ocornut
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d666a1d473
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Backends: OSX, Metal: Amend d111133, tidying up, remove unused, misc tweaks. . (#4821, #2778)
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2022-05-03 18:14:10 +02:00 |
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ocornut
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06e4f4e370
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui.h
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2021-12-03 19:24:42 +01:00 |
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Rokas Kupstys
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5c388c39f4
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Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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2021-12-03 12:28:03 +01:00 |
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ocornut
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848d21b6b5
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
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2021-12-01 15:37:40 +01:00 |
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ocornut
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5ccb66794b
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Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766
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2021-11-29 12:18:25 +01:00 |
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ocornut
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835a5344b0
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
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2021-09-24 15:49:28 +02:00 |
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ocornut
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fba756176d
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Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
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2021-09-21 19:29:48 +02:00 |
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Sylvain
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62b17f928e
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Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
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2021-09-21 19:29:48 +02:00 |
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