (#5760)
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui_internal.h
|
2022-10-11 15:59:23 +02:00 |
|
ocornut
|
c54230d14e
|
Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
|
2022-10-11 12:35:41 +02:00 |
|
ocornut
|
11f5be0caf
|
Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. (#4468, #4825, #4832, #5127, #5655, #5709)
# Conflicts:
# backends/imgui_impl_opengl3.cpp
|
2022-09-27 14:40:18 +02:00 |
|
ocornut
|
325299f942
|
Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. (#4468, #4825, #4832, #5127, #5655, #5709)
|
2022-09-27 14:38:40 +02:00 |
|
ocornut
|
7b5a8e4f2b
|
Merge branch 'master' into docking (wanted for #4468, #3381, #2981, #4825, #4832, #5127)
# Conflicts:
# backends/imgui_impl_opengl3.cpp
|
2022-05-30 15:26:12 +02:00 |
|
xiaozhuai, Weihang Ding
|
e5b2286ca8
|
Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. (#5321)
|
2022-05-23 12:56:15 +02:00 |
|
ocornut
|
ca222d30c8
|
Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. (#4468, #3381, #2981, #4825, #4832, #5127)
Essentially reverts 389982eb for non-Intel GPUs + update imgui_impl_opengl3_loader.h
Amended once (force-pushed).
|
2022-05-23 12:47:40 +02:00 |
|
ocornut
|
6b5a2426d7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
|
2022-05-17 11:59:32 +02:00 |
|
ocornut
|
60bea052a9
|
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. (amends)
|
2022-05-13 18:06:24 +02:00 |
|
Rokas Kupstys
|
b7686a88e9
|
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
This change partially reverts 9770c8b21d .
|
2022-05-13 18:03:18 +02:00 |
|
ocornut
|
d666a1d473
|
Backends: OSX, Metal: Amend d111133, tidying up, remove unused, misc tweaks. . (#4821, #2778)
|
2022-05-03 18:14:10 +02:00 |
|
ocornut
|
8dd5425182
|
Merge branch 'master' into docking
# Conflicts:
# docs/TODO.txt
|
2022-04-22 19:15:37 +02:00 |
|
ocornut
|
f7f30476d5
|
Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927)
|
2022-04-07 14:28:08 +02:00 |
|
ocornut
|
377b864bb4
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# imgui_internal.h
# imgui_widgets.cpp
|
2022-03-23 17:21:34 +01:00 |
|
ocornut
|
fd06ed833b
|
Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104)
|
2022-03-13 17:57:32 +07:00 |
|
ocornut
|
033538731c
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
|
2022-02-07 16:18:19 +01:00 |
|
Rokas Kupstys
|
40fd163a3b
|
Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
|
2022-02-07 12:26:19 +01:00 |
|
ocornut
|
0647ba3bad
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
|
2022-01-13 18:36:23 +01:00 |
|
ocornut
|
2aa9959553
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
|
2021-12-30 21:42:19 +01:00 |
|
ocornut
|
dbeea7220f
|
Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
|
2021-12-29 12:44:12 +01:00 |
|
ocornut
|
cd36acc88b
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# imgui.cpp
|
2021-12-15 12:10:03 +01:00 |
|
ocornut
|
389982eb5a
|
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
|
2021-12-15 11:50:00 +01:00 |
|
ocornut
|
848d21b6b5
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
|
2021-12-01 15:37:40 +01:00 |
|
ocornut
|
440824d431
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
|
2021-11-30 21:48:29 +01:00 |
|
ocornut
|
835a5344b0
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2021-09-24 15:49:28 +02:00 |
|
ocornut
|
c6ca327fb2
|
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
|
2021-09-20 18:43:05 +02:00 |
|
ocornut
|
dedb381c51
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
|
2021-08-30 20:01:16 +02:00 |
|
Rokas Kupstys
|
2b0bd40b99
|
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
|
2021-08-24 18:23:13 +02:00 |
|
Siarhei Fiedartsou
|
f8bad7e1e3
|
Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
|
2021-08-24 15:36:44 +02:00 |
|
Nicolas Noble
|
e3e1fbcf02
|
Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463)
|
2021-08-23 15:03:27 +02:00 |
|
ocornut
|
5a7d18a441
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
2021-08-20 18:15:25 +02:00 |
|
ocornut
|
d2ffbd9b86
|
Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
|
2021-08-20 18:03:55 +02:00 |
|
ocornut
|
0b06c4b2b0
|
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
2021-08-19 17:25:12 +02:00 |
|
ocornut
|
e3988a84db
|
Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445)
|
2021-08-19 16:24:59 +02:00 |
|
Rokas Kupstys
|
459de65477
|
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
|
2021-08-19 16:24:58 +02:00 |
|
ocornut
|
f24abbc47d
|
Fix various warnings (#4442)
|
2021-08-18 12:38:24 +02:00 |
|
ocornut
|
b380d3abe3
|
Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
|
2021-08-17 15:16:29 +02:00 |
|
ocornut
|
a11f36811f
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
|
2021-07-09 20:16:19 +02:00 |
|
ocornut
|
cf2daf353e
|
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
|
2021-06-30 15:50:15 +02:00 |
|
ocornut
|
23a15834fa
|
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
|
2021-06-29 18:16:47 +02:00 |
|
ocornut
|
4cec3a0467
|
Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
|
2021-06-29 16:42:13 +02:00 |
|
ocornut
|
0f7eb00f67
|
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
|
2021-06-29 15:31:05 +02:00 |
|
ocornut
|
b5a2bd1a5b
|
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
|
2021-06-29 15:25:19 +02:00 |
|
ocornut
|
682447306d
|
Merge branch 'features/backends_context' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
|
2021-06-29 14:53:25 +02:00 |
|
ocornut
|
70c603854e
|
Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
|
2021-06-29 14:37:58 +02:00 |
|
Chaoya Li
|
2ab7f96f21
|
Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267)
|
2021-06-25 16:19:55 +02:00 |
|
ocornut
|
ac35b4bba2
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
|
2021-06-24 18:21:19 +02:00 |
|
Ivan Sokolov
|
0905439c31
|
Backends: OpenGL3: Destroy shader objects right away (#4244)
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
|
2021-06-21 11:51:51 +02:00 |
|