ocornut
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24b077c7f8
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Merge branch 'master' into docking (multi-viewport broken until next commit)
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
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2024-08-19 14:44:35 +02:00 |
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lunarlattice
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45e7f7827a
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Examples: SDL2+SDLRenderer: fixed return value. (#7876)
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2024-08-09 12:27:38 +02:00 |
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ocornut
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d8c98c8c14
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
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2024-08-01 19:07:53 +02:00 |
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ocornut
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887478793b
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Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
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2024-07-31 17:11:13 +02:00 |
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ocornut
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b39fc84f89
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2024-05-16 19:57:04 +02:00 |
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ocornut
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5d973a87d4
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Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
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2024-05-15 13:44:54 +02:00 |
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ocornut
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15d8d41f86
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Examples: add missing ImGuiConfigFlags_DockingEnable flag in some examples.
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2024-05-14 19:01:18 +02:00 |
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ocornut
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55073aa7a3
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Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
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2023-12-19 11:22:43 +01:00 |
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ocornut
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357f752bed
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
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ocornut
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b476184574
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Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286)
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2023-05-30 20:36:07 +02:00 |
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ocornut
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b709b02e96
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Backends: SDL_Renderer2: renamed all functions accordingly. (#6286)
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2023-05-30 20:15:31 +02:00 |
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ocornut
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88e7d773df
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Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286)
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2023-05-30 20:11:19 +02:00 |
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