omar
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c2e92ab61b
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Added imgui.natvis helper for visual studio users. Added to examples projects.
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2018-01-24 18:40:54 +01:00 |
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omar
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7dea158175
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Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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2018-01-20 12:36:59 +01:00 |
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omar
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ce95b84825
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Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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2018-01-08 15:30:39 +01:00 |
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omar
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3d24a9eb40
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Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
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2018-01-05 22:32:27 +01:00 |
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Nick Dandoulakis
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583e97b297
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CS_DBLCLKS support for DirectX 10
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2018-01-05 22:25:30 +02:00 |
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omar
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4c90529c62
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Examples: Visual Studio projects: Disabled extraneous function-level check in Release build.
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2018-01-04 11:42:05 +01:00 |
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omar
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78f48bb795
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Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code.
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2017-12-25 14:54:54 +01:00 |
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omar
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ce13426a1a
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Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
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2017-12-24 18:45:11 +01:00 |
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omar
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1b86e7343f
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Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
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2017-12-24 18:16:22 +01:00 |
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omar
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b263bc5689
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Examples: DirectX: Using IM_ARRAYSIZE()
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2017-12-23 14:07:27 +01:00 |
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Codecat
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979fe30a6f
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Fix wrong comment in dx implementation headers
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2017-11-18 13:56:59 +01:00 |
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omar
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fba704bf5d
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Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
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2017-11-01 14:24:09 +01:00 |
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omar
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cb38caeda4
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Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
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2017-10-28 18:21:44 +02:00 |
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omar
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d2c65aa3e8
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Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
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2017-10-24 14:48:00 +02:00 |
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omar
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d6a9956781
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Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
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2017-10-23 10:01:18 +02:00 |
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omar
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c14a66970b
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
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2017-10-23 09:57:59 +02:00 |
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omar
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a96f095deb
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Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
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2017-10-23 09:46:49 +02:00 |
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omar
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b3099d650c
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Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
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2017-10-04 19:28:04 -07:00 |
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omar
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842e88a8e3
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Examples: Avoid using ImColor() to not tempt newcomers into looking at it
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2017-09-27 15:47:08 +02:00 |
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ocornut
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d5d825debb
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Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
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2017-09-18 16:04:44 +02:00 |
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omar
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b8ade0b94f
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Examples: Main: Removed call to SetNextWindowSize()
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2017-09-01 17:07:19 +02:00 |
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omar
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7e452ec737
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Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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2017-08-11 13:36:28 +08:00 |
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omar
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645875a240
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Examples: Enable vsync by default in example applications (#1213, #1151)
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2017-07-23 16:13:17 +08:00 |
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omar
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99ff2ec6fb
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Examples: DirectX9/10/11: Comments
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2017-06-02 11:28:48 +02:00 |
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ocornut
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7c2b35704d
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Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
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2016-11-12 19:46:52 +01:00 |
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ocornut
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612b17ef57
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Fixing minor english typos (#827)
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2016-09-11 22:02:35 +02:00 |
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ocornut
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2825eaa0be
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Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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2016-09-03 19:24:57 +02:00 |
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ocornut
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8a0d3b9628
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Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
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2016-05-08 11:49:21 +02:00 |
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ocornut
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2ef766a1ce
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Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
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2016-05-07 20:57:38 +02:00 |
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ocornut
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f4633d09ac
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
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2016-05-07 20:19:04 +02:00 |
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ocornut
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552246feed
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Examples: DirectX10,DirectX11 : Minor renaming
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2016-04-03 13:02:04 +02:00 |
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ocornut
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518f32ccfe
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Examples: DirectX10: Save/restore state + minor cleanups (#570)
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2016-04-03 12:59:56 +02:00 |
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ocornut
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a6399f120f
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IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
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2016-04-02 18:22:40 +02:00 |
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ocornut
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7661b1e778
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Trim trailing spaces
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2016-03-26 15:43:45 +01:00 |
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ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
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31fe006c85
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Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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2016-01-11 10:29:03 +00:00 |
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ocornut
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bf83ac8b55
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Examples: Fixed msvc batch files from warning.
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2015-12-07 21:27:25 +00:00 |
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ocornut
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9596e6f794
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Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
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2015-12-03 18:32:01 +00:00 |
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ocornut
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dadd03fc11
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Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
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2015-12-03 18:20:48 +00:00 |
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Julian Bosch
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32c1a3e46c
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Removed d3d11 references
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2015-12-03 13:39:03 +01:00 |
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Julian Bosch
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1f3a0e78cc
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Ported d3d11 renderer to d3d10
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2015-12-03 13:18:35 +01:00 |
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